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				<title>[1500] - Grey Knights</title>
				<description><![CDATA[ Hi all, old player returning after a long time out, want to collect a Grey Knight army, i think I'll start with building up a 1500 pt army, let me know what you think.<br /> <br /> list 1 (Vehicle assault):<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Grey Knight Librarian Level 3 - 140 pts<br /> - Storm bolter<br /> <br /> Troops<br /> <br /> 5 man Terminator Squad - 425 pts<br /> - Incinerator<br /> - Land Raider <span class="glossaryitem" onmouseover='gp(458);'>DT</span><br /> <br /> 5 man Terminator Squad - 425 pts<br /> - Incinerator<br /> - Land Raider <span class="glossaryitem" onmouseover='gp(458);'>DT</span><br /> <br /> 5 man Terminator Squad - 175 pts<br /> - Incinerator<br /> <br /> Heavy Support<br /> <br /> Nemesis Dreadknight - 210 pts<br /> - Personal Teleporter<br /> - Heavy Incinerator<br /> - Heavy psilencer <br /> <br /> Total: 1475 pts ( + bone shard of solor or fury of deimos?)<br /> <br /> For this army, I hope to normally deploy the two <span class="glossaryitem" onmouseover='gp(458);'>DT</span> Terminator squads, then deep strike the Librarian with the third squad along with the dreadknight, i'm hoping that isn't too few targets for the enemy and and that i can get them into cover before they get shot up maybe. I am approaching a Land Raider duet for this army as not much else can deal with heavy armour, which is why i have selected them over the crusader/redeemer options... <br /> <br /> So, how about that? I have never played Grey Knights before so this is probably as terrible as i imagine, feel free to criticise away, thanks!]]></description>
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				<pubDate><![CDATA[Thu, 21 Apr 2016 22:13:30]]> GMT</pubDate>
				<author><![CDATA[ bobjim12]]></author>
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				<title>[1500] - Grey Knights</title>
				<description><![CDATA[ Generale tips:<br /> Psy cannons are out strongest rangend weapon and on terminators they always have 4 shots so that's a must for me, incinerator are just as effective on purifiers and interceptors who don't have relentless.<br /> <br /> You always want a hammer or metal bombs on terminator squad in case of high toughness/walkers(don't standard put hammer on justicar because he can get challenge out) <br /> <br /> Land raiders are really expensive for what they do(2is to much if a point sink better take another ndk) , draigo(low) is our mobile land raider(standard gate of infinity)  who has ap2 in melee and can get 2++ with <span class="glossaryitem" onmouseover='gp(468);'>ew</span> to tank all hits.<br /> <br /> On the librarian the liber demonica is beat if you roll on santic if not the armor is better. The Deimos bolter Sucks for its points. The glove is for grand master because they want to melee. The librarian doesn't like combat with other <span class="glossaryitem" onmouseover='gp(56);'>hq</span>(2atacks) If you lose him a lot of spells and <span class="glossaryitem" onmouseover='gp(195);'>wc</span> are lost. I always put another char with him to accept the challenges. <br /> <br /> There is also a grey Knight tips and tricks in tactica forum with good advice!<img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> Anyway my thoughts]]></description>
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				<pubDate><![CDATA[Fri, 22 Apr 2016 06:31:35]]> GMT</pubDate>
				<author><![CDATA[ arthorn]]></author>
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				<title>[1500] - Grey Knights</title>
				<description><![CDATA[ ^<span class="glossaryitem" onmouseover='gp(186);'>Def</span> all this.<br /> <br /> This is all competitive tournament style advice, so your mileage may vary. There's honestly nothing wrong with your list if you want to have fun just playing the game at your <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>.<br /> <br /> Personally I'd ditch the <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> and the terminator squads with them. AP2 is way more common now than it ever was. I'd even consider downgrading the one squad to a Strike Squad and sticking Draigo with them, who can tank better by himself than a whole squad of terminators. NSF detachment needs only one troops and lets you start deep striking earlier too. However, with Draigo's Gates power <span class="glossaryitem" onmouseover='gp(471);'>DS</span> is unnecessary. The strike squad hits every bit as hard as the terminators, but for way cheaper. (Even the psycannons are cheaper. No relentless though, so incinerators will be more effective for strike squads.) Give them all falchions and remember to cast Force/hammer and they'll instakill basically anything in the game while Draigo eats damage.<br /> <br /> To make a more competitive build consider maxing out librarians, taking purifiers in a rhino, and maxing out dreadknights. Interceptors can be useful in certain situations too. Force weapons for the dreadknight are a good investment too.<br /> <br /> Good allies would be an IK, assassins, or a librarian conclave.]]></description>
