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				<title>[1850] - Orks - Casual yet krumpy (big fish small pond)</title>
				<description><![CDATA[ Hello all.  I have been lurking since 5th edition but have not been a member until now.  Also I haven't played <span class="glossaryitem" onmouseover='gp(3);'>40k</span> since 5th Ed.  I played orks mostly but dabbled in raven guard.  My younger brother kind of roped me back into playing so here I am.  I created this list as I have started collecting orks again and borrow from him what I don't currently have.  Let me know what you think as I'm not sure I quite understand the new detachment stuff.  I'm used to the old force org and I though I read somewhere that I can take two combined arms detachments.<br /> <br /> 1846pts<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>#1<br /> War boss 60 pts. <br /> Mega armor 40pts<br /> (Attach to meganobz)<br /> Da lucky stick 25pts - total 125pts<br /> <br /> Painboy 50 pts (attach to the boys)<br /> <br /> Troops<br /> <br /> 20x shoots boyz total- 159pts<br /> 2x big shoota 10pts<br /> Nob -big choppa 10+5<br /> <br /> Gretchin x19  total- 72 pts<br /> Runtherd 10pts<br /> <br /> Elites<br /> <br /> Tankbustas x12 total-188pts<br /> Nob -big choppa and boss pole  20pts<br /> <br /> Meganobz x 3 120pts <br /> Boss pole 5pts<br /> Battle wagon 110pts<br /> -4 big shootas 20pts.  Total 255pts<br /> <br /> Fast attack<br /> <br /> Buggies x4 100 pts<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span>  rokkits <br /> <br /> Deffkoptas x5 150pts<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> rokkits <br /> <br /> Heavy support<br /> <br /> Mek gunz  total-135pts<br /> 5 Kannonz <br /> + 10 grots <br />   5 ammo runts<br /> <br /> Lootas x15  210pts<br /> <br /> Total <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>#1 1354pts<br /> <br /> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> #2<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Boss zagstruck 65pts (attach to storm boyz)<br /> <br /> Painboy 50pts (attach to the boyz)<br /> <br /> Troops<br /> <br /> 20x shoots boyz  total -159pts<br /> 2x big shoota 10pts<br /> Nob -big choppa 10+ 5<br /> <br /> Gretchin x19  total- 72 pts<br /> Runtherd 10pts<br /> <br /> Fast attack <br /> <br /> Stormboyz x 14 total 146<br /> Nob with boss pole and big choppa 20pts <br /> <br /> Total list 1846<br /> <br /> <br /> <br /> <br /> I was hoping to outflank with the buggies and scout with the koptas harass and plink at armor with rokkits.  The storm boyz were a fun distraction that might get stuck in with some units I don't want coming near my artillery.  The boyz are what I'm hoping to do tons of anti infantry fire down range before getting stuck in.  The Kannonz are for anti armor or marine equivalents( like the buggies and koptas) so I guess I'm spamming S8 ap3.  War boss and meganobz are just because I like them.  Lootas also shooting whatever they can reach.  The Gretchen are mostly going to sneak their way to objectives and go to ground.<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2016 01:10:34]]> GMT</pubDate>
				<author><![CDATA[ TheunlikelyGamer]]></author>
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				<title>[1850] - Orks - Casual yet krumpy (big fish small pond)</title>
				<description><![CDATA[ Seems more casual than krumpy. You can take two CADs and your list seems legal.<br /> <br /> If you want competitive advice, there's two ways to go about it. First thing to know are some key competition concepts like <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> (Multiple small units, good at capturing objectives and more survivable vs enemy fire.), model count, (horde lists) and min/max (Take the bare minimum to get a legal list, then max the amount of point effective units.)<br /> <br /> So for orks, the points effective units are tankbustas, <span class="glossaryitem" onmouseover='gp(710);'>MANz</span>, warbikes, deffkoptas, lobbas/<span class="glossaryitem" onmouseover='gp(684);'>KMKs</span>, and lootas. Your min units can be either boyz or grots depending on what you want to do. The two ways to build a competitive ork list are horde or speed. Before I go into either, let me just say I'd recommend cutting the shootas on the boyz, the tankbusta nob, all the big shootas,  the <span class="glossaryitem" onmouseover='gp(710);'>MANz</span>'s battlewagon, and the stormboyz. Shootas are okay if you're putting 20 in a battlewagon for a mobile gun platform, or if you have a unit or two with them out of 6 boyz units. The main purpose of the boyz is to tarpit an enemy and provide a bullet shield for the Nobz, who should have <span class="glossaryitem" onmouseover='gp(107);'>PKs</span> in almost all cases. It's not that shootas can't be effective in killing enemies, it's just cost ineffective for soething they'd be slighty below average at, at best. Every big shoota taken is a wasted opportunity to take a rokkit launcha, the real backbone of ork dakka. The tankbustas should be <span class="glossaryitem" onmouseover='gp(308);'>MSU</span>'d to better split their fire and reduce incoming causalities. (If an enemy