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		<title><![CDATA[Latest posts for the thread "[500] - Eldar - Core Unit"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[500] - Eldar - Core Unit"]]></description>
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				<title>[500] - Eldar - Core Unit</title>
				<description><![CDATA[ So I'm new to <span class="glossaryitem" onmouseover='gp(3);'>40K</span> and looking for some feedback/help with developing a starting list for some casual games. I'm well aware casual and Eldar don't seem to go hand in hand on these forums but if I can play Elves in something I have too.<br /> <br /> I had a few issues understanding the Detachments/Combined Arms rules - I'm more used to 'here's a point limit go wild' but this is what I came up with as a base. Any feedback/reasoning why or what else to go with would be great.<br /> <br /> <img src="http://i.imgur.com/xchCeEs.png" border="0" />]]></description>
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				<pubDate><![CDATA[Wed, 27 Apr 2016 13:18:51]]> GMT</pubDate>
				<author><![CDATA[ Krispehh]]></author>
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				<title>[500] - Eldar - Core Unit</title>
				<description><![CDATA[ A guardian battlehost will usually do fine at 500 points. It's not the most competitive, but it's solid! A couple notes:<br /> - scatter lasers are better than shuriken cannons because of their range and the extra shot. It's almost always better to take them over shuriken weaponry, even with the command benefit from the battlehost. So I'd recommend taking scatter lasers on your war walker.<br /> - Take bright lances in all of your guardian squads. They're fantastic against armored targets and your list is a little lacking in that department.<br /> <br /> You don't really have much room to play with options in this list, so that's all I can recommend.<br /> <br /> Right now what you have is a formation called a guardian battlehost.  Formations list specific units you must take. A combined arms detachment will let you choose whatever you want to take, which seems to be more what you're used to. It will also give you a more useful command benefit than the battlehost. There are still limits and requirements, but they are generic battlefield roles rather than specific units. Just make sure you've got at least one <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice (farseer, autarch, warlock conclave, etc) and 2 Troops choices (guardians, jetbikes, dire avengers, Rangers) and you'll satisfy the requirements. Then you can fill out the rest of the points with whatever you want!]]></description>
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				<pubDate><![CDATA[Wed, 27 Apr 2016 15:32:06]]> GMT</pubDate>
				<author><![CDATA[ Bojazz]]></author>
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				<title>Re:[500] - Eldar - Core Unit</title>
				<description><![CDATA[ I'll keep the scatter shot in mind! I kept reading that it was overpowered (at least on the jetbikes) so I didn't want to be that guy in a casual tournament.<br /> I was thinking the same for the bright lances. Wasn't sure and wanted a second opinion so cheers!<br /> <br /> Yeah, so far the formations things been... different for me to get used too. I still need to work out the combined arms detachment thing.<br /> <br /> Really appreciate the help! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 30 Apr 2016 13:59:17]]> GMT</pubDate>
				<author><![CDATA[ Krispehh]]></author>
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				<title>Re:[500] - Eldar - Core Unit</title>
				<description><![CDATA[ Scatter Lasers themselves aren't <span class="glossaryitem" onmouseover='gp(280);'>OP</span>, so your opponent's won't hate you for taking them. It's when you take large amounts of them that they begin to get a little crazy (like with jetbikes). <br /> <br /> As for getting used to Formations/Detachments, there's a really handy chart on<a href="http://www.thediceabide.com/2014/08/what-exactly-is-a-battleforged-army/" target="_new" rel="nofollow"> this site</a> that really helped me figure it out.<br /> <br /> Additionally; <a href="http://bloodofkittens.com/detachment-compendium/" target="_new" rel="nofollow">BloodOfKittens</a> has a list of every detachment and formation in the game. Just click "Formation Compendium" or "Detachment Compendium" along the top to switch between them.]]></description>
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				<pubDate><![CDATA[Sat, 30 Apr 2016 14:37:32]]> GMT</pubDate>
				<author><![CDATA[ Bojazz]]></author>
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				<title>[500] - Eldar - Core Unit</title>
				<description><![CDATA[ As a note, it’s worth looking into magnetization for things like walkers, platforms, vipers, etc.  While you might, for example, need brightlances now for some <span class="glossaryitem" onmouseover='gp(9);'>AV</span> firepower, if you add some fire dragons to your list later, you might find you need more medium weight fire and switch to scatters.]]></description>
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				<pubDate><![CDATA[Sat, 30 Apr 2016 14:40:37]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>[500] - Eldar - Core Unit</title>
				<description><![CDATA[ Awesome thanks for the feedback then! Scatter time it is! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> I really appreciate the chart - super handy.<br /> <br /> Magnetization I'm interested in, I just need to learn how to properly.]]></description>
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				<pubDate><![CDATA[Wed, 4 May 2016 14:56:47]]> GMT</pubDate>
				<author><![CDATA[ Krispehh]]></author>
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