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				<pubDate><![CDATA[Fri, 22 Apr 2016 11:16:32]]> GMT</pubDate>
				<author><![CDATA[ slip]]></author>
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				<title>[1500] - Grey Knights</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/138c5e089cd87b3b87cc0c1a9777840f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/688328/8605188.page"><b>slip wrote:</b></a><br/>^<span class="glossaryitem" onmouseover='gp(186);'>Def</span> all this..</div></blockquote><br /> <br /> thankyou both for your replies, you both seem to know a fair bit on Grey Knights, and I know very little.<br /> <br /> I dont mean to ask too much, but i have an idea of the models i want to have in my full army, with no idea to best assemble them into an army. The models I hope to have are:<br /> <br /> Brother Stern<br /> Librarian (maybe 2)<br /> Kaldor Draigo<br /> 25 power armour <span class="glossaryitem" onmouseover='gp(305);'>GK</span><br />  - 3 Psycannons<br />  - 4 incinerators<br /> 20 Terminators<br />  - 4 Incinerators<br /> 3 Dreadknights<br /> - (dunno about options, find some way to change it for each game probably)<br /> 2 land raiders<br /> 2 rhino/razorbacks (can you make a razorback a rhino from the razorback set? Do you need additional components?)<br /> <br /> Is that a good range of models to have? Despite what you said about the <span class="glossaryitem" onmouseover='gp(87);'>LRs</span>, i would like to have them as they are nice to deal with big guys from afar, but will be happy to play smaller games without them. <br /> <br /> Could you come up with a list, 1500 again i suppose, that would best utilise the above models? Thanks.]]></description>
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				<pubDate><![CDATA[Fri, 22 Apr 2016 21:33:44]]> GMT</pubDate>
				<author><![CDATA[ bobjim12]]></author>
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				<title>[1500] - Grey Knights</title>
				<description><![CDATA[ Okay, so you mentioned you were an old player, how confindent are you in your model conversion skills? A <span class="glossaryitem" onmouseover='gp(305);'>GK</span> marines can be converted pretty easily to a purifier.<br /> <br /> <a href="http://www.dakkadakka.com/s/i/at/2012/4/Grey_Knight_Strike_Squad-01190838.jpg" target="_new" rel="nofollow">Strike Squad</a><br /> <br /> <a href="http://images.dakkadakka.com/gallery/2012/2/19/330875_sm-Grey%20Knights,%20GK%20Purifiers%202.jpg" target="_new" rel="nofollow">Purifiers</a><br /> <br /> As you can see, a different coat of paint and some robes and bam, purifiers.<br /> <br /> Do as you like with the <span class="glossaryitem" onmouseover='gp(87);'>LRs</span>, they can be pretty effective in just a plain old pick up game no problem. Keep in mind they can be effective vs vehicles or elite troops, but not so much vs <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> or other heavies. That's why they don't do so well in a hyper competitive environment.<br /> <br /> For your list I would go NSF with both librarians, 2x purifers w/ rhino, Draigo and 2 dreadknights. One unit of strike squad or terminators for all your characters, and whatever <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> you can fit in that I suppose. Just deploy the squad normally though, leave the <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> empty. Draigo can basically teleport so a ride isn't needed. If you just can't get enough <span class="glossaryitem" onmouseover='gp(87);'>LRs</span>, consider grabbing another <span class="glossaryitem" onmouseover='gp(87);'>LR</span> and taking a Land Raider Spearhead formation from the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex. If you find any points (like say subbing out the <span class="glossaryitem" onmouseover='gp(87);'>LRs</span>.) take another min Strike Squad so that you can upgrde from a NSF to a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, giving you a 3rd <span class="glossaryitem" onmouseover='gp(57);'>HS</span> slot for your third Dreadknight. (That's your real scary model here.)]]></description>
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				<pubDate><![CDATA[Fri, 22 Apr 2016 23:10:48]]> GMT</pubDate>
