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		<title><![CDATA[Latest posts for the thread "Powers are the woth it?? To take or not to take???"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Powers are the woth it?? To take or not to take???"]]></description>
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				<title>Powers are the woth it?? To take or not to take???</title>
				<description><![CDATA[ I have been thinking about the new powers and how to use them in my list.<br /> <br /> While some are very good you need to put a sizable point investment to make it work. Then you have to roll for them and even with some of the formation you can still get unlucky and not get it.<br /> <br /> I was looking at the swap unit power and was like that is cool. Lets get that in my list.<br /> <br /> I started to look at my list and thought do I really need that power. There are ways to get the unit where I want them when I want them with out having to rely on random events. The only down side I see it the option of the power filling holes in my army by adjusting them to my opponent.<br /> <br /> I could take add 2 drop pods and get the same result of overwhelming my opponents deployment zone<br /> with hard to kill units that would assult next turn. With the rest of my army assaulting turn one or turn two as well. By dropping the Psykers down to 1 bare bones with a hood. I picked up a formation that makes the thunderwolf cav even faster. I was also able to out fit the wolfen with a extra shield. Getting a 4 wound tank lord and 5 extra bodys in the gray hunter is the tax.<br /> <br /> <br /> <br /> Example of the list iam taking about.<br /> <br /> +++ Pod pak wolves (1846pts) +++<br /> <br /> ++ Space Wolves: Codex (2014) (<span class="glossaryitem" onmouseover='gp(124);'>SW</span> Company of the Great Wolf Detachment) ++<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> +<br /> <br /> Rune Priest [Psychic Hood, Psyker Mastery Level 1, Rune Axe]<br /> ··Power Armour [Bolt Pistol]<br /> <br /> + Elites +<br /> <br /> Servitors [Servitor]<br /> <br /> Servitors [Servitor]<br /> <br /> + Fast Attack +<br /> <br /> Drop Pod [Storm Bolter]<br /> <br /> Drop Pod [Storm Bolter]<br /> <br /> Thunderwolf Cavalry<br /> ··Thunderwolf Cavalry [Power Fist, Storm Shield]<br /> ··Thunderwolf Cavalry [Bolt Pistol, Storm Shield]<br /> ··Thunderwolf Cavalry [Bolt Pistol, Storm Shield]<br /> ··Thunderwolf Cavalry Pack Leader [Storm Shield, Wolf Claw]<br /> <br /> ++ Space Wolves: Codex (2014) (Formation Detachment) ++<br /> <br /> + Formation +<br /> <br /> "Deathpack"<br /> ··Grey Hunters<br /> ····Drop Pod [Storm Bolter]<br /> ····5x Grey Hunter [5x Bolt Pistol, 5x Bolter]<br /> ··Thunderwolf Cavalry<br /> ····Thunderwolf Cavalry [Power Fist, Storm Shield]<br /> ····Thunderwolf Cavalry [Power Fist, Storm Shield]<br /> ····Thunderwolf Cavalry [Bolt Pistol, Storm Shield]<br /> ····Thunderwolf Cavalry [Bolt Pistol, Storm Shield]<br /> ····Thunderwolf Cavalry Pack Leader [Storm Shield, Wolf Claw]<br /> ··Wolf Lord [Fenrisian Wolf, Thunderwolf]<br /> ····Runic Armour [Power Fist, Storm Shield]<br /> <br /> Wulfen Murderpack<br /> ··Wulfen<br /> ····Wulfen [Thunder Hammer/Storm Shield]<br /> ····Wulfen [Thunder Hammer/Storm Shield]<br /> ····Wulfen [Thunder Hammer/Storm Shield]<br /> ····Wulfen [Thunder Hammer/Storm Shield]<br /> ····Wulfen [Close Combat Weapon]<br /> ··Wulfen<br /> ····Wulfen [Thunder Hammer/Storm Shield]<br /> ····Wulfen [Thunder Hammer/Storm Shield]<br /> ····Wulfen [Great Frost Axe, Stormfrag Auto-Launcher]<br /> ····Wulfen [Close Combat Weapon]<br /> ····Wulfen [Close Combat Weapon]<br /> ··Wulfen<br /> ····Wulfen [Thunder Hammer/Storm Shield]<br /> ····Wulfen [Thunder Hammer/Storm Shield]<br /> ····Wulfen [Great Frost Axe]<br /> ····Wulfen [Thunder Hammer/Storm Shield]<br /> ····Wulfen [Close Combat Weapon]<br /> <br /> ++ Fortifications and Stronghold Assault (2013) (Fortification Detachment) ++<br /> <br /> + Fortification +<br /> <br /> Void Shield Generator [3x Projected Void Shields]<br /> <br /> <br /> So is it better to keep it list thats focued, not relying on random rolls??? Or does having the flexabilty to adapt a unit powers to face a diffrent army every round worth it??<br /> <br /> One is a solid it works like this list. There is something to keeping it Simple. Like the above.<br /> <br /> The other makes you think more and have to adapt if thing don't go your way. Also if it does go<br /> your way it can make things easyier.<br /> <br /> Is the randomness worth it??<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/688086/8599279.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/688086/8599279.page</link>
				<pubDate><![CDATA[Wed, 20 Apr 2016 03:55:57]]> GMT</pubDate>
				<author><![CDATA[ shadowfinder]]></author>
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				<title>Powers are the woth it?? To take or not to take???</title>
				<description><![CDATA[ The only thing I wonder is with the VSG and the movement power is it worth it as they may just take it <br /> <br /> Also getting a power is not hard at all<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/688086/8599291.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/688086/8599291.page</link>
				<pubDate><![CDATA[Wed, 20 Apr 2016 04:01:37]]> GMT</pubDate>
				<author><![CDATA[ Oldmike]]></author>
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