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				<title>[1850] - Blood Angels - Competitive Infantry list any good?</title>
				<description><![CDATA[ Hi all,<br /> <br /> I've been building a Blood Angel army but I have almost no experience in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> at all so i'm looking for some pointers for my list and strategy, please help me out if you have any good ideas, I really don't know what to deepsstrike and what not, i'd love to hear your feedback <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <br /> Dante<br /> <br /> Sang. Priest with jump pack, chapter banner and storm bolter<br /> <br /> Sang. Guard, 10, with 2x axe and 2x inf.pistol<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad, 10, with meltagun, heavy flamer and pow.fist in a Drop Pod<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad, 10, with meltagun, heavy flamer and pow.fist in a Drop Pod<br /> <br /> <br /> Death Company, 13, with jump packs, 2x pow.fist and 2x pow.sword<br /> <br /> Death Company, 12, with jump packs, 2x pow.fist and 2x pow.sword<br /> <br /> <br /> This gives me 57 man, 37 with jump packs and 20 in drop pods. will this be enough? The enemy's anti tank weapons will be less worth the points spend but i'm dead meat when facing a player that has good AP3 whatevers... And are the Pow.Fists worth the points in the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads?]]></description>
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				<pubDate><![CDATA[Wed, 20 Apr 2016 18:50:01]]> GMT</pubDate>
				<author><![CDATA[ Mannan]]></author>
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				<title>[1850] - Blood Angels - Competitive Infantry list any good?</title>
				<description><![CDATA[ To be honest this list would not fair well against the really competitive lists like gladius, eldar, war convocation, Necrons, tau, Death Stars. You don't have enough units, they are going to be picked off one by one. <span class="glossaryitem" onmouseover='gp(10);'>BA</span> are the weakest space marine faction <span class="glossaryitem" onmouseover='gp(258);'>atm</span> with no access to the new toys. This seems like a fun list but no it won't fair well against very competitive lists. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I would spam death company with psyker support. Get a death company squad as big as possible add in a Chaplin and a level 2 psyker give everyone jump packs have maybe 4-5 powerfists the rest with bolt guns and run a bunch of tactical squads holding objectives. Maybe run another cad or formation for more psykers.]]></description>
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				<pubDate><![CDATA[Wed, 20 Apr 2016 22:49:36]]> GMT</pubDate>
				<author><![CDATA[ gdzilla]]></author>
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				<title>[1850] - Blood Angels - Competitive Infantry list any good?</title>
				<description><![CDATA[ Blood angels are the weakest marine army? :( I thought they could be quite quick and lethal before my enemy can do much.. People told me to go for this type of thing if I want to 'alpha strike' and be quick. What is a cad?]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2016 13:23:37]]> GMT</pubDate>
				<author><![CDATA[ Mannan]]></author>
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				<title>[1850] - Blood Angels - Competitive Infantry list any good?</title>
				<description><![CDATA[ Cad is combined arms detachment. And yes they are quick but when you have 9 total units counting dedicated transports and independent characters you will lose to new marines with about 25 or more units because their dedicated transports are free; you will find out that newer marines are stronger. They have access to skyhammer annihilation force which is super strong alpha strike. Your problem is your alpha strike is 1 tactical squad with one melta gun because it only one pod comes in, that's not very strong. The amount of <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2 out in the meta right now prevents terminators from being competitive so you will have your marines dying a lot. If you want a super strong alpha strike I ally skitarii with blood angels because skitarii have the best guns for cheep and blood Angels with flesh Tearers strike force gives you 6 fast attack slots for 6 drop pods. Then you can fill up your remaining points with death company for close combat.]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2016 14:39:33]]> GMT</pubDate>
				<author><![CDATA[ gdzilla]]></author>
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				<title>[1850] - Blood Angels - Competitive Infantry list any good?</title>
				<description><![CDATA[ That sounds good man, I like the thought of more pods and I love the looks of skitarii overall. Thanks for the advice <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2016 16:45:19]]> GMT</pubDate>
				<author><![CDATA[ Mannan]]></author>
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				<title>Re:[1850] - Blood Angels - Competitive Infantry list any good?</title>
				<description><![CDATA[ mey man, while all the points brought up are fair and absolutely true (im switching to my Ravenwing/Deathwing because my friends are playing necrons/new marines) if you like the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> play style and look stick with it brother. In the long run you will have a lot more fun with the hobby playing and collecting the army you like over one that happens to be good in this meta. The meta and Codex's will change, but your stuck with your models <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br />  For your alpha strike consider running 2 5 man assult squads with meltas in free drop pods and 2 min <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads with heavy flamers in pods. That lets you bring in 3 pods turn 1 depending on what  you need to deal with. this should leave you with enough points to flesh out either some armoured support (fast vidies) and/or get your death company in and up the field. <br /> <br /> Hope this is helpful and good luck!]]></description>
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				<pubDate><![CDATA[Mon, 25 Apr 2016 04:06:11]]> GMT</pubDate>
				<author><![CDATA[ the_combat_wombat]]></author>
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				<title>[1850] - Blood Angels - Competitive Infantry list any good?</title>