				<author><![CDATA[ slip]]></author>
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				<title>[1500] - Grey Knights</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/138c5e089cd87b3b87cc0c1a9777840f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/688328/8606640.page"><b>slip wrote:</b></a><br/>Okay, so you mentioned you were an old player, how confindent are you in your model conversion skills? A <span class="glossaryitem" onmouseover='gp(305);'>GK</span> marines can be converted pretty easily to a purifier.<br /> </div></blockquote><br /> <br /> Eh, i was never great at conversions, but could manage this so that's fine. <br /> <br /> If the NSF becomes a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, don't i lose the ability to deep strike turn 1?<br /> <br /> Ok, so with that i suppose something like:<br /> <br /> 1 Librarians <br /> Kaldor Draigo<br /> 2 x 5 terminators<br /> 2 x 10 purifiers<br /> 2 Rhinos<br /> Dreadknight<br /> <br /> gets about 1300 + upgrades, something like that?<br /> <br /> Also, would you have any advice as to how i can turn psycannons on power armour knights into incinerators? thanks<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 23 Apr 2016 16:01:18]]> GMT</pubDate>
				<author><![CDATA[ bobjim12]]></author>
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				<title>[1500] - Grey Knights</title>
				<description><![CDATA[ You do lose the deepstrike option going <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> but your Dreadknight (We call them NDKs.) have a persanal teleporter that allows them one shunt move of 30" and Draigo can teleport whatever squad he's in. In combination it's more reliable than a deepstrike. Only go <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> to max out your NDKs.<br /> <br /> I like this list a lot, even if I'd try to max my NDKs but it's got plenty of oomph itself. Deepstrike just the one squad of termies, Draigo can hop his around the board. <br /> <br /> Wouldn't know about that particular conversion.You should be fine for the moment, you have 4 incinerators and the rhino's have 2 fire ports. Run right up to your opponent's troops, nova, then double incinerator. Should wipe the whole unit.]]></description>
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				<pubDate><![CDATA[Sat, 23 Apr 2016 17:57:10]]> GMT</pubDate>
				<author><![CDATA[ slip]]></author>
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				<title>[1500] - Grey Knights</title>
				<description><![CDATA[ Man when I play Purfs, I don't do anything except swap backpacks. I have magnetized backpacks, and silver ones are for <span class="glossaryitem" onmouseover='gp(523);'>GKSS</span>, while my white ones are for Purfs. It's very simple.]]></description>
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				<pubDate><![CDATA[Sat, 23 Apr 2016 23:04:36]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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				<title>[1500] - Grey Knights</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/138c5e089cd87b3b87cc0c1a9777840f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/688328/8607829.page"><b>slip wrote:</b></a><br/>You do lose the deepstrike option going <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> but your Dreadknight (We call them NDKs.) have a persanal teleporter that allows them one shunt move of 30" and Draigo can teleport whatever squad he's in. In combination it's more reliable than a deepstrike. Only go <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> to max out your NDKs.<br /> <br /> I like this list a lot, even if I'd try to max my NDKs but it's got plenty of oomph itself. Deepstrike just the one squad of termies, Draigo can hop his around the board. <br /> <br /> Wouldn't know about that particular conversion.You should be fine for the moment, you have 4 incinerators and the rhino's have 2 fire ports. Run right up to your opponent's troops, nova, then double incinerator. Should wipe the whole unit.</div></blockquote><br /> <br /> Yes, i was concerned about the NDK being the only big target. Might have to be careful at how I move him across the map. Ok. I'll work on collecting that, just bought a NDK so thats good. <br /> <br /> How highly do you rate brother Stern? Its just that i have him from a while ago and would like to use him. ]]></description>
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				<pubDate><![CDATA[Sun, 24 Apr 2016 11:05:17]]> GMT</pubDate>
				<author><![CDATA[ bobjim12]]></author>
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				<title>[1500] - Grey Knights</title>
