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		<title><![CDATA[Latest posts for the thread "[1850] - GK, SM, Mechanicus - Help choosing btwn two similar lists"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1850] - GK, SM, Mechanicus - Help choosing btwn two similar lists"]]></description>
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				<title>[1850] - GK, SM, Mechanicus - Help choosing btwn two similar lists</title>
				<description><![CDATA[ I have two list ideas that are very similar in composition.<br /> <br /> The foundation is Grey Knights:<br /> Librarian, PML3, DLD<br /> Strike squad, 5 man naked<br /> NDK, Teleporter, Psycannon, Incinerator, Sword<br /> NDK, but with Psilencer instead of Incinerator<br /> Draigo<br /> <br /> Then I add in Mechanicus:<br /> Priest, naked<br /> 5 Grav Destroyers<br /> <br /> <u>Now comes the difference. I finish up with Grav Cents, but it's either White Scars or Ultramarines</u><br /> <br /> Ultra:<br /> Tiggy<br /> 5 Bolter Scouts<br /> 3 Grav Cents<br /> Drop Pod<br /> <br /> White Scars:<br /> Libby, PML2, Hunter's Eye<br /> 5 Bolter Scouts<br /> 3 Grav Cents<br /> Drop Pod<br /> With the White Scars, I can also afford a few upgrades on the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> and Mechanicus. The Strike Squad now has an incinerator, and the Priest has the Autocaduceus and a Conversion Field.<br /> <br /> The pros for the Ultramarines are:<br /> Tiggy can get Invisibility! Or Iron Arm and Life Leech!<br /> The Cents will get re-roll hits for a shooting phase, and re-roll 1's for another.<br /> One extra <span class="glossaryitem" onmouseover='gp(195);'>WC</span> over the <span class="glossaryitem" onmouseover='gp(149);'>WS</span> list.<br /> <br /> The pros for the White Scars are:<br /> Ignores Cover on one of my grav units!<br /> The Servitor unit (with Draigo and at least one Libby) will have <span class="glossaryitem" onmouseover='gp(681);'>IWND</span>!<br /> The Strike Squad becomes much more effective against mobs, and all-around more effective <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>!<br /> Cents will never get bogged down b/c of Hit and Run!<br /> <br /> I know that rolling Div can potentially net me Perfect Timing, but having it guaranteed (instead of MAYBE generating and then MAYBE casting) seems like a solid trade-off in exchange for one <span class="glossaryitem" onmouseover='gp(195);'>WC</span>.<br /> <br /> The THIRD option is always Loth: and he'd take Life Leech, Iron Arm, and Warp Speed and go with the Cents in the Pod to be a backfield nightmare.<br /> <br /> Thoughts? Critiques?]]></description>
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				<pubDate><![CDATA[Tue, 12 Apr 2016 21:46:37]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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				<title>[1850] - GK, SM, Mechanicus - Help choosing btwn two similar lists</title>
				<description><![CDATA[ You have summed up proc and cons pretty well I would say  do what you prefer just make sure you get sanctuary for 2++ on draigo]]></description>
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				<pubDate><![CDATA[Wed, 13 Apr 2016 05:45:12]]> GMT</pubDate>
				<author><![CDATA[ arthorn]]></author>
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