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		<title><![CDATA[Latest posts for the thread "[1500] - Grey Knights - Nemesis Strike Force"]]></title>
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				<title>[1500] - Grey Knights - Nemesis Strike Force</title>
				<description><![CDATA[ Nemesis Strike Force    <br /> <br />         <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br />                 <br /> Librarian <br /> Liber Daemonica, Daemon Hammer, Level 3 - 165 (Warlord)<br /> <br /> <br />                     <br /> Elite<br />                 <br /> Purifiers (10) <br /> Daemon Hammer (2), Incinerator (2), Halberds (6) - 292<br /> <br /> Rhino    35<br /> <br /> <br />                     <br /> Troops    <br />                 <br /> Terminators (5) <br /> Psycannon, Halberds (2), Daemon Hammer - 199<br /> <br /> Terminators (5) <br /> Psycannon, Halberds (3) - 191<br /> <br /> <br />                     <br /> Fast Attack<br />                 <br /> Interceptors (5) <br /> Psycannon, Halberds (2), Teleport Homer - 159<br /> <br /> <br />                 <br /> Heavy Support<br />                 <br /> Dreadknight <br /> Teleporter, Heavy Incinerator, Heavy Psycannon, Sword - 225<br /> <br /> Dreadknight <br /> Teleporter, Heavy Incinerator, Heavy Psycannon, Sword - 225        <br /> <br /> <br /> Total - 1491<br /> <br /> <br /> Librarian joins the Terminators without the hammer and will roll on sanctic table.<br /> Terminators will <span class="glossaryitem" onmouseover='gp(471);'>DS</span> first turn (hopefully) and depending on terrain setup the Knights will either <span class="glossaryitem" onmouseover='gp(471);'>DS</span> or shunt up.<br /> Interceptors provide fire support and objective grab or aid placement of late arrivals.<br /> Purifiers will combat squad in the Rhino (one hammer and one Incinerator per squad) and cleaning flame out their box or assault when needed. I know Rhinos aren't great assault platforms but short of a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> or Stormraven I have no other transports for them.<br /> <br /> Any advice on this list? Not looking for a tournement grade list but would like it to be no push over either. <br /> Generally play against Nids, Orks, Crons and infrequently Tau and vanilla <span class="glossaryitem" onmouseover='gp(119);'>SM</span>. No flyers/<span class="glossaryitem" onmouseover='gp(630);'>FMC</span> so <span class="glossaryitem" onmouseover='gp(805);'>AA</span> isn't an issue.<br /> Been away from the game for a few years and trying to get my head around the newer playing style of <span class="glossaryitem" onmouseover='gp(305);'>GK</span>.]]></description>
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				<pubDate><![CDATA[Tue, 19 Apr 2016 20:38:05]]> GMT</pubDate>
				<author><![CDATA[ Deathcult0]]></author>
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				<title>[1500] - Grey Knights - Nemesis Strike Force</title>
				<description><![CDATA[ Pretty straight forward.  I love incinerators on the interceptors.  Very easy to put that template right where you need it when you need it and you have the points. ]]></description>
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				<pubDate><![CDATA[Tue, 19 Apr 2016 21:12:36]]> GMT</pubDate>
				<author><![CDATA[ Smotejob]]></author>
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				<title>[1500] - Grey Knights - Nemesis Strike Force</title>
				<description><![CDATA[ Thanks for the tip. I will swap out their psycannon for one. That gives me 19 points to play with, any thoughts on what to place them on?<br /> I could swap out the purifiers Incinerators for psycannons,<br /> Or just give the Libby the cuirass, not sure if that's worth it?]]></description>
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				<pubDate><![CDATA[Tue, 19 Apr 2016 21:25:19]]> GMT</pubDate>
				<author><![CDATA[ Deathcult0]]></author>
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				<title>[1500] - Grey Knights - Nemesis Strike Force</title>
				<description><![CDATA[ A psycannon on the Intercepts is a bad idea. They want to move with their jump packs, but want to stay still with the salvo weapon. They want to charge, but again don't want to with salvo. As Smotejob said, the incinerator is a much better choice.<br /> <br /> Also, you have the points for more melee weapons, you should take them. Get a hammer on the other Termies.]]></description>
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				<pubDate><![CDATA[Tue, 19 Apr 2016 21:26:43]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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				<title>[1500] - Grey Knights - Nemesis Strike Force</title>
				<description><![CDATA[ The extra hammer in the Terminators is a good idea, I didn't put one there originally as I was using the cheap hammer from the Libby.<br /> Should I kit the interceptors out with more melee weapons? Seems like a point sink for a single attack unit, or would falchions be a good take for them?]]></description>
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				<pubDate><![CDATA[Tue, 19 Apr 2016 21:37:49]]> GMT</pubDate>
				<author><![CDATA[ Deathcult0]]></author>
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				<title>[1500] - Grey Knights - Nemesis Strike Force</title>
				<description><![CDATA[ Sure, throw in a falch with the GKI. If you have the points, then there's no reason to not do it. <br /> There's a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> tactics thread with a big discussion about halbs vs falchs. More chances to hit, or better chance to wound? They do some math and you can make up your mind. Halbs are a good cheap choice, but falchs look so cool!]]></description>
