<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "[1000] - Imperial Guard  - Combined Arms "]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "[1000] - Imperial Guard  - Combined Arms "]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>[1000] - Imperial Guard  - Combined Arms </title>
				<description><![CDATA[ Hello all, <br /> I've been out of things for a few years but am thinking of getting back into <span class="glossaryitem" onmouseover='gp(3);'>40k</span> (my inquisimunda gaming isn't fully satisfying the itch any more). I haven't been in the game since just before 6th ed came in. <br /> I've got my models from past gaming but am planning on replacing all my infantry models, so this list is a pre-purchase speculative venture to see if it's going to function in 7th edition. <br /> I've been doing some reading up, it seems like using forgeworld and allies is pretty common now? I've built this list with that in mind. <br /> In happy to receive all comments, although given what I'm building already is pretty competitive (I hope), I'm not always going to take on board everyone's advice. Also probably won't be adding any air cav at 1k but if you have a compelling enough argument, that might change :-)<br /> <br /> <br /> Thanks in advance, and here's the list:<br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>Ccs</span></span><br /> 4 melta<br /> Chimera<br /> Camo netting<br /> 180<br /> <br /> (Primaris Psyker (level 2) & Commissar) 100<br /> <br /> OR (xenos inquisitor, Psyker upgrade, conversion beamer) 100 OR<br /> (hereticus inquisitor, Psyker upgrade, psyocculum, power armor, 3 servo skulls, force sword) 97<br /> <br /> Priest 25<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>Pcs</span><br /> 4 flamers<br /> Chimera<br /> Camo netting<br /> 130<br /> <br /> Platoon squad (1)<br /> Autocannon<br /> Flamer<br /> 65<br /> <br /> Platoon squad (2)<br /> Autocannon<br /> Flamer<br /> 65<br /> <br /> Veteran squad<br /> Grenadiers<br /> 2 plasma<br /> Heavy flamer<br /> Demolitions<br /> Chimera<br /> Camo netting<br /> 235<br /> *grenadiers compulsory as I'm hopefully getting <span class="glossaryitem" onmouseover='gp(312);'>dkok</span> grenadiers <br /> <br /> Thunderer<br /> Camo netting<br /> Dozer blade<br /> 175<br /> <br /> So, there's some allies, some forgeworld,  a mix of dakka, close range and long range threats. No <span class="glossaryitem" onmouseover='gp(805);'>AA</span> - do I need it at 1k?<br /> I'm thinking I'll be using the xenos inquisitor option,  in the blob  for a chance of long range str10 in turn 1, as the range closes he'll compliment the Autocannons. Thunderer is able to drive 18" on turn 1 for DISTRACTION CARNIFEX fun or demolisher pieplate doom. The command units will be for close range threats. <br /> <br /> Thoughts? ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/688129/8599880.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/688129/8599880.page</link>
				<pubDate><![CDATA[Wed, 20 Apr 2016 11:48:17]]> GMT</pubDate>
				<author><![CDATA[ Captain Roderick]]></author>
			</item>
			<item>
				<title>[1000] - Imperial Guard  - Combined Arms </title>
				<description><![CDATA[ only way I would add <span class="glossaryitem" onmouseover='gp(805);'>AA</span> to this is a saber platform group but that can be your next stage..<br /> I would find the points for a Master of Ordnance..(camo netting on the chimeras is not all that usefull anymore way to much ignore cover stuff out there) <br /> Sargents with bolters in the platoon squads is nice <br /> <br /> overall is a solid list thou ..<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/688129/8600002.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/688129/8600002.page</link>
				<pubDate><![CDATA[Wed, 20 Apr 2016 12:57:01]]> GMT</pubDate>
				<author><![CDATA[ morfydd]]></author>
			</item>
			<item>
				<title>[1000] - Imperial Guard  - Combined Arms </title>
				<description><![CDATA[ Interesting on the ignore cover front. Hadn't grasped that but now you mention it there has an ignores cover weapon in quite a few of the batreps I've watched, plus ever present markerlights I suppose? <br /> Thanks for the response :-)<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also are sabres worthwhile? I thought I read somewhere that they've gone downhill this edition? ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/688129/8600150.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/688129/8600150.page</link>
				<pubDate><![CDATA[Wed, 20 Apr 2016 14:07:01]]> GMT</pubDate>
				<author><![CDATA[ Captain Roderick]]></author>
			</item>
			<item>
				<title>[1000] - Imperial Guard  - Combined Arms </title>
				<description><![CDATA[ Heavy weapons squad 3x Lascannon = 105 base<br /> Guardsmen toughness and save<br /> <br /> Saber Platform 3x Lascannon =150 base<br /> Gains Twin linked, Sky fire,Interceptor, immobile, <br /> artillery toughness and save<br /> <br /> I like them a lot better than a heavy weapons squad for Lascannon <br /> and mabey for autocannon not sure there thou<br /> <br /> <br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/688129/8600449.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/688129/8600449.page</link>
				<pubDate><![CDATA[Wed, 20 Apr 2016 16:35:00]]> GMT</pubDate>
				<author><![CDATA[ morfydd]]></author>
			</item>
			<item>
				<title>[1000] - Imperial Guard  - Combined Arms </title>
				<description><![CDATA[ Morfydd - what do you think of rapiers? You can get 3 with 6 crew for 138. I was thinking of a battery when I upgrade to the next points value. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/688129/8601341.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/688129/8601341.page</link>
