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				<title>[1850] - Orks - fury road warboyz</title>
				<description><![CDATA[ like many who play orks these days, I just want a ridiculous "fury road" inspired theme with the entire army being based out of vehicles. I am planning on testing this army out, just looking for some feedback!<br /> <br /> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>:<br /> Warboss: (warlord) mega armor, da lucky stikk, <br /> Big Mek: Bike, <span class="glossaryitem" onmouseover='gp(163);'>KFF</span><br /> <br /> Elites:<br /> 10x tankbustas, 1 bomb squig, (ride in gunwagon)<br /> 10x tankbustas, 1 bomb squig, (ride in gunwagon)<br /> <br /> troops:<br /> 10 gretchin<br /> 17x boyz, boss nob with <span class="glossaryitem" onmouseover='gp(107);'>PK</span> and <span class="glossaryitem" onmouseover='gp(260);'>BP</span> (ride in battlewagon with the warboss)<br /> <br /> Fast Attack:<br /> 5x warbikers<br /> 5x warbikers<br /> <br /> heavy:<br /> Battlewagon with ram and 4 rokkits<br /> gunwagon with ram and kannon<br /> gunwagon with ram and kannon<br /> <br /> Ghaz's bully boyz:<br /> 5 <span class="glossaryitem" onmouseover='gp(710);'>manz</span> w/ trukk and ram<br /> 5 <span class="glossaryitem" onmouseover='gp(710);'>manz</span> w/ trukk and ram<br /> 5 <span class="glossaryitem" onmouseover='gp(710);'>manz</span> w/ trukk and ram<br /> <br /> TOTAL 1850<br /> <br /> Updated list. any other thoughts?]]></description>
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				<pubDate><![CDATA[Fri, 15 Apr 2016 19:54:20]]> GMT</pubDate>
				<author><![CDATA[ FlashyGit]]></author>
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				<title>[1850] - Orks - fury road warboyz</title>
				<description><![CDATA[ Slight change: Dump the oiler and bomb squigs for rams on the bully boy trukks. If they got immobilized try to set up a charge it would swing from you massacring a unit in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> to the extremely slow meganobz getting shot up. Also, I'd split the unit of 10 bikers into two units of 5 so you have more flexibility. Maybe drop the finkin cap and make the warboss your warlord so you can Waaagh. The Mek isn't turning heads in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, so maybe give him some range and keep him in the wagon for extra dakka and repairs? Or maybe give him a bike and a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> so you can give your vehicles a 5+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span>.<br /> <br /> Big change: A mad max style list screams blitz brigade formation to me.]]></description>
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				<pubDate><![CDATA[Fri, 15 Apr 2016 20:34:15]]> GMT</pubDate>
				<author><![CDATA[ slip]]></author>
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				<title>[1850] - Orks - fury road warboyz</title>
				<description><![CDATA[ Hrmmn honestly figured the warboss is your warloard (<span class="glossaryitem" onmouseover='gp(82);'>LD</span> 9 as opposed to <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 8 ) but ehh <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 15 Apr 2016 20:45:26]]> GMT</pubDate>
				<author><![CDATA[ morfydd]]></author>
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				<title>[1850] - Orks - fury road warboyz</title>
				<description><![CDATA[ Also make all of your orks out of chaos marauders WITNESS ME]]></description>
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				<pubDate><![CDATA[Fri, 15 Apr 2016 21:11:23]]> GMT</pubDate>
				<author><![CDATA[ BAN]]></author>
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				<title>[1850] - Orks - fury road warboyz</title>
				<description><![CDATA[ Also just wanted to point out real quick that the killkannon's large blast template has a 2.5" radius and will scatter on average 5.5". I really liked them too til I did the math. :(<br /> <br /> (Counting the odds of rolling a hit means the average scatter is still about 3.6".)]]></description>
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				<pubDate><![CDATA[Fri, 15 Apr 2016 21:14:09]]> GMT</pubDate>
				<author><![CDATA[ slip]]></author>
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				<title>[1850] - Orks - fury road warboyz</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/138c5e089cd87b3b87cc0c1a9777840f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/687578/8590383.page"><b>slip wrote:</b></a><br/>Also just wanted to point out real quick that the killkannon's large blast template has a 2.5" radius and will scatter on average 5.5". I really liked them too til I did the math. :(</div></blockquote>That's an odd thing to point out, in a list with no Killkannons  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Did you misread the "kannon" on the Gunwagon?]]></description>
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				<pubDate><![CDATA[Fri, 15 Apr 2016 21:41:29]]> GMT</pubDate>