unit causes 15 wounds to a unit of fifteen, that's bad. If that same enemy unit is forced to deal 15 wounds to three different five man units, it's good for you. Nob isn't needed really in this case, they probably won't survive the shooting at all, let alone to make a moral test. Conversely, if you have to blow up 3 rhinos, it's better to have 3 units of five than one unit of 15 so they can mix & match their targets.) Trukks and <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> are a match made in heaven. Blasts the <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> 24&quot; and if the trukk blows up, 2+ save! who cares, they're getting out anyway. Best thing to do is park them 1&quot; from the enemy and dare him to to. (He can't split a units fire between the transport and the boyz forced to disembark it if it dies and the unit still has weapons left. He can try and run but 6&quot;+6&quot;+2d6&quot; &gt; 6&quot;+d6&quot; so he's not going far.) The battlewagon is much, much slower, they'll keep your <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> out of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> for at least twice as long, reducing the effectiveness of the <span class="glossaryitem" onmouseover='gp(710);'>MANz</span>. Stormboyz are just too damn easy to shoot for how expensive they are, warbikes and deffkoptas are far superior choices.<br /> <br /> Just an aside, you did <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> well. Wargear for the warboss is premium, painboys are a solid choice. You took tankbustas, <span class="glossaryitem" onmouseover='gp(710);'>MANz</span>, mek gunz, and lootas so you know what's competitive, even if they need to be refined slightly. So good job on those things!<br /> <br /> A horde version of your list would take at least 80 orks, mostly regular boyz on foot. The idea is that there's so many boyz the opponent's shooting is ineffective. What's a strength D shot to 100 orks? Nothing. Mix in the above point effective units for flavour (Mek gunz, lootas, and tankbustas especially here), and look into a green tide or waaagh band formation for the ability to declare multiple WAAAGHS, allowing you to run and charge on your turn,even give some weapons additional shots. You could mix this style with a blitz brigade formation which gives you five battlewagons, which would fit 100 boyz inside. <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> is a good formation too though, objective secure on your horde could win you a lot of games without even killing an enemy unit.  <br /> <br /> A speed unit would see you with either minimum grot squads for troops, a couple boyz squads in trukks (Not really a good combo due to their ineffective size and lack of protection from getting blown up by their own trukk.), or taking a <span class="glossaryitem" onmouseover='gp(39);'>FW</span> special character named Zhadsnark to make warbikes a troop choice(The best choice.). In either case, you want at least one larger warbike unit to attach multiple characters to (mine has 2 warbosses,a nob, and a painboy for example!), forming a "death star". The special character will give that unit scout and a +1 to jink (Up to 2+ jink save in the right conditions!) so definitely worth looking into. You want to max tankbustas, warbikes, and <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> here. Trukks for the <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> and bustas are a must. Bullyboy formation is worth looking into. Grab a lot of bikers for the bikerstar, but the other biker units should be the min 3 bikes, no nob set up. Combined with <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> will give ya objective secured 18" move bikes to snag objectives away from your opponent. Even a three man unit is pretty much as dakka-y as a dakkajet for less than half the cost and a better jink save. Stormboyz are still points inefficient, but if you want to use them it's here. Bikes as troops means they have all the <span class="glossaryitem" onmouseover='gp(35);'>FA</span> slots they need. Still, it would be better to take 3 units of 5 than one of 15 for the reasons I've gotten into earlier.<br /> <br /> Basically make sure your army is moving at the same speed. None of this half fast half slow stuff, your opponent will be able to focus fire the most pressing threats at a time. You want to overwhelm their shooting, so go all in on one or the other. Don't let him deal with you in waves.<br /> <br /> If you aren't too interested in competition, then ignore all this! And maybe you should ignore the competitive angle while you're starting out. Your list as is has lots of varied units and would be a lot of fun with all the different things going on. Competitive lists are less fun, less varied, more spam. Maybe just go for fun while you're getting back into it and worry about this stuff later. I don't mean this to be dumping on your army list, consider this a freeing moment, don't worry about the competitive constraints when you were making this list, just go for the units you like the look of. But if you were considering this a "competitive list", well, it's better for me to break it to you here than you finding out yourself after dumping a ton of time, effort, and money into it. It's not very "competitive". It can be, if that's what you really want.<br /> <br /> E: Oh and here's a database of formations, detachments, and tournament lists to look at if it helps: <a href="http://bloodofkittens.com/formation-compendium-2/" target="_blank" rel="nofollow">http://bloodofkittens.com/formation-compendium-2/</a>]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2016 02:32:08]]> GMT</pubDate>
