<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "[1850] - Imperial Knights/SM allies - Tripartite lance for NOVA competitive"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "[1850] - Imperial Knights/SM allies - Tripartite lance for NOVA competitive"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>[1850] - Imperial Knights/SM allies - Tripartite lance for NOVA competitive</title>
				<description><![CDATA[ This is my new list I'm testing out for the <span class="glossaryitem" onmouseover='gp(755);'>NOVA</span> open. Let me know what you think.<br /> <br /> Tripartite Lance (1260)<br /> <br /> Knight Crusader<br />    Rapid-fire battle cannon<br />    Stormspear Rocket pod<br />    Melta gun<br /> <br /> Knight Gallant<br />    Stormspear rocket pod<br />    <br /> Knight Warden<br />    Stormspear rocket pod <br />    Melta gun<br /> <br /> <br /> Space Marine <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> (555)<br /> <br /> Chief librarian Tigurius<br /> <br /> Scout squad <br />    Land Speeder Storm<br /> <br /> Scout squad <br />    Land Speeder Storm<br /> <br /> Scout squad <br />    Land Speeder Storm<br /> <br /> Tactical Squad<br />    Drop pod<br /> <br /> <br /> Inquisition detachment (34)<br /> <br /> Ordo herriticus inquisitor<br />    3x servo skulls<br /> <br /> The tripartite lance counts as one unit so it's really hard to kill a specific knight due to squadron rules. Also I can make them all benifit from the same psychic power like invisibility or prescience. The scouts are there to take objectives later in the game and let the Knights tank the enemy firepower. Servo skulls help with scatter of deep striking land speeders and blasts. Please let me know what you think.<br /> <br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/687102/8580761.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/687102/8580761.page</link>
				<pubDate><![CDATA[Mon, 11 Apr 2016 17:49:37]]> GMT</pubDate>
				<author><![CDATA[ gdzilla]]></author>
			</item>
			<item>
				<title>[1850] - Imperial Knights/SM allies - Tripartite lance for NOVA competitive</title>
				<description><![CDATA[ Necrons would have a field day against you:-) I guess that is always the case  with knights, rock paper scissors feeling. some list Cant handle you and are wiped out others will be a hard counter.<br /> <br /> I like the adding of the speeders for obsec, what load out does your pod marines have?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/687102/8581899.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/687102/8581899.page</link>
				<pubDate><![CDATA[Tue, 12 Apr 2016 05:23:21]]> GMT</pubDate>
				<author><![CDATA[ arthorn]]></author>
			</item>
			<item>
				<title>[1850] - Imperial Knights/SM allies - Tripartite lance for NOVA competitive</title>
				<description><![CDATA[ Out of interest, what necron list would smash this? Like I don't think it's very good, but 7th ed Necrons struggle against Knights in my meta. D combat and so forth. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/687102/8582004.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/687102/8582004.page</link>
				<pubDate><![CDATA[Tue, 12 Apr 2016 07:21:10]]> GMT</pubDate>
				<author><![CDATA[ Kholzerino]]></author>
			</item>
			<item>
				<title>Re:[1850] - Imperial Knights/SM allies - Tripartite lance for NOVA competitive</title>
				<description><![CDATA[ Against this list, and supposting you pick and get invisibility, the necron player would shoot himself. If they count as a single unit, you'd hit only 1/6 times, and glance 1/6 times (read: you'd need to spend whole units' worth of shooting to get a glance that could well be saved). Blasts which are the high strength weapons of the necrons would be useless and tesla would only work on the rear armor (and with luck with no extra hits).<br /> That or he could go against tigi. Be careful to keep him alive.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/687102/8582181.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/687102/8582181.page</link>
				<pubDate><![CDATA[Tue, 12 Apr 2016 10:37:35]]> GMT</pubDate>
				<author><![CDATA[ Lord Kragan]]></author>
			</item>
			<item>
				<title>[1850] - Imperial Knights/SM allies - Tripartite lance for NOVA competitive</title>
				<description><![CDATA[ I have the pod so I can save tiggy from alpha strikes, or if I have first turn drop the pod in my opponents objective since the pod is obsec. Keeping tiggy alive is important as he keeps my knights alive much longer too. Depending on how it plays out I might find the points to give melta to the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad and inferno pistols to the inquisitor for 4 melta on the drop.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/687102/8582729.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/687102/8582729.page</link>
				<pubDate><![CDATA[Tue, 12 Apr 2016 15:39:28]]> GMT</pubDate>
				<author><![CDATA[ gdzilla]]></author>
			</item>
	</channel>
</rss>