				<author><![CDATA[ grendel083]]></author>
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				<title>[1850] - Orks - fury road warboyz</title>
				<description><![CDATA[ Haha, yep, my bad!<br /> <br /> It was something I was messing around with in my own list and I got a little over excited.]]></description>
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				<pubDate><![CDATA[Fri, 15 Apr 2016 21:54:10]]> GMT</pubDate>
				<author><![CDATA[ slip]]></author>
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				<title>[1850] - Orks - fury road warboyz</title>
				<description><![CDATA[ <blockquote><div><cite>slip wrote:</cite>Slight change: Dump the oiler and bomb squigs for rams on the bully boy trukks. If they got immobilized try to set up a charge it would swing from you massacring a unit in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> to the extremely slow meganobz getting shot up. Also, I'd split the unit of 10 bikers into two units of 5 so you have more flexibility. Maybe drop the finkin cap and make the warboss your warlord so you can Waaagh. The Mek isn't turning heads in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, so maybe give him some range and keep him in the wagon for extra dakka and repairs? Or maybe give him a bike and a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> so you can give your vehicles a 5+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span>.<br /> <br /> Big change: A mad max style list screams blitz brigade formation to me.</div></blockquote><br /> <br /> great suggestions! I took them all into consideration and edited the list above, hows it look now?<br /> <br /> <blockquote><div><cite>morfydd wrote:</cite>Hrmmn honestly figured the warboss is your warloard (<span class="glossaryitem" onmouseover='gp(82);'>LD</span> 9 as opposed to <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 8 ) but ehh <br /> </div></blockquote><br /> <br /> yeah didnt even think about that. fixed!<br /> <br /> <blockquote><div><cite>BAN wrote:</cite>Also make all of your orks out of chaos marauders WITNESS ME</div></blockquote><br /> <br /> ahaha i planned on actually painting them in a grey or tan skin tone and chroming out the teef on some of the drivers! Ive been sketching up some steering wheel icon that looks orky to paint on banners and things<br /> <br /> <blockquote><div><cite>slip wrote:</cite>Also just wanted to point out real quick that the killkannon's large blast template has a 2.5" radius and will scatter on average 5.5". I really liked them too til I did the math. :(<br /> <br /> (Counting the odds of rolling a hit means the average scatter is still about 3.6".)</div></blockquote><br /> <br /> hahah its all good, i used to love the idea of killkannons too until i played a round with a bunch of them and they did nothing to earn their points back <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 16 Apr 2016 03:09:14]]> GMT</pubDate>
				<author><![CDATA[ FlashyGit]]></author>
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				<title>[1850] - Orks - fury road warboyz</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/bc5157d18a739224b6447225cc763168.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/687578/8590930.page"><b>FlashyGit wrote:</b></a><br/><br /> great suggestions! I took them all into consideration and edited the list above, hows it look now?<br /> </div></blockquote><br /> <br /> I like it a lot! Post the batrep when you test it out, let us know how it went.]]></description>
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				<pubDate><![CDATA[Sat, 16 Apr 2016 07:15:57]]> GMT</pubDate>
				<author><![CDATA[ slip]]></author>
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				<title>Re:[1850] - Orks - fury road warboyz</title>
				<description><![CDATA[ Thanks again for all the suggestions. I was toying with an alternate list because I REALLY want to cram some lootas in some how..would this second list be just as viable? I managed to squeeze in all my favorites here.<br /> <br /> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>: <br />  Warboss Immorkan Joe: (warlord) mega armor, Lucky Stikk (ride with the one bullyboy squad with the battlewagon)<br />  Big Mek: mega armor, gitfinda, grot oiler (goes with lootas in the gunwagon to give them <span class="glossaryitem" onmouseover='gp(489);'>SNP</span>)<br /> <br />  Elites: <br />  8x tankbustas, trukk w/ rokkit and ram<br />  8x tankbustas, trukk w/ rokkit and ram<br /> <br />  troops: <br />  10 gretchin <br />  10 gretchin<br /> <br />  Fast Attack: <br />  5x warbikers <br />  5x warbikers <br />  5x warbikers<br /> <br />  heavy: <br /> 10x lootas (in gunwagon)<br />  gunwagon with ram and zzap gun (I know, I know... but they're fun.)<br /> <br /> <br />  Ghaz's bully boyz: <br />  5 <span class="glossaryitem" onmouseover='gp(710);'>manz</span> w/ trukk and ram <br />  5 <span class="glossaryitem" onmouseover='gp(710);'>manz</span> w/ trukk and ram <br />  5 <span class="glossaryitem" onmouseover='gp(710);'>manz</span> w/ battlewagon, ram, 4 rokkits <br /> <br />  TOTAL 1848<br /> <br /> I feel like this second list might give me even more mobility, extra dakka and would be super fun for me to play.  <img src="/s/i/a/b3ae9cf68ec71745d6b110374d581299.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 18 Apr 2016 19:23:17]]> GMT</pubDate>