				<author><![CDATA[ slip]]></author>
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				<title>[1850] - Orks - Casual yet krumpy (big fish small pond)</title>
				<description><![CDATA[ Thanks for the advice.  I want to have fun so taking a list I feel looks cool as well as lasts past turn 2 would be good.  Winning is fun so I'll  change some stuff around and removes others.  Ultimately the main draw for me to this hobby is converting and painting then using those said conversions I'm a game even if they aren't the most competitive.  I still have a lot to learn and as this isn't my main hobby my lists will probably be theory for extended lengths of time until I can play test them]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2016 03:33:54]]> GMT</pubDate>
				<author><![CDATA[ TheunlikelyGamer]]></author>
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				<title>[1850] - Orks - Casual yet krumpy (big fish small pond)</title>
				<description><![CDATA[ Cool, good luck man!<br /> <br /> I think with a couple changes you'll be plenty effective in pick up games at your <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>. Mostly the <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> aspect, maybe a couple different squad choices, (Gotta give my boys the tankbustas one more shout out.) and you'll be bullying smurfs, fish 'eads, and elf-earz all over the table. I just wanted to give you an example of how extreme the competitive scene is and question if that was what you really wanted. Just based on the thread title more than anything, especially since you took a more carefree approach in your list. Maybe I got it wrong, I've reviewed a lot of lists where someone wanted to start off at competitive and it's hard to know what to say. Trying to be competitive as a fresh(er) player isn't always the best method. I can see wanting to grow with your army from baby steps to top 8 finals at <span class="glossaryitem" onmouseover='gp(755);'>NOVA</span>, but even this advice <span class="glossaryitem" onmouseover='gp(236);'>wrt</span> being competitive is likely to be outdated beyond use in a year, something being the new norm. (Geo psyker powers now maybe? No one really nows how they're going to affect the meta.) I just didn't want you to get yer chain yanked is all, maybe regretting buying something because it should've been awesome on the board.<br /> <br /> Take those competitive concepts like <span class="glossaryitem" onmouseover='gp(308);'>MSU</span>, min/max, horde/speed (Horde is the hard counter to <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> lists, disorganized charges essentially let you charge however many units you want. You can't have any juicy targets in a horde, like a lone battlewagon, because it defeats the purpose of not giving them anything valuble to shoot! (E: If you are going to take battlewagons, take 5! min/max here, overwhelm one aspect of their game.)Also, sometimes you'll read about speed lists as "alpha strike" or "beta strike", just for future reference), deathstars (Multiple <span class="glossaryitem" onmouseover='gp(67);'>ICs</span>+any elite unit really. <span class="glossaryitem" onmouseover='gp(710);'>MANz</span> or bikers are best), and no waves. (Maintain coherency. Even your speed lists will have the numerical advantage, corner the enemy in one net, restrict movement on the board with your sheer size.) Stick with those and you'll be good for all of 7th. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> Anyway, consider this the crash course for the gaming side of the hobby. If you've hung on this far, you've got most of the meta game down. Just about all the important strategic concepts are covered here and all "competitive" lists are derivative from that. Fire open any list here and you'll see these concepts span all armies. New competitive builds and models come and go. Buying what you like will never go out of style, just play it right on the board and you'll pull it out in the pick up games. Maybe a tournament one day, after you get a couple dozen games under your belt again.<br /> <br /> All the best! Lemme sneak peek your new list when you write it up!]]></description>
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				<pubDate><![CDATA[Tue, 26 Apr 2016 08:34:02]]> GMT</pubDate>
				<author><![CDATA[ slip]]></author>
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				<title>[1850] - Orks - Casual yet krumpy (big fish small pond)</title>
