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		<title><![CDATA[Latest posts for the thread "Cult Mech Electro Priests"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Cult Mech Electro Priests"]]></description>
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				<title>Cult Mech Electro Priests</title>
				<description><![CDATA[ So here's the dilemma. I have a box of electro priests on the way. I have full intentions of including a 5 man unit of them with a tech priest attached. My list is mostly shooty skitarii and admech with a single unit of rustalkers. (and coteaz with a razorback and 6 man warband) It's a very straight forward mobile gun line. The rustalkers operate mostly on their own as the lone CQC unit, but they do occasionally play the counter charge game based on terrain and what not stickin with the front line.<br /> <br /> Corpuscarii would give me a good saturation unit for cleanup or outright crushing hordes. But I cant use their full potential for counter charging since their 12" spam shot wouldn't be allowed. They have one extra attack but WS3. Most armor and T8+ is out of the question without blowing a canticle. I could also give the priest the <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 snap shots relic which would make people less interested in assaulting them with a lot of units.<br /> <br /> Fulgarites have the stuff to kill tougher targets. They cant saturate, but maybe I dont need more of that with all the vanguard and  grav kataphrons. Maybe another surgical strike team like the rustalkers to threaten more of the table with mele units? That 3++ for a kill is nice, but i'm not sure if that +1 strength and a trick invuln would be more reliable. They could counter charge at anytime at their full potential. T8 and armor are on the radar as well and even more so with canticles. <br /> <br /> Anyone have experience with them? Everyone said the rustalkers sucked and to go with infiltrators a month or two after release, but I've killed so much with those guys including a WK in the past months. It seems like if these guys are played right, they can be awesome as well. Is one of the two outright better all around or do they each excel different but effectively at different tasks altogether? <span class="glossaryitem" onmouseover='gp(303);'>FWIW</span>, I think they both look great and like both of their mechanics, but would like the stronger of the two if possible.]]></description>
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				<pubDate><![CDATA[Tue, 12 Apr 2016 23:41:12]]> GMT</pubDate>
				<author><![CDATA[ Nelson Mechanized]]></author>
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				<title>Cult Mech Electro Priests</title>
				<description><![CDATA[ Yes People were wrong about Ruststalkers and especially infiltrators. But unfortunately I don't think they were wrong about electro priests. Sure they have value, but not as much as their points cost. Play them for fun, not to win. They do look cool.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/687259/8586349.page</guid>
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				<pubDate><![CDATA[Thu, 14 Apr 2016 03:28:22]]> GMT</pubDate>
				<author><![CDATA[ axisofentropy]]></author>
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				<title>Cult Mech Electro Priests</title>
				<description><![CDATA[ I want to like them but they're so expensive. I do prefer the fulgarites because they can get that nice 3+ invul and with sanctuary makes it 2+.]]></description>
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				<pubDate><![CDATA[Thu, 14 Apr 2016 16:48:40]]> GMT</pubDate>
				<author><![CDATA[ gdzilla]]></author>
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