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		<title><![CDATA[Latest posts for the thread "[2000] - orks - non-competitive/ fun list"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[2000] - orks - non-competitive/ fun list"]]></description>
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				<title>[2000] - orks - non-competitive/ fun list</title>
				<description><![CDATA[ Thought I'd throw together a fun ork list, let me know what you think.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span><br /> Mad dok grotsnik -160 points<br /> Painboy with cybork body, grot orderly and attack squig -75 points<br /> Painboy with cybork body, grot orderly and attack squig -75 points<br /> <br /> Troops<br /> 30 boyz with nob, power klaw and bosspole -220 points<br /> 30 boyz with nob, power klaw and bosspole -220 points<br /> 30 boyz with nob, power klaw and posspole -220 points<br /> 30 boyz with nob, power klaw and bosspole -220 points<br /> <br /> Lord of war<br /> Stompa with two additional supa-rokkits -810 points<br /> <br /> The plan is to have the boyz run up the board and get into combat asap and the painboyz and grotsnik will each go in a unit to try and keep them alive a bit longer while the stompa takes out the big threats. This is a non-competitive list so I know it wouldn't hold up in a tournament ]]></description>
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				<pubDate><![CDATA[Fri, 15 Apr 2016 08:16:30]]> GMT</pubDate>
				<author><![CDATA[ mr.jokaero118]]></author>
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				<title>[2000] - orks - non-competitive/ fun list</title>
				<description><![CDATA[ I know you're not going for a competitive list or nothing but I don't see the fun in moving 120 models every movement phase with nearly zero shooting, psyker abilities, or assaults. (Til like turn three, which with your model count will be like 2 hours into the game. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ) You don't have any of the zany ork stuff either, like shokk gunz, dakkajets, bommers, bubblechukkas, smasha gunz, flash gitz, or weirdboyz.<br /> <br /> Consider at least taking a Warboss so you can Waaagh!]]></description>
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				<pubDate><![CDATA[Fri, 15 Apr 2016 08:29:13]]> GMT</pubDate>
				<author><![CDATA[ slip]]></author>
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				<title>[2000] - orks - non-competitive/ fun list</title>
				<description><![CDATA[ I'm writing a new list now after reading up on some tactics (I haven't played in a while), but do you not think a stompa would be funny? I also just realised the pointlessness of giving painboyz cybork body haha]]></description>
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				<pubDate><![CDATA[Fri, 15 Apr 2016 08:41:12]]> GMT</pubDate>
				<author><![CDATA[ mr.jokaero118]]></author>
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				<title>Re:[2000] - orks - non-competitive/ fun list</title>
				<description><![CDATA[ It looks like it could be very fun, but I'd take out one of the Boyz Squads, take some transports, and fill in the remaining points with upgrades.]]></description>
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				<pubDate><![CDATA[Fri, 15 Apr 2016 08:51:54]]> GMT</pubDate>
				<author><![CDATA[ IllumiNini]]></author>
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				<title>[2000] - orks - non-competitive/ fun list</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/24ffdacda902da035381fca25cfa8b8b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/687526/8589031.page"><b>mr.jokaero118 wrote:</b></a><br/>I'm writing a new list now after reading up on some tactics (I haven't played in a while), but do you not think a stompa would be funny? I also just realised the pointlessness of giving painboyz cybork body haha</div></blockquote><br /> <br /> Oh it would be the most fun part of your list by far, but why only have one fun model in your whole list?<br /> <br /> <span class="glossaryitem" onmouseover='gp(325);'>TBH</span>, all those painboy upgrades are not worth taking, and the Mad Doc is way over priced. Rampage only works if your unit is outnumbered, and he's in a unit of 30 orks! That's an extra 110 points for an ability you can't even use.<br /> <br /> <a href="http://bloodofkittens.com/formation-compendium-2/" target="_new" rel="nofollow">Go here</a> and check out some ork formations. Mogrok's bossboys will give you a lot of fun stuff including outflank, tellyport blastas, ork psychic abilities, shokk gunz, and repair rolls. (Imagine dropping 3 of those 30 boy squads straight into your opponent's deployment zone turn 2!) Air Armada gives you a bunch of fun fliers to dive bomb with, and infinite bombs!. Painmob gives you a free round of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attacks with no attacks back, in your movement phase! <br /> <br /> My problem with your list is that is a very straight forward vanilla list. If you really want to have fun, bust out the wacky possibilities in the codex! Take 6 weirdboyz and try to summon daemons! Laugh as your big mek accidently teleports himself clear across the battlefield into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with a leman russ. Give the warboss the killchoppa, and watch him go on a decapitation spree! Scout 6 with Zhardsnick, move 12, then turboboost 24 and try to tankshock enemy artillery turn 1! Throw some wrecking balls and rams on your trukks and run a demolition derby vs a mechanized opponent. Footslogging 120 models and making <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> rolls just doesn't scratch the surface of how off the wall the orks can really be. If you really think footslogging is fun, at least take a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> too, or as mentioned a warboss will let you run and charge on the same turn. If you take the green tide formation (! warboss + 100 boyz) You can Waaagh every turn! Then you only need 1 painboy to give all 100 <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.<br /> <br /> If you'd rather a competitive list, I can help with that too. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 15 Apr 2016 09:29:03]]> GMT</pubDate>
				<author><![CDATA[ slip]]></author>
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