				<description><![CDATA[ If you want to spam death company <span class="glossaryitem" onmouseover='gp(269);'>Id</span> start thinking of investing in Astorath. 10-15 <span class="glossaryitem" onmouseover='gp(349);'>DC</span> with him giving rerolls to wound can get pretty brutal. Otherwise Librarians or priests with maybe valours edge for ap2 at initiative.]]></description>
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				<pubDate><![CDATA[Mon, 25 Apr 2016 10:16:49]]> GMT</pubDate>
				<author><![CDATA[ WinterInAshes]]></author>
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				<title>[1850] - Blood Angels - Competitive Infantry list any good?</title>
				<description><![CDATA[ Thanks for all the help guys =D<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 14 May 2016 16:18:27]]> GMT</pubDate>
				<author><![CDATA[ Mannan]]></author>
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				<title>[1850] - Blood Angels - Competitive Infantry list any good?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(40);'>FYI</span>, I would wait on adding Skitarii to your army until the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> is finalized. In the draft version battle brother allies can't use allied drop pods any more.]]></description>
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				<pubDate><![CDATA[Sat, 14 May 2016 16:53:54]]> GMT</pubDate>
				<author><![CDATA[ Crimson Devil]]></author>
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				<title>[1850] - Blood Angels - Competitive Infantry list any good?</title>
				<description><![CDATA[ I play my Blood Angels with an Imperial Knight, but if you are only doing <span class="glossaryitem" onmouseover='gp(10);'>BA</span> then think of formations.<br /> <br /> The Baal Strike Force is overall good for the <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, but if you want <span class="glossaryitem" onmouseover='gp(349);'>DC</span> then think of the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> formation I believe that is in the Shield of Baal expansion.  Or Look to do the First company formations.<br /> <br /> I personally am a fan of the SR and would run that with either ASM/<span class="glossaryitem" onmouseover='gp(349);'>DC</span>/<span class="glossaryitem" onmouseover='gp(215);'>SG</span>/Assault Terminators and have Cassor the Damned.  He is a dreadnought that can be taken as a troop choice.  <br /> <br /> I would run the <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads in razorbacks for the extra fire power but drop pods are pretty good with them and if you are running 10 man squads then think of doing combat squading them so it splits your 10 man to 5 man squads<br /> <br /> Add a Baal Predator if you want for the extra armor support and it has the Lucian engine so it can move fast and fire.<br /> <br /> This is all just my opinion though.  I would also agree with the others say and stick to your play style and not meta that way you have more fun.  I have both a <span class="glossaryitem" onmouseover='gp(25);'>DA</span> and <span class="glossaryitem" onmouseover='gp(10);'>BA</span> armies which I am still building on and enjoy both of them very much.  Next I want Necrons <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.]]></description>
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				<pubDate><![CDATA[Sun, 15 May 2016 16:00:44]]> GMT</pubDate>
				<author><![CDATA[ The_Lion]]></author>
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				<title>Re:[1850] - Blood Angels - Competitive Infantry list any good?</title>
				<description><![CDATA[ The dreadnoughts is where it is at. Try a list like this and see how you like it.<br /> <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Basl strike force<br /> Techmarine w/ servo harness, power weapon<br /> 4 furioso dreadnoughts w/ frag cannons, power fist, drop pods<br /> 2 5 man tactical squads w/ heavy flamer, drop pods<br /> <br /> Iron hands <span class="glossaryitem" onmouseover='gp(683);'>CAD</span><br /> Techmarine w/ servo harness<br /> 2 iron clads w/ heavy lamer, drop pod<br /> 2 5 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads w/ melta gun, combi melta, drop pods <br /> Thunder fire cannon w/ drop pod<br /> <br /> Gives you 11 drop pods which you can drop all 6 dreads on first turn and have the thunder fire hiding in the backfield some where. Try something like that out.]]></description>
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				<pubDate><![CDATA[Sun, 15 May 2016 17:43:33]]> GMT</pubDate>
				<author><![CDATA[ Tear OF The Angel]]></author>
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				<title>[1850] - Blood Angels - Competitive Infantry list any good?</title>
				<description><![CDATA[ If dreadnought is the way you want to go then try the Archangel formation from Shield of Baal.  <br /> <br /> You get <br /> <br /> Captain<br /> Chaplin<br /> <br /> 4 Furioso Dreadnoughts<br />  <br /> 10 minimal mix units of<br /> Sternguard Veteran Squad<br /> Terminator Assault Squad<br /> Terminator Squad <br /> Vanguard Veteran Squad<br /> <br /> This is from 1d4chan on <span class="glossaryitem" onmouseover='gp(10);'>BA</span> tactics.<br /> <br />     The Archangels - basically the Archangels <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> when it's almost completely filled up. You need 10 veteran/terminator squads (in any combination), a Terminator Captain (or Karlaen) a Terminator Chaplain and four Furioso Dreadnoughts. Doing this via the Archangels <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> would have left you two slots, but this is better, if a bit more demanding since you can't take anything less. You not only get the reduced deep strike scatter and re-roll reserves bonus, but your company also is Stubborn and units from it may be rolled from reserve on the first turn!<br /> <br /> Your call on how you want to do it.  But seriously if you are going to play <span class="glossaryitem" onmouseover='gp(10);'>BA</span> I would look hard at the formation cause they have a lot of them and the only ally unit I ever took was a Imperial Knight. ]]></description>
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				<pubDate><![CDATA[Mon, 16 May 2016 17:54:31]]> GMT</pubDate>
				<author><![CDATA[ The_Lion]]></author>
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