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		<title><![CDATA[Latest posts for the thread "[1850] - Dark Eldar - Realspace Raiders Detatchment"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1850] - Dark Eldar - Realspace Raiders Detatchment"]]></description>
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				<title>[1850] - Dark Eldar - Realspace Raiders Detatchment</title>
				<description><![CDATA[ First shot at a Realspace Raiders list... Comments appreciated as I'm still new to Dark Eldar. I want a list that will be semi-competitive, but avoiding any accusations of cheesy spamming.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Lhamean, riding in a Venom with two Splinter Cannons - 75 points<br /> <br /> Elites: Kabalite Trueborn w/ 3 blasters, riding in a Venom with two Splinter Cannons - 165 points<br /> <br /> Troops 1: 10 Kabalite warriors w/ splinter cannon, riding in raider with dark lance, splinter racks, and nightshields. - 185 points<br /> <br /> Troops 2: 10 Kabalite warriors w/ splinter cannon, riding in raider with dark lance, splinter racks, and nightshields. - 185 points<br /> <br /> Fast Attack 1: Razorwing Jetfighter w/ 2 dark lances, 4 shatterfield missles - 160 points<br /> <br /> Fast Attack 2: Razorwing Jetfighter w/ 2 dark lances, 4 shatterfield missles - 160 points<br /> <br /> Fast Attack 3: 6 Reavers w/ 2 cluster caltrops - 126 points<br /> <br /> Fast Attack 4: 5 Scourges w/ 4 haywire blasters - 120 points<br /> <br /> Fast Attack 5: 5 Scourges w/ 4 haywire blasters - 120 points<br /> <br /> Heavy Support 1: Reaver w/ 3 dark lances, nightshields - 140 points<br /> <br /> Heavy Support 2: Reaver w/ 3 dark lances, nightshields - 140 points<br /> <br /> Heavy Support 3: 2 Talos Pain Engines w/ 2 liquifier guns - 270 points<br /> <br /> <br /> Adds up to 1,846 points.Idea is to break big guns turn 1 with a semi-alpha strike using ravagers, blasterborn, and scourges. Turn two flyers come on and we break open transports and bomb them, or take out horde armies with combination of large blasts and weight of poison fire from the raiders. Talos are tough enough to venture in and find things to smash if they choose, or flip tanks over. Reavers can pick on wounded units and be annoying.<br /> <br /> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/687941/8596612.page</link>
				<pubDate><![CDATA[Tue, 19 Apr 2016 02:49:10]]> GMT</pubDate>
				<author><![CDATA[ Teo]]></author>
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				<title>[1850] - Dark Eldar - Realspace Raiders Detatchment</title>
				<description><![CDATA[ Drop the liquifier's on the Talos's and give them haywire instead. Lets them pop vehicles a bit as they're going to kill anything in melee range anyways. Maybe give them chain flails also]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/687941/8596838.page</guid>
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				<pubDate><![CDATA[Tue, 19 Apr 2016 05:48:48]]> GMT</pubDate>
				<author><![CDATA[ StevetheDestroyeOfWorlds]]></author>
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				<title>[1850] - Dark Eldar - Realspace Raiders Detatchment</title>
				<description><![CDATA[ A good way to play Dark Eldar.]]></description>
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				<pubDate><![CDATA[Tue, 19 Apr 2016 08:31:27]]> GMT</pubDate>
				<author><![CDATA[ axisofentropy]]></author>
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