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				<title>Homebrew Army Project: Codex Ornthon</title>
				<description><![CDATA[ I hope this is the right place to post this.<br /> <br /> Back in mid 6th edition, someone challenged me to create a codex not based on any existing <span class="glossaryitem" onmouseover='gp(3);'>40k</span> or fantasy race, while still being as close to a real codex as possible. It turned out to be a rather fun little project for a while. 7th edition came out, which caused me to update the codex. The <span class="glossaryitem" onmouseover='gp(124);'>SW</span>, <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, and Ork codexes also represented a new direction for the game that I tried to match. Unfortunately after that life happened and I had little time to finish the codex. Then the latest Eldar and Tau codex came out which also represented another change in the direction of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. Sadly due to time constraints I was unable to keep up with all the changes like Knights, the new Chaos updates, and the new <span class="glossaryitem" onmouseover='gp(119);'>SM</span> book and psychic powers. So I decided to go ahead and release what I have at the moment <a href="http://www.mediafire.com/download/ajrotn2om4t89q4/tmp_1430-Codex_Ornthon_v1-1372410906.pdf" target="_new" rel="nofollow">located here</a><br /> <br /> As such I fully admit it isn't perfect, well-balanced, or probably even well-spelled. Turns out it's difficult to playtest an entire army of made up rules that don't have rules! That said, I've had a lot of fun with it, and I hope someone has fun reading it. Let me know what you think!]]></description>
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				<pubDate><![CDATA[Tue, 19 Apr 2016 21:51:27]]> GMT</pubDate>
				<author><![CDATA[ Sentaph]]></author>
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				<title>Re:Homebrew Army Project: Codex Ornthon</title>
				<description><![CDATA[ It was pointed out that I should probably explain a bit what these various imaginary units look like. I put tons of fluff in, but I didn't touch on that much.<br /> <br /> Below is a basic Avos Warrior I modeled up. The Ornthon are mostly avian looking, with some saurian features and they are flightless. Their tech is usually clean lines with fleshy underpinnings. The Biomancer units have all been modified biologically, so they vary a lot more. For instance the Carvers are very small and predatory while the Ruin Callers have been bulked up. The Biomancer units tend to display the effects of their chaos alignments as well. Their vehicles match the same "clean lines, fleshy bits" design. The Nimbus Insertion Vehicle has a vertical hammerhead front, with a thin body that has 5 individual troop pods down each side.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 20 Apr 2016 18:01:07]]> GMT</pubDate>
				<author><![CDATA[ Sentaph]]></author>
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				<title>Homebrew Army Project: Codex Ornthon</title>
				<description><![CDATA[ Horay for Tohaa in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>!]]></description>
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				<pubDate><![CDATA[Wed, 20 Apr 2016 18:58:34]]> GMT</pubDate>
				<author><![CDATA[ raverrn]]></author>
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				<title>Homebrew Army Project: Codex Ornthon</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6df4ddb208c303ddb1e7c8c52ff631ab.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/688054/8600810.page"><b>raverrn wrote:</b></a><br/>Horay for Tohaa in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>!</div></blockquote><br /> It's particularly funny because I had no idea that Infinity existed when this project started, but it's my main wargame these days. I don't actually play Tohaa, but only because I've been waiting for theur HSN3 update.]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2016 06:30:21]]> GMT</pubDate>
				<author><![CDATA[ Sentaph]]></author>
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				<title>Re:Homebrew Army Project: Codex Ornthon</title>