				<author><![CDATA[ FlashyGit]]></author>
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				<title>Re:[1850] - Orks - fury road warboyz</title>
				<description><![CDATA[ Looks really good! I'd go with the Lucky stikk instead of the finkin cap and attack squig, so you have a 2+ rerollable armour save and can reroll to hits and to wounds, and gives a +1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> to the <span class="glossaryitem" onmouseover='gp(710);'>MANz</span>, along with the bullyboy +1 gives them WS6. I do see the appeal of the finkin cap though, infiltrating your <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> in trukks gives a good shot at a turn 1 charge. It's no guarantee however. The battlewagon isn't as good as a trukk as a transport, it's comparatively slow and using it as one opens up its side and rear armour. <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> aren't worried about explodes results so trukks are usually fine. <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> on the mek is kind of overpriced now, as only the vehicle he's embarked on benefits from the 50 point 5+ save instead of all within 6".<br /> <br /> But these are minor criticisms. I always like to offer some advice on a list rather than just a thumbs up, even for a good list. This list is more mobile, has more dakka, and the gretchin are a great min/max move to dump the more expensive and underwhelming boyz. So  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> E: If you play an eldar player in an ITC game who has a wraithknight (and he will) and you roll the trait that gives +1 to seize initiative, you'd seize on a 4+.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> I'd still go Lucky Stikk over finkin kap because of the random nature of the trait rolls but that's pretty <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.]]></description>
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				<pubDate><![CDATA[Mon, 18 Apr 2016 19:46:08]]> GMT</pubDate>
				<author><![CDATA[ slip]]></author>
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				<title>[1850] - Orks - fury road warboyz</title>
				<description><![CDATA[ I appreciate the advice, that's exactly what im looking for. I have yet to use the finkin kap in a game so its good to hear its not exactly worth the appeal. Ill roll with the lucky stikk, its just too good and I had a hard time trying to justify NOT using it to attempt to fit in the kap. Fixed back to the stikk, once I can get a game in ill post the batrep! <br /> <br /> considering the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>'s nerf making it kind of a dud, would dropping it all together and maybe combining the bikes into one squad, and adding two rocket buggies to outflank be worth it for the leftover 50 points?]]></description>
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				<pubDate><![CDATA[Mon, 18 Apr 2016 20:29:01]]> GMT</pubDate>
				<author><![CDATA[ FlashyGit]]></author>
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				<title>[1850] - Orks - fury road warboyz</title>
				<description><![CDATA[ Finkin kap can be really good and is probably the next best relic the orks can take but the stikk is just amazing. If you had two warbosses I say yeah, go for the kap, but if you have to pick, go stikk.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> embarked rules are disappointing. It's still good on a bike or even in a stompa but you want your mek with the lootas for <span class="glossaryitem" onmouseover='gp(489);'>SNP</span> as you mentioned. You have some options for the 50 points but I'd put warbuggies in the distraction bin, but at AV10 open topped basic <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines would take them out. You could take a couple of Mek Gunz (<span class="glossaryitem" onmouseover='gp(684);'>KMKs</span> would be best.) Or if you do combine the bikes again, another deff kopta is a much better distraction. You could also take a gun for the battlewagon, (I prefer lobba myself.) da fixer upperz, oilers, or ammo runts.<br /> <br /> You could trade in the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>+kopta too for another unit of bikers, (Seriously T5 and 3++ is amazing. You might be scared of small unit sizes but look how effect eldar jetbikes are in 3 man squads. 3 models means never having to worry about heroic morale rolls.) or gretchin+painboy, (You'd have to switch from <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> to Ork Horde, but obsec for gretchin is no big loss.) or even another unit of lootas.<br /> <br /> You could also drop the mega armour on the mek, put the lootas on the ground in cover (they do have 48" range) get some more tankbustas and put them in the looted wagon.<br /> <br /> The nice thing about orks is that there's actually a lot you can do with 50-80 points!]]></description>