				<description><![CDATA[ Brother Stern is good to give guaranteed Sanctuary to Draigo, but his reroll rule is bad, and the banishment buff is useless 90% of the time. He's good for that one thing and decent in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> but  he's a little overpriced.]]></description>
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				<pubDate><![CDATA[Sun, 24 Apr 2016 23:36:28]]> GMT</pubDate>
				<author><![CDATA[ slip]]></author>
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				<title>[1500] - Grey Knights</title>
				<description><![CDATA[ Ii like the list i like running interceptors too as again the 30" shunt is game changing.<br /> I usualy combat squad all my units that i can to maximise warp charges (may not be <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> but we couldnt decide so ruled it this way).<br /> Purifiers with there cleansing flame i find is the most reliable <span class="glossaryitem" onmouseover='gp(805);'>AA</span> (decent strength and Ignores cover plus multiple hits).]]></description>
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				<pubDate><![CDATA[Mon, 25 Apr 2016 12:06:44]]> GMT</pubDate>
				<author><![CDATA[ kezwick]]></author>
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				<title>[1500] - Grey Knights</title>
				<description><![CDATA[ Been playing grey knights awhile now. When I first started , I asked this forum how to run <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list. I was told there are 2 competitive lists. Dreadknight spam using 4,5 or even 6 dreadknights , or draigo cent star. I've tried both of these. The star seems more competitive to me and the ndk list is almost as awesome but way more fun. Now it seems your going for more of a fun list , so whatever goes , but I would still max out the dread knights for your detachment if you can. I know someone previously mentioned this , but it seemed understated. Just thought I would bring this to light a little more. <br /> <br /> I am actually a big fan or termies. I tried hard to get strike squad to work for me , and my tau and elder buddies ripped me new ones back to back , over and over. I went from about 40 models in my 1850 list to 23 models , just using 17 termies ,4 ndks and 2 libbys , and I rocked it. HARD.<br /> <br /> Mobility is a big issue. if you are running draigo , or an ml3+damonica libby , you can get your terminators across the board without transports and the ndks teleport , and that solves the mobility issue. The problem with landraiders is they are slow , costly , and don't have enough firepower. Their only saving grace is that it is hard to kill. That to me doesn't warrant its use. I tried to make storm ravens work. They have way more guns to shoot with added hurricane bolters and its still cheaper than a landraider. They can fire 5 weapons at full <span class="glossaryitem" onmouseover='gp(14);'>bs</span> at full 36 inch speed. Although it armor 12 all around , its prolly harder to kill than a landraider due to hard to kill flyer rule and jink and that <span class="glossaryitem" onmouseover='gp(19);'>cc</span> attacks don't exist. The storm raven can even drop off passengers midflight. What killed storm raven for me was having to wait for them to come into battle.<br /> <br /> i'd like to also mention that someone has mention to me that puffier spam is a viable list. I've tried it and couldn't get the paper list to work for me.<br /> <br /> I'm hoping some of what I've said will give you a clearer view of the grey knights. I hoped it helps. Best of luck.]]></description>
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				<pubDate><![CDATA[Mon, 25 Apr 2016 16:39:42]]> GMT</pubDate>
				<author><![CDATA[ jonman_t]]></author>
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				<title>[1500] - Grey Knights</title>
				<description><![CDATA[ @jonman that is great advice, thankyou. I'm still eager on <span class="glossaryitem" onmouseover='gp(87);'>LR</span> because i like them. But maybe save them for bigger games 1501+)<br /> <br /> Ok. So i have exactly 1000pts worth of models, if i set them up like so, on my possession, how do you think they would fair?:<br /> <br /> NSF <br /> <br /> Librarian ML3<br />  - Storm Bolter<br />  - Liber Daemonica<br /> <br /> 10 purifiers<br />  - 2 Incinerators<br /> <br /> 5 Terminators<br />  - Incinerators<br /> <br /> NDK <br />  - Heavy psilencer<br />  - Heavy incinerator<br />  - GreatSword<br /> <br /> NDK <br />  - Heavy psycannon<br />  - Heavy incinerator<br />  - Greatsword<br />  <br /> Low model count but maxed out <span class="glossaryitem" onmouseover='gp(514);'>DKs</span>. Can I deep strike all units? Or illegal/too risky?]]></description>