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				<pubDate><![CDATA[Wed, 20 Apr 2016 00:06:19]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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				<title>[1500] - Grey Knights - Nemesis Strike Force</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/eb424769c44aa0ee6b5d437b12185df5.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/688043/8598580.page"><b>Deathcult0 wrote:</b></a><br/>The extra hammer in the Terminators is a good idea, I didn't put one there originally as I was using the cheap hammer from the Libby.<br /> Should I kit the interceptors out with more melee weapons? Seems like a point sink for a single attack unit, or would falchions be a good take for them?</div></blockquote><br /> <br /> I would leave them be with just the flamers.  They can get wiped out pretty easily so concentrating too many points in them could end up making you sad.<br /> <br /> In addition to adding a hammer to Terminator Team 2, I think you should make your units more specific.  One unit is all halberds with a hammer, another is all falchions with a hammer.  This lets you conserve warp charges on casting hammerhand as S5 is almost as good as S6 so you can smudge the difference in a lot of situations with that.  Also, don't forget the psycannon does not replace a weapon on terminators so the gunners can have fun melee weapons too.<br /> <br /> If the Librarian is going full sanctic you can put him with the Purifiers and ditch the Rhino.  You'd have an 80% chance at getting Gate of Infinity.  This frees up 35 points for more weapons.  The rest of the army has teleporters or deep strike.<br /> <br /> If you can free up 34 points you can take a naked Inquisitor with servo skulls to help with deep strikes (and Gate of Infinity) too.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 20 Apr 2016 00:14:47]]> GMT</pubDate>
				<author><![CDATA[ Audustum]]></author>
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				<title>[1500] - Grey Knights - Nemesis Strike Force</title>
				<description><![CDATA[ Decent list.<br />  I would drop all weapon upgrades on the purifiers they want incinerators and cleanse flame. Could be fun to have them gating arround like was sugeested above.<br /> <br /> I always take a staff in lib for the adm. Wil also because you dont want him in challenges anyway sinces it's so many spells <span class="glossaryitem" onmouseover='gp(195);'>wc</span>.<br /> <br /> I also put atleast hammer in a termi squad. They are also my pscyannon platform(10man squad 2hammers 2 psy cannons some falchions) so I have a Shooty squad (2psy canons) and a melee squad with falchions just how I prefer it.<br /> <br /> Anyway your list should work as well]]></description>
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				<pubDate><![CDATA[Wed, 20 Apr 2016 07:05:41]]> GMT</pubDate>
				<author><![CDATA[ arthorn]]></author>
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				<title>Re:[1500] - Grey Knights - Nemesis Strike Force</title>
				<description><![CDATA[ Thanks for all the suggestions look forward to giving it a spin.<br /> So as an updated list taking into account all of your suggestions this is how it looks.<br /> <br /> Nemesis Strike Force <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> <br /> Librarian <br /> Liber Daemonica, Daemon Hammer, Level 3 - 165 (Warlord) Gating with purifiers.<br /> <br /> <br /> <br /> Elite <br /> <br /> Purifiers (10) <br /> Daemon Hammer (2), Incinerator (3), Halberds (5) - 292 <br /> <br /> <br /> Troops <br /> <br /> Terminators (5) <br /> Psycannon, Halberds (2), Daemon Hammer - 199 <br /> <br /> Terminators (5) <br /> Psycannon, Halberds (3), Daemon Hammer - 201 <br /> <br /> <br /> <br /> Fast Attack <br /> <br /> Interceptors (5) <br /> Incinerator, Halberds (2), Falchions (1), Teleport Homer - 159 <br /> <br /> <br /> <br /> Heavy Support <br /> <br /> Dreadknight <br /> Teleporter, Heavy Incinerator, Heavy Psycannon, Sword - 225 <br /> <br /> Dreadknight <br /> Teleporter, Heavy Incinerator, Heavy Psycannon, Sword - 225 <br /> <br /> <br /> Inquisition Detachment<br /> <br /> Inquisitor<br /> Servo skulls (3) - 34 - Join Purifiers (use as a overwatch meat shield I guess)<br /> <br /> Total - 1499<br /> <br /> I need to remodel the purifiers to remove the Halberds and add swords this will free up the points to allow me to have Halberds and Falchions Terminator units.]]></description>
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				<pubDate><![CDATA[Wed, 20 Apr 2016 11:19:19]]> GMT</pubDate>
				<author><![CDATA[ Deathcult0]]></author>
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				<title>[1500] - Grey Knights - Nemesis Strike Force</title>
				<description><![CDATA[ Very nice list!<br /> And pretty much what I am planning to do right now.<br /> <br /> how would you go on about 1850?]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2016 07:13:09]]> GMT</pubDate>
				<author><![CDATA[ Aeri]]></author>
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				<title>[1500] - Grey Knights - Nemesis Strike Force</title>
				<description><![CDATA[ My initial thoughts for expansion to 1850 would be to add:<br /> <br /> Librarian - Level 3, Hammer - 140<br /> <br /> Terminators - Psycannons, Hammer, Falchions (4) - 211<br /> <br /> Total - 351<br /> <br /> That would put me 1850 on the noise. <br /> I have read that Draigo works well but I'm not sure how I would fit him in without a reshuffle of the initial list. For 1750 he would be easy to drop in with very minor changes.<br /> Anyone have any thoughts on how better to expand this list?]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2016 12:03:54]]> GMT</pubDate>
				<author><![CDATA[ Deathcult0]]></author>
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				<title>[1500] - Grey Knights - Nemesis Strike Force</title>
				<description><![CDATA[ Am I missing something? Or are those Purifiers on foot in your last list?]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2016 12:23:45]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
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				<title>[1500] - Grey Knights - Nemesis Strike Force</title>
				<description><![CDATA[ Purifiers gate with the librarian <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">.<br /> <br /> Nice list <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>.]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2016 12:50:40]]> GMT</pubDate>
				<author><![CDATA[ Capamaru]]></author>
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