				<description><![CDATA[ Who wouldn't want to play Tohaa? 20-point multiwound guys, grenades full of bees, everything is grand!<br /> <br /> Anyway, on the codex:<br /> <br /> Anger of the Flock could be simpler.<br /> Caller of Sorcery needs to be re-worded. I'm not sure what the terminology is for one-use rules. Check up on the Maulerfiend/Forgefiend hellforged thingie.<br /> Bringer of Ruin suffers the same problem.<br /> Elegant Warrior might be more simple with a flat +3 to run moves, like Howling Banshees or Daemonettes.<br /> <br /> Perfect poise is very weak for a warlord trait. Consider Darkstrider gives his unit <span class="glossaryitem" onmouseover='gp(24);'>d6</span>" consolidate on EVERY overwatch.<br /> <br /> Kinetic Focus probably shouldn't be a Primaris if it has a chance at being useless (if you have no kinetic weapons).<br /> Waves of Pleasure is referred to as Ecstasy Coil in the description.<br /> Waves of pleasure causes two wound rolls to each enemy model within 18"? Definitely needs to be higher <span class="glossaryitem" onmouseover='gp(195);'>WC</span> or toned down or both. That can be a tremendous chunk out of your opponent's army on turn one or two.<br /> When does Warp Siphon cast the power? From who? Does it use Warp Charge dice? If not, how many warp charges is it cast with? Remember, some powers have different effects at different amounts. Can it be countered?<br /> <br /> Blade of Memories: Might be simpler just to use Preferred Enemy.<br /> <br /> One Circle Many Minds: No idea what this special rule is supposed to do.<br /> <br /> Touch of the Anscestors: Should probably be a psyker power.<br /> <br /> Graviton Induction Module: Rules regarding assignment don't make any sense. They join a unit as a dedicated transport, bu they're independent characters...?<br /> <br /> Own the Skies can never give 1 victory point, only d3.<br /> <br /> Can Kinetic Charge be used by the attack that applied it?<br /> <br /> What does the "Array" special rule do?<br /> <br /> Pheromone states to remove tokens at the end of the next turn and at the end of the phase.<br /> <br /> Keen: Again, Preferred Enemy would work here.<br /> <br /> Emplacement Pod needs a statline - as is it has no <span class="glossaryitem" onmouseover='gp(14);'>BS</span> to fire it's blaster. Should probably be Battlefield Debris or whatever category the Quadgun is, with similar numbers.<br /> <br /> Did you really have to rename frag and defensive grenades?<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2016 07:16:25]]> GMT</pubDate>
				<author><![CDATA[ raverrn]]></author>
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				<title>Re:Homebrew Army Project: Codex Ornthon</title>
				<description><![CDATA[ Yeah unfortunately after building this over a long period of time through various changes to the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rules it got a bit scattered, especially with wording. The other issue is that I tended to err on the side of under- rather than over-powered, like with the wording of Anger of the Flock or Perfect Poise.<br /> <br /> Good point about Kinetic Focus, I'll have to rethink that.<br /> Waves of Pleasure should be strength X for the statline<br /> Warp Siphon... well I'm not sure how to word it honestly. Or if it can be done correctly. But it sounds fun to try!<br /> <br /> I'm not sure why I kept forgetting Preferred Enemy was already a special rule<br /> <br /> One Circle Many Minds was simply to make sure that some powers, like Biomancy, could affect more than one model in the squad.<br /> <br /> Making that a psyker power would be more consistent<br /> <br /> I'm still not sure how to word this one either. Basically their type is Dedicated Transport so they can't just be bought on their own, and then they attach to that specific unit so they can only buff certain units. However, it might work better as a unit upgrade perhaps?<br /> <br /> Good catch, that objective should say 2 or more<br /> <br /> The Kinetic Charge rule can be used by the attack that applied it<br /> <br /> I might have accidentally deleted it, but it's supposed to let it attack a separate target from the vehicle it's attached to, kind of like the Ghost Ark arrays<br /> <br /> The Emplacement Pod and the Aerial Mines should both probably have statlines, but I'm still waiting to get my hands on a Tyranid codex to see what they did for the spore mines.<br /> <br /> Probably not!]]></description>
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				<pubDate><![CDATA[Fri, 22 Apr 2016 04:06:14]]> GMT</pubDate>
				<author><![CDATA[ Sentaph]]></author>
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