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		<title><![CDATA[Latest posts for the thread "Confused About Reaver Jetbikes"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Confused About Reaver Jetbikes"]]></description>
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				<title>Confused About Reaver Jetbikes</title>
				<description><![CDATA[ So! I've just been getting into dark eldar, have a few boxes of models painted so far. And I've been doing internet research on how to play the army, and I'm confused.<br /> <br /> Everywhere it says that Reaver Jetbikes can make a turboboost attack by flying over enemies, causing D3 hits at stength 4 for passing over them. Does this still exist? Because I can't find it in my codex anywhere, all it says is that bladevanes allow rending hammer of wrath attacks. ]]></description>
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				<pubDate><![CDATA[Mon, 11 Apr 2016 22:15:25]]> GMT</pubDate>
				<author><![CDATA[ Teo]]></author>
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				<title>Re:Confused About Reaver Jetbikes</title>
				<description><![CDATA[ This rule was in the old codex. Scythveines I think. (I'm to new to have played that codex). The only current model with this legal rule is the tantalus by forgeworld. <br /> <br /> Reavers now get better <span class="glossaryitem" onmouseover='gp(627);'>HoW</span> attacks. ]]></description>
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				<pubDate><![CDATA[Mon, 11 Apr 2016 22:34:34]]> GMT</pubDate>
				<author><![CDATA[ PriorofDeath]]></author>
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				<title>Confused About Reaver Jetbikes</title>
				<description><![CDATA[ The 'flyover attack' rules for the grav-talon, scythevanes, and cluster caltrops were replaced with modifiers to the Reavers' Hammer of Wrath attacks.]]></description>
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				<pubDate><![CDATA[Mon, 11 Apr 2016 23:23:51]]> GMT</pubDate>
				<author><![CDATA[ Jimsolo]]></author>
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				<title>Confused About Reaver Jetbikes</title>
				<description><![CDATA[ Yeah, not nearly as fun now.]]></description>
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				<pubDate><![CDATA[Tue, 12 Apr 2016 04:40:22]]> GMT</pubDate>
				<author><![CDATA[ Jayden63]]></author>
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				<title>Confused About Reaver Jetbikes</title>
				<description><![CDATA[ Things were better then... I had 3 full squads of Reaver Jetbikes with 3 cluster caltrops in each and the damage they could do with a 'fly over' was amazing... I miss old Reavers...  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 12 Apr 2016 11:49:30]]> GMT</pubDate>
				<author><![CDATA[ Torus]]></author>
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				<title>Confused About Reaver Jetbikes</title>
				<description><![CDATA[ The new way is less cheesy, but it's pretty dangerous awesome in its own right.]]></description>
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				<pubDate><![CDATA[Tue, 12 Apr 2016 12:01:04]]> GMT</pubDate>
				<author><![CDATA[ Jimsolo]]></author>
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				<title>Confused About Reaver Jetbikes</title>
				<description><![CDATA[ They replaced that rule with the buffed up Hammer of Wrath attacks with Cluster Caltrops and Bladevanes.<br /> <br /> And that's fine, actually - the <span class="glossaryitem" onmouseover='gp(627);'>HoW</span> is quite strong. ]]></description>
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				<pubDate><![CDATA[Tue, 12 Apr 2016 12:06:29]]> GMT</pubDate>
				<author><![CDATA[ the_scotsman]]></author>
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				<title>Confused About Reaver Jetbikes</title>
				<description><![CDATA[ Never played under the old codex, but the <span class="glossaryitem" onmouseover='gp(24);'>D6</span> S6 Hammer of Wrath attacks with Rending from Cluster Caltrops is excellent and even the standard S4 with Rending is usable, I think I'd rather have this than the old Bladevane rules.]]></description>
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				<pubDate><![CDATA[Tue, 12 Apr 2016 12:30:24]]> GMT</pubDate>
				<author><![CDATA[ Imateria]]></author>
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				<title>Confused About Reaver Jetbikes</title>
				<description><![CDATA[ The problem with the new version is that your stuck in combat.  If the HOW doesn't do much, your normal attacks wont do much and then you get shredded by whatever you attacked.<br /> <br /> In the old rules you buzzed over the unit and that was that.  You got to do damage and were not locked in place free to move.  Some people might have cried foul at that, but really, how hard is it to kill T4 5+ save guys with anything that isn't a grot blaster?  Remember, Jink didn't exist back then.]]></description>
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				<pubDate><![CDATA[Wed, 13 Apr 2016 05:36:25]]> GMT</pubDate>
				<author><![CDATA[ Jayden63]]></author>
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				<title>Confused About Reaver Jetbikes</title>
				<description><![CDATA[ I still wonder why <span class="glossaryitem" onmouseover='gp(27);'>DE</span> Reavers get only a 5+ save while all Bikes or Jetbikes get a good one. Space Marines, Orks, Necrons, Eldars, they all get a 4+ or a 3+.  ]]></description>
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				<pubDate><![CDATA[Wed, 13 Apr 2016 06:30:55]]> GMT</pubDate>
				<author><![CDATA[ Francil]]></author>
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				<title>Confused About Reaver Jetbikes</title>
				<description><![CDATA[ At least its a step up from wych suits that are only a 6+ and that reaver jetbikes are pretty much driven by wychs as I understand it.]]></description>
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				<pubDate><![CDATA[Wed, 13 Apr 2016 06:40:37]]> GMT</pubDate>
				<author><![CDATA[ Jayden63]]></author>
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				<title>Confused About Reaver Jetbikes</title>
				<description><![CDATA[ I thought about it too but it's not consistent. Eldar Guardians riding the Windriders have a 5+ Save and end up with a 3+ one. Boyz have a 6+, but a 4+ on their bikes.]]></description>
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				<pubDate><![CDATA[Wed, 13 Apr 2016 07:02:53]]> GMT</pubDate>
				<author><![CDATA[ Francil]]></author>
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