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		<title><![CDATA[Latest posts for the thread "Orks, I'm trying to decide on how to build my army, Would these units work?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Orks, I'm trying to decide on how to build my army, Would these units work?"]]></description>
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				<title>Orks, I'm trying to decide on how to build my army, Would these units work?</title>
				<description><![CDATA[ So, I dont have any armylist or anything made yet but looking arround a bit, I found a few units I kind of wanna build my army arround and I was curious, Do these units work? The units I want to focus on are Meganobz, Deff Dreads, Killa Kanz, Warbikes, Warbuggys, Wartrakks, Stormboyz and Tankbustas. Would it be possible to build a army arround these units? (Other units can be added too, Like a few boyz blobs)]]></description>
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				<pubDate><![CDATA[Mon, 11 Apr 2016 16:28:39]]> GMT</pubDate>
				<author><![CDATA[ Merellin]]></author>
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				<title>Orks, I'm trying to decide on how to build my army, Would these units work?</title>
				<description><![CDATA[ Meganobz a dead killy. Put a barebones unit on a truck and launch it at the enemy. This called the <span class="glossaryitem" onmouseover='gp(710);'>Manz</span> missile. Cheap point cost for what they can do.<br /> Walkers tend to die before reaching the enemy. Kanz got nerfed with an ad hoc morale thing that fearless won't circumvent. As further insult they got a point increase and cost 50pts each. Better ways to fill the heavy slot.<br /> Normal warbikerz are OK thanks to guns speed and toughness. I find them better as a shoot unit. Nob bikers have enough melee power to compare with the dakkaguns but are expensive.<br /> Warbuggies I like over the kopters because no ldr issues. Only need one with trakks in the unit for crashing through ruins and stuff.<br /> Storm Boyz are neat but are still just basic choppa boyz with better movement. They compete against better units for the fast attack slot.<br /> Tankbustas are an auto include. Each model in the unit has melta bombs and tank hunter. Any vehicle, structure, gmc etc they reach in melee is in serious trouble.]]></description>
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				<pubDate><![CDATA[Mon, 11 Apr 2016 16:58:21]]> GMT</pubDate>
				<author><![CDATA[ ProwlerPC]]></author>
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				<title>Orks, I'm trying to decide on how to build my army, Would these units work?</title>
				<description><![CDATA[ Thanks for the helpful reply! I have a couple of boxes with orks I got from a friend a while back and havent realy used them yet because I cant decide what to do with them, but they seem realy fun. I'm currently considering a speedy army backed up with ork boy blobs and meganobz..]]></description>
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				<pubDate><![CDATA[Mon, 11 Apr 2016 17:10:07]]> GMT</pubDate>
				<author><![CDATA[ Merellin]]></author>
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				<title>Orks, I'm trying to decide on how to build my army, Would these units work?</title>
				<description><![CDATA[ Lots of trucks for target saturation. You can get plenty without using slots since they can be dedicated transports for most ork units. Battle wagons can come as extras too along with nobz and freebooterz. As dedicated transports they gain the type of their respective units. This means trukks taken with Boyz are considered troops themselves and will benefit from certain rules like obsec. Don't forget they can still do stuff after dropping off the Boyz for some tank shocking shenanigans, objective grabbing or as a Mobile line of sight blocker. Reinforced rams are a must for all our trucks and bws.<br /> Those stormboyz could work well as blob support for a fast mechanized army since you can have up to 30 models in the unit and they can cross the board as fast as your vehicles. Squishy so they need numbers. If kept back and safe they can be handy in the later turns when both army populationso are low. Fast at grabbing objectives for those extra points.]]></description>
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				<pubDate><![CDATA[Mon, 11 Apr 2016 17:30:42]]> GMT</pubDate>
				<author><![CDATA[ ProwlerPC]]></author>
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				<title>Re:Orks, I'm trying to decide on how to build my army, Would these units work?</title>
				<description><![CDATA[ I love killa kanz, but I have to agree that they are point inefficient. But since I love the look 9f them so much I have considered other ways to field them as counts as other things.<br /> Use the advantage of ork kustom jobs, and turn those killa kanz into something usefull. Here are some ideas...<br /> Defkoptas with buzzsaws  (just give the kanz giant roket packs, and if you can model them in flying/jump poses)<br /> Mek Gunz (remove the klaw and base then model a bigger gun the closest you can to mek gun weapons)<br /> Mega armoured warboss (will be larger then the average meganob but if he is the warboss then he should he bigger, flex you kitbash skills  and add as many bits t9 make it look like a warboss is cyborked into the chest of the kan).<br /> <br /> Be creative, don't just sell those killa kanz online like everyone does, they are a wellspring of good bits.<br /> Alternatively you can save those killa kanz for games with other factions that don't to we'll in the meta. <span class="glossaryitem" onmouseover='gp(22);'>Csm</span> and tyranid are great opportunities to field killa kanz.]]></description>
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				<pubDate><![CDATA[Tue, 12 Apr 2016 02:35:22]]> GMT</pubDate>
				<author><![CDATA[ geargutz]]></author>
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