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				<pubDate><![CDATA[Mon, 18 Apr 2016 21:13:10]]> GMT</pubDate>
				<author><![CDATA[ slip]]></author>
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				<title>[1850] - Orks - fury road warboyz</title>
				<description><![CDATA[ Second list looks fun as well <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 18 Apr 2016 21:50:50]]> GMT</pubDate>
				<author><![CDATA[ morfydd]]></author>
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				<title>[1850] - Orks - fury road warboyz</title>
				<description><![CDATA[ I definitely am sold on more bikers. I edited the list *one* more time to accommodate it. I like the idea of the <span class="glossaryitem" onmouseover='gp(684);'>KMK</span>'s, but doesn't feel like it fits my theme, and I would rather pick up a few more bikers than try and convert up some convincing <span class="glossaryitem" onmouseover='gp(684);'>KMKs</span>. thanks again for all the suggestions. Its great having outside perspective to dissect it all and make it work.]]></description>
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				<pubDate><![CDATA[Mon, 18 Apr 2016 21:51:48]]> GMT</pubDate>
				<author><![CDATA[ FlashyGit]]></author>
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				<title>[1850] - Orks - fury road warboyz</title>
				<description><![CDATA[ No prob, great list, I wouldn't mind running that one myself. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Let us know how it goes! ]]></description>
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				<pubDate><![CDATA[Tue, 19 Apr 2016 01:07:06]]> GMT</pubDate>
				<author><![CDATA[ slip]]></author>
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				<title>[1850] - Orks - fury road warboyz</title>
				<description><![CDATA[ Might not fit, but something to think about if you like Lootas - Warboss Blutoof from <span class="glossaryitem" onmouseover='gp(60);'>IA</span>:8<br /> <br /> More of a character for more shooty armies, but making a unit of Lootas troops is always a nice bonus.]]></description>
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				<pubDate><![CDATA[Tue, 19 Apr 2016 11:21:24]]> GMT</pubDate>
				<author><![CDATA[ grendel083]]></author>
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				<title>[1850] - Orks - fury road warboyz</title>
				<description><![CDATA[ I hadn't considered that character, and that's a good way to free up some heavy support for future lists, thanks for reminding me of that character, he's so obscure and un-used I totally forgot about that git.]]></description>
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				<pubDate><![CDATA[Tue, 19 Apr 2016 14:46:44]]> GMT</pubDate>
				<author><![CDATA[ FlashyGit]]></author>
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				<title>[1850] - Orks - fury road warboyz</title>
				<description><![CDATA[ As Had I ..hrmmn may have to read up and model one of him...or just buy the figure from <span class="glossaryitem" onmouseover='gp(39);'>FW</span> ..]]></description>
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				<pubDate><![CDATA[Tue, 19 Apr 2016 15:13:50]]> GMT</pubDate>
				<author><![CDATA[ morfydd]]></author>
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				<title>Re:[1850] - Orks - fury road warboyz</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/138c5e089cd87b3b87cc0c1a9777840f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/687578/8595849.page"><b>slip wrote:</b></a><br/>I do see the appeal of the finkin cap though, infiltrating your <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> in trukks gives a good shot at a turn 1 charge.</div></blockquote><br /> <br /> If you infiltrate or scout you <i>cannot</i> charge until turn 2. Unless the finkin cap specifically states you can. You can GET charged turn 1 if your opponent didn't scout or infiltrate though, so maybe not as good. Even if you at your own deployment zone you'll get a turn 2 charge with how fast the ork vehicles are. Now, since they are made of super hard paper, infiltrating will get your <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> closer for when their transport eats it, so they don't have to slog so far. (I hear they're pretty slow running on foot)<br /> <br /> my 2 cents man.]]></description>
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				<pubDate><![CDATA[Wed, 20 Apr 2016 13:34:12]]> GMT</pubDate>
				<author><![CDATA[ Castellan Alaric]]></author>
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