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				<pubDate><![CDATA[Mon, 25 Apr 2016 16:58:03]]> GMT</pubDate>
				<author><![CDATA[ bobjim12]]></author>
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				<title>[1500] - Grey Knights</title>
				<description><![CDATA[ Purifiers don't have deepstrike. I wouldn't recomend running a deepstrike list without some reserves trickery. (Comms relay, homers, servo skulls, for example.) One mishap and there goes 25% of your army. If you don't make all your reserve rolls, you'll feed your army piecemeal into the opponent's meat grinder. (Threat overload is key to survival in an alpha strike list.) Too risky.<br /> <br /> You can run minimum size purifiers, giving you enough points for a rhino (Absolutely vital to their success.) and personal teleporters for your NDKs. (Also vital.) Psycannons are a better choice on terminators because of how relentless works with salvo.<br /> <br /> Low model count will be a problem, especially in Maelstrom missions, but that's <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> for ya.]]></description>
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				<pubDate><![CDATA[Mon, 25 Apr 2016 17:52:37]]> GMT</pubDate>
				<author><![CDATA[ slip]]></author>
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				<title>[1500] - Grey Knights</title>
				<description><![CDATA[ Oops. I forgot to put the teleporters, they are already paid for. <br /> <br /> What do you mean purifiers don't have deep strike? Do you mean the rule? Neither do terminators but people deep strike them? Or am i being totally confused?]]></description>
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				<pubDate><![CDATA[Mon, 25 Apr 2016 18:57:08]]> GMT</pubDate>
				<author><![CDATA[ bobjim12]]></author>
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				<title>[1500] - Grey Knights</title>
				<description><![CDATA[ It is totally legal now* to have everything in reserves , you don't count as tabled until the end of the game turn , not player turn. I was thinking of doing this if my opponent wins first turn , just be aware , if you Yahtzee 1's or 2's on your deepstrike rolls , its gee gee.<br /> <br /> Purifiers don't <span class="glossaryitem" onmouseover='gp(471);'>DS</span>. That's their main drawback. That's one reason they are tricky to use. But if you can figure it out , like rhinos I think someone said , their psychic ability is badass.<br /> <br /> That's list you have can still work , maybe keeping the purifiers as objective holders? I mean it depends how you are going to play it on the table. <br /> <br /> Psycannons are best on the termies and Dks. Some say the purifiers don't need the incinerator because the psychic power ignores cover , but its upto you , you still get the benefit of d3 auto hits in overwatch with incinerator. The gatling psilencer is a bad option in my opinion. Obviously it depends on scenario , but I think in the long run going with incinerator and psycannon is the most effective point wise.<br /> <br /> I went from orks to greyknights. Getting used to low model count was like learning the game all over again. I totally prefer lower model counts now. I don't have to spend 3 hours on my movement phases anymore moving a green tide around.<br /> <br /> cheers.<br /> <br /> ***edit*** almost forgot , you should find room to add some hammers. it doubles your Strength, and the basic squads can use hammerhand psychic ability for effective s10 ap2 hits on vehicles or <span class="glossaryitem" onmouseover='gp(93);'>mcs</span>. I run 1 in every squad and the libbys get it for cheaper. Remember , you are the hammer!<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 25 Apr 2016 19:26:39]]> GMT</pubDate>
				<author><![CDATA[ jonman_t]]></author>
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				<title>[1500] - Grey Knights</title>
				<description><![CDATA[ Ah just so much information!! <br /> <br /> I'm joking of course, there's just so much thought going into it i'm stumped haha!<br /> <br /> I think if i were to add to this. I would add a termie squad. Rhino and combat squad the purifiers. Then either a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> or Draigo. <br /> <br /> The problem with the weapon selection (psilencer/hammers) is that the models are already assembled, so i'll just have to say that oh this guy has a hammer <span class="glossaryitem" onmouseover='gp(17);'>btw</span>, idk ://]]></description>
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				<pubDate><![CDATA[Mon, 25 Apr 2016 20:07:05]]> GMT</pubDate>
				<author><![CDATA[ bobjim12]]></author>