				<description><![CDATA[ How is this list.  Still have 65pts to play with.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> War boss 60 pts. <br /> Mega armor 40pts<br /> (Attach to meganobz)<br /> Da lucky stick 25pts - total 125pts<br /> <br /> Painboy 50 pts <br /> (attach to mega nobz)<br /> <br /> Troops<br /> Grotz x10 35 pts<br /> Runtherd <br /> <br /> Grotzx10 35pts<br /> Runtherd <br /> <br /> Elites<br /> <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> x5 200pts (attach painboy)<br /> Trukk rokkit launcha + ram 35pts<br /> Total- 235pts<br /> <br /> <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> x5  200pts ( attach warboss)<br /> Trukk rokkit launcha +ram 35pts<br /> Total -235pts<br /> <br /> Tankbustaz x5 65pts<br /> Trukk rokkit launcha +ram 35pts<br /> total 100pts<br /> <br /> Fast attack<br /> Buggies x4 100 pts<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span>  rokkits <br /> <br /> Deffkoptas x5 150pts<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> rokkits <br /> <br /> Heavy<br /> <br /> Mek gunz  total-135pts<br /> 5 Kannonz <br /> + 10 grots <br />   5 ammo runts<br /> Total cad #1- 1200pts<br /> <br /> Cad 2<br /> <br /> Warboss 60pts<br /> <span class="glossaryitem" onmouseover='gp(107);'>Pk</span> 25 pts <br /> Warbike 25pts (attach to bikers)<br /> Total- 110pts<br /> <br /> Painboy 50 pts (attach to the biker boys)<br /> Warbike 25 pts <br /> total - 75pts<br /> <br /> Troops<br /> Grotz x10 35 pts<br /> Runtherd <br /> <br /> Grotzx10 35pts<br /> Runtherd <br /> <br /> Fast attack<br /> <br /> War bikers x 5 90pts. (Warboss and painboy attached)<br /> Nob ,<span class="glossaryitem" onmouseover='gp(107);'>pk</span> ,boss pole, 40pts.<br /> Total - 130pts<br /> <br /> Elites<br /> <br /> Tankbustaz x5 65pts<br /> Trukk rokkit launcha +ram 35pts<br /> total 100pts<br /> <br /> Tankbustaz x5 65pts<br /> Trukk rokkit launcha +ram 35pts <br /> total 100pts<br /> <br /> 585pts cad 2<br />  Total list 1785<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 27 Apr 2016 15:03:46]]> GMT</pubDate>
				<author><![CDATA[ TheunlikelyGamer]]></author>
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				<title>[1850] - Orks - Casual yet krumpy (big fish small pond)</title>
				<description><![CDATA[ Now that is a krumpy list, very nice. I'd consider a relic for your second boss, maybe the killchoppa (Great for <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and high armour multiple wound <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>.) or da finkin kap. (2 strategic traits can be pretty damn awesome. Best traits you can take <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.) I bust out a Void shield generator sometimes but it's kind of a cheeky thing to do. E: Bombs squigs might be a good idea too.<br /> <br /> Remember you can Waaagh to run and charge after disembarking and moving so you have a turn two range of 24" from turn one+ 6"(trukk move)+6"(squad move after disembark)+<span class="glossaryitem" onmouseover='gp(24);'>d6</span> run+<span class="glossaryitem" onmouseover='gp(1);'>2d6</span>(with reroll) for a range of 36+<span class="glossaryitem" onmouseover='gp(2);'>3D6</span> (average 47"). The furthest a model can be from your lines is 43" with vanguard deployment. This basically means you have guaranteed turn two charges on anything on the board. Also make sure you screen your trukks with grots, buggies, or deffkoptas, shooting past them at your trukks will give them a cover save.<br /> <br /> Best of luck!]]></description>
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				<pubDate><![CDATA[Wed, 27 Apr 2016 18:02:21]]> GMT</pubDate>
				<author><![CDATA[ slip]]></author>
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				<title>[1850] - Orks - Casual yet krumpy (big fish small pond)</title>
				<description><![CDATA[ Your second list is far more krumpy.<br /> <br /> Thoughts-<br /> <br /> Second list:  you have 65 pts left.  Give the 2nd warboss a relic.  Da finkin cap is great.  I would grab that, or take the blitzbike which is okay.  If you take the +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> grot it will give you some occasional interesting options like shooting + charging something, if you kill it in assault then you can opt to not move and shoot something at +1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> with the plasma shots and may still be in charge range anyways if you are deep into enemy territory...<br /> <br /> I would consider splitting the mek gunz up into 2-3 units, and adding more kannonz with any remaining points.  2 units of 3 Kannonz with extra krew and an ammo runt for each kannon.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 27 Apr 2016 18:42:22]]> GMT</pubDate>
				<author><![CDATA[ blaktoof]]></author>
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				<title>Re:[1850] - Orks - Casual yet krumpy (big fish small pond)</title>
				<description><![CDATA[ You can stick a killsaw on a deffkopta and give the tankbustas some bomb squigs, or even just put 1 more tankbusta in each unit.]]></description>
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				<pubDate><![CDATA[Fri, 29 Apr 2016 13:54:51]]> GMT</pubDate>
				<author><![CDATA[ StrikerTommy]]></author>
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