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		<title><![CDATA[Latest posts for the thread "[1850] - Imperial Guard - Mech "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1850] - Imperial Guard - Mech "]]></description>
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				<title>[1850] - Imperial Guard - Mech </title>
				<description><![CDATA[ Little bit of a note before the list,<br /> <br /> I'm experimenting a little bit with certain units and items. I will annotate along the list with my intended purpose for such unit and i'm looking for any critique you can provide. The type of opponents i tend to fight are Ad Mech, Necrons, Tau, Eldar and Tyranids. <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Company Command Squad: 228 <br /> Kurov's Aquila <br /> Officer of the Fleet <i>Obvously here to support the forces that i have in Reserve to increase their changes of coming in turn 2. </i><br /> x2 Melta Guns<br /> <br /> Chimera-Relic Plating <br /> <br /> Primaris Psyker: 75 <i> Will be attached to the Company Command Squad, intend to go with Divination</i><br /> <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 2 <br /> <br /> <br /> Elites:<br /> <br /> Stormtrooper Platoon:<br />  <i>You'd think the purpose here would be pretty clear...</i><br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>:<br /> x2 Melta Guns<br /> <br /> Scion Squad (5):<br /> x2 Melta Guns <br /> <br /> Scion Squad (5):<br /> x2 Melta Guns<br /> <br /> <br /> Troops:<br />  <i>Pretty standard kit on the Veterans, Grenadiers doctrine to increase their chances of survival in the likely event that their Plasma Gun decides to become a small sun.</i><br /> <br /> Veteran Squad: 173<br /> Grenadiers<br /> x2 Plasma Guns<br /> Chimera- Relic Plating <br /> <br /> Veteran Squad: 173<br /> Grenadiers<br /> x2 Plasma Guns<br /> Chimera- Relic Plating <br /> <br /> Veteran Squad: 173<br /> Grenadiers<br /> x2 Plasma Guns<br /> Chimera- Relic Plating <br /> <br /> Fast Attack: <br /> <br /> Vendetta Gunship: 170  <i>Provide a solid means of Airborne Anti-Tank capability as well as Anti-Air</i><br /> Vulture Gunship: <i>All about that glorious Dakka</i> <br /> Twin-Linked Punisher [url=https://www.youtube.com/watch?v=oxvmrmLYbls]Cannons[/url<br /> <br /> Heavy Support <br /> <i>Most up to date rules that i have for the Conqueror is the S8, AP3 Blast template. The lack of Ordnance makes it a very optimal choice for a fully kitted Russ that has very flexible capabilities.</i> <br /> <br /> Leman Russ Conqueror: 205<br /> Hull Las cannon <br /> Plasma Cannon Sponsons<br /> <br /> Leman Russ Conqueror: 205<br /> Hull Las cannon <br /> Plasma Cannon Sponsons<br /> <br /> <br /> I'm looking forward to any advice you can provide. Thanks guys!]]></description>
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				<pubDate><![CDATA[Sun, 17 Apr 2016 04:52:35]]> GMT</pubDate>
				<author><![CDATA[ Kasrkin229]]></author>
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