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				<title>Re:[1500] - Grey Knights</title>
				<description><![CDATA[ Ok, so i have thought about everything that has been said, and I have come up with this final list. this list doesn't include Draigo asi dont expect to afford him for some time soon. But includes other models i have (including a librarian conversion in progress):<br /> <br /> Warlord Librarian <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 3 - 170pts<br />  - Daemonhammer<br />  - Storm bolter<br />  - Domina Liber Daemonica<br /> <br /> Librarian <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 3 - 165pts<br />  - Storm bolter<br />  - Cuirass of Sacrifice<br /> <br /> 10 man purifier squad - 315pts<br />  - 5 halberds<br />  - Daemonhammer<br />  - 2 Incinerators<br />  - Rhino <span class="glossaryitem" onmouseover='gp(458);'>DT</span><br /> <br /> 6 man terminator squad - 228pts<br />  - Daemonhammer<br />  - Psycannon<br /> <br /> 5 man terminator squad - 185pts<br />  - Psycannon<br />  - Daemonhammer<br /> <br /> Nemesis Dreadknight - 215pts<br />  - Personal teleporter<br />  - Heavy Incinerator<br />  - Heavy Psycannon<br /> <br /> Nemesis Dreadknight - 220pts<br />  - Personal teleporter<br />  - Heavy Incinerator<br />  - Heavy Psilencer (i know jonman you disputed this but i want to try it out)<br /> <br /> = 1493pts<br /> <br /> So, deploy purifiers and dreadknights. Deepstrike each terminator squad with a lib (warlord goes with the 6-man squad). Shunt both <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> to soak up shots and take out as much as possible before the rest of the army get to the fight. Kill, take, etc...<br /> <br /> How about that?]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2016 20:17:53]]> GMT</pubDate>
				<author><![CDATA[ bobjim12]]></author>
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				<title>[1500] - Grey Knights</title>
				<description><![CDATA[ Force on your NDKs is really helpful. They will want to beat up on tough stuff, like other <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, and against those targets they aren't actually THAT survivable, so the faster you kill the longer you survive.<br /> <br /> I take my NDKs like so: they all always have the Psycannon. The first one I take in a list has an incinerator; the second has a psilencer; the third has an incinerator; etc. The Psilencer is really useful against Daemons, Necrons, and <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, and can even do some hilarious damage against things like Crisis Suits and Centurions. All it takes is one failed save....<br /> <br /> And you should always strive to build a list that is within the points limit. If you want more points, play a bigger game. Ask your opponent to play a 1505pt game. Just give your opponent the courtesy of using the same amount of points that you do. Your opponent will restrict him/herself to 1500, so you should show the same respectful consideration of the rules.<br /> Or do you think it's ok for a unit to use an extra die when shooting? It's just one more, in a handful of 20....<br /> Or if I just move my unit 7" this time instead of 6"....it's just one extra inch across the whole game's movement and I really need it to cap this objective!]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2016 20:42:17]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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				<title>[1500] - Grey Knights</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/51cf979ac4b7f4baf8a97b33a3cd0054.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/688328/8615401.page"><b>Elric Greywolf wrote:</b></a><br/>Force on your NDKs is really helpful. They will want to beat up on tough stuff, like other <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, and against those targets they aren't actually THAT survivable, so the faster you kill the longer you survive.<br /> <br /> I take my NDKs like so: they all always have the Psycannon. The first one I take in a list has an incinerator; the second has a psilencer; the third has an incinerator; etc. The Psilencer is really useful against Daemons, Necrons, and <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, and can even do some hilarious damage against things like Crisis Suits and Centurions. All it takes is one failed save....<br /> <br /> And you should always strive to build a list that is within the points limit. If you want more points, play a bigger game. Ask your opponent to play a 1505pt game. Just give your opponent the courtesy of using the same amount of points that you do. Your opponent will restrict him/herself to 1500, so you should show the same respectful consideration of the rules.<br /> Or do you think it's ok for a unit to use an extra die when shooting? It's just one more, in a handful of 20....<br /> Or if I just move my unit 7" this time instead of 6"....it's just one extra inch across the whole game's movement and I really need it to cap this objective!</div></blockquote><br /> <br /> Well, when you put it that way :(<br /> <br /> ok cool]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2016 20:51:55]]> GMT</pubDate>