				<pubDate><![CDATA[Wed, 20 Apr 2016 22:18:47]]> GMT</pubDate>
				<author><![CDATA[ Captain Roderick]]></author>
			</item>
			<item>
				<title>[1000] - Imperial Guard  - Combined Arms </title>
				<description><![CDATA[ Rapiers are nice no <span class="glossaryitem" onmouseover='gp(805);'>AA</span> capacity <br /> Ordnance which is good  for popping things <br /> I like using them and using sabers (two different jobs) <br /> <br /> If I have to choose thou its Sabers over Rapiers ..<br /> <br /> Sentry guns arnt bad for providing interceptor on a flank and they tend to be cheap for the Heavy bolter variety (also a heavy slot) <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/688129/8601443.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/688129/8601443.page</link>
				<pubDate><![CDATA[Wed, 20 Apr 2016 23:18:44]]> GMT</pubDate>
				<author><![CDATA[ morfydd]]></author>
			</item>
			<item>
				<title>[1000] - Imperial Guard  - Combined Arms </title>
				<description><![CDATA[ On a side note maybe try dropping a commissar and the lever 2 psyker for two level 1s because your just going for divination to re roll anyway. And two seperate psykers means putting one with your melta chimera and the other in your plasma one  trying to make those plasma/meltas hit. Also give a good consideraction to switching who gets plasma and melta between the vets and the company command, you really only need 2 meltas go go off to kill armor 14 that fits in your vets perfect (specially with a psyker) when you can also only take 3 plasma guns + the pistol on your Commander and then a flag instead of the commissar for a 12" re roll <span class="glossaryitem" onmouseover='gp(82);'>ld</span> check bubble<br /> <br /> I used to run a really similar platoon/veterans ratio but without transports by now I like the idea with the chimeras and if they are all multi lasers I don't see the need for auto cannons at all really, could drop the flamers and use the saved points to give the platoon command meltas/plasmas. I can't say I have any experience with forge world models but looking at the astra militarum 7th ed codex that's been my experience <br />  <br /> If your really super new to 7th you should know also that orders are our real friends right now aswell as re rolling to hits in any way we can<br /> <br /> P.s. I stand by camo netting 1000% percent, with a low <span class="glossaryitem" onmouseover='gp(9);'>av</span> chimera that net can give you 1 last turn of mobility <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/688129/8602013.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/688129/8602013.page</link>
				<pubDate><![CDATA[Thu, 21 Apr 2016 06:48:56]]> GMT</pubDate>
				<author><![CDATA[ nateprati]]></author>
			</item>
			<item>
				<title>[1000] - Imperial Guard  - Combined Arms </title>
				<description><![CDATA[ Thanks folks, I didn't realise that two level one psykers is better than one level two. I'm probably going to stick with the special/heavy weapons arrangement as 4 melta can also finish off wounded terminator squads etc, while 4 flamers are a lot more versatile than anything else at bs3. Having Autocannons also makes sense to me as it gives my <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>ccs</span></span> something to give orders to, and they should have  good survivability with 16 other bodies between them and the foe. <br /> <br /> I used to run <span class="glossaryitem" onmouseover='gp(19);'>cc</span> blobs back in 5th, which is why I'm tempted by the Priest, but is the lack of <span class="glossaryitem" onmouseover='gp(315);'>gtg</span> going to be worth it for rerollable saves/to wound in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> at 1k? Anecdotes welcome. A 20-wound Blob seems brittle to me. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/688129/8622452.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/688129/8622452.page</link>
				<pubDate><![CDATA[Fri, 29 Apr 2016 18:37:08]]> GMT</pubDate>
				<author><![CDATA[ Captain Roderick]]></author>
			</item>
			<item>
				<title>[1000] - Imperial Guard  - Combined Arms </title>
				<description><![CDATA[ 20 wound blob of basic guard is brittle they are still only t-3 wounds ...however as a static gunline its hard to get to/thru as the sheer amount of fire you have to weather to get there ..<br /> I tend to put heavy flamers in <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> and <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> backed by grenade launchers ..(yea i know I am a heratic) but i find the cheapo greanda launcher to be quite useful in a gunline along with a bolter on the sarge..(for gunline ) <br /> <br /> For a charging blob of conscripts with tallaran desert raider a preist is a must take but that would be a 40 man cheapo blob..(125 points) that is pretty unaffected by terrain ..and can still recive orders..but for this blob who cares its job is to disract and be a tarpit.. at 1500+ games<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Now my favorite outfitting for veterans is 2 x Melta, Shotguns, 1x Heavy flamer.Sarge gets a plasma pistol or bolt pistol .(grenadiers+Krak) ..makes for as nasty an assult group as you can get with basic <span class="glossaryitem" onmouseover='gp(69);'>IG</span> ..not counting ogryns /bullgrynns]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/688129/8624414.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/688129/8624414.page</link>
				<pubDate><![CDATA[Sat, 30 Apr 2016 19:18:10]]> GMT</pubDate>
				<author><![CDATA[ morfydd]]></author>
			</item>
	</channel>
</rss>