				<author><![CDATA[ bobjim12]]></author>
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				<title>[1500] - Grey Knights</title>
				<description><![CDATA[ Looking good. I'd drop the hammer and soul glaive. Your libbies are not going to be rocking anybody in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> even with them anyways. Their base weapon gives good anti-psyker bonuses and still get the point across in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. I'd go cuirass of sacrifice if you really wanted to take another relic. (<span class="glossaryitem" onmouseover='gp(681);'>IWND</span> helps vs POTW and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> is nice.)<br /> <br /> You mentioned it earlier, but make sure you combat squad that purifier squad for 2x nova. Speaking of which, the psycannons really aren't working on the purifiers. Consider the salvo profile of the psycannon and the range of  Cleansing Flame. On the move in a rhino they're going to be snap firing the lower shot total. 3 shots 6's to hit doesn't sound very good. Incinerators don't care about that, they also ignore cover, which is what your nova does. The nova and the incinerators share a similar range. Nova + incinerators will absolutely clear <span class="glossaryitem" onmouseover='gp(308);'>MSU</span>, especially scatbike spam. (No jink saves vs cleansing flame or incinerators.)<br /> <br /> Psycannons for your termies is good. Just make sure you don't put the hammer on the squad leader, give it to a random model. Characters can get challenged out and killed before they get a chance to swing it. If you find the points, kit these guys out with halberds or falchions.<br /> <br /> Really good list though overall. Good job!]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2016 20:59:02]]> GMT</pubDate>
				<author><![CDATA[ slip]]></author>
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				<title>[1500] - Grey Knights</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/138c5e089cd87b3b87cc0c1a9777840f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/688328/8615425.page"><b>slip wrote:</b></a><br/>Looking good. I'd drop the hammer and soul glaive. Your libbies are not going to be rocking anybody in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> even with them anyways. Their base weapon gives good anti-psyker bonuses and still get the point across in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. I'd go cuirass of sacrifice if you really wanted to take another relic. (<span class="glossaryitem" onmouseover='gp(681);'>IWND</span> helps vs POTW and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> is nice.)<br /> <br /> You mentioned it earlier, but make sure you combat squad that purifier squad for 2x nova. Speaking of which, the psycannons really aren't working on the purifiers. Consider the salvo profile of the psycannon and the range of  Cleansing Flame. On the move in a rhino they're going to be snap firing the lower shot total. 3 shots 6's to hit doesn't sound very good. Incinerators don't care about that, they also ignore cover, which is what your nova does. The nova and the incinerators share a similar range. Nova + incinerators will absolutely clear <span class="glossaryitem" onmouseover='gp(308);'>MSU</span>, especially scatbike spam. (No jink saves vs cleansing flame or incinerators.)<br /> <br /> Psycannons for your termies is good. Just make sure you don't put the hammer on the squad leader, give it to a random model. Characters can get challenged out and killed before they get a chance to swing it. If you find the points, kit these guys out with halberds or falchions.<br /> <br /> Really good list though overall. Good job!</div></blockquote><br /> <br /> Oopsy, the purifiers are meant to have incinerators, think i just rushed typed that. <br /> <br /> I have a hammer on the Lib as the model i have has a thunderhammer, but i could do some work on that, otherwise i might keep it....  Yes, will Combat squad purifiers. OK thankyou! ]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2016 21:13:24]]> GMT</pubDate>
				<author><![CDATA[ bobjim12]]></author>
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