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		<title><![CDATA[Latest posts for the thread "[1850] - Orks shooty blitzbrigade"]]></title>
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				<title>[1850] - Orks shooty blitzbrigade</title>
				<description><![CDATA[ +++ Ork tournament 3 (1850pts) +++<br /> <br /> ++ Orks: Codex (2014) (Combined Arms Detachment) (1075pts) ++<br /> <br /> + No Force Org Slot (15pts) +<br /> <br /> Mek (15pts) [Choppa, Slugga]<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (245pts) +<br /> <br /> Painboy (50pts)<br /> <br /> Warboss w/ Mega Armour (125pts) [Gift: Da Lucky Stikk, Mega Armour, Power Klaw, Twin-linked Shoota, Warlord]<br /> <br /> Weirdboy (70pts) [Power of the Waaagh!, Psyker Mastery Level 2]<br /> <br /> + Elites (158pts) +<br /> <br /> Tankbustas (158pts) [3x Bomb Squig, 11x Tankbusta]<br /> <br /> + Troops (239pts) +<br /> <br /> Boyz (169pts) [Boy w/ Big Shoota]<br /> Boss Nob [Bosspole, Power Klaw, Slugga]<br /> 16x Boy [16x Shoota]<br /> <br /> Gretchin (35pts) [10x Gretchin]<br /> Runtherd [Grabba stik]<br /> <br /> Gretchin (35pts) [10x Gretchin]<br /> Runtherd [Grabba stik]<br /> <br /> + Heavy Support (418pts) +<br /> <br /> Flash Gitz (125pts) [5x Ammo Runt, 4x Flash Git]<br /> <br /> Flash Gitz (125pts) [5x Ammo Runt, 4x Flash Git]<br /> <br /> Lootas (168pts) [12x Loota]<br /> <br /> ++ Orks: Codex (2014) (Formation Detachment) (675pts) ++<br /> <br /> + Formation (675pts) +<br /> <br /> "Blitz Brigade" (675pts)<br /> Battlewagon [Reinforced Ram, 4x Rokkit Launcha]<br /> Battlewagon [Reinforced Ram, 4x Rokkit Launcha]<br /> Battlewagon [Reinforced Ram, 4x Rokkit Launcha]<br /> Battlewagon [Reinforced Ram, 4x Rokkit Launcha]<br /> Battlewagon [Reinforced Ram, 4x Rokkit Launcha]<br /> <br /> ++ Fortifications and Stronghold Assault (2013) (Fortification Detachment) (100pts) ++<br /> <br /> + Fortification (100pts) +<br /> <br /> Void Shield Generator (100pts) [3x Projected Void Shields]<br /> <br /> Idea is to park in range of the void shields in a line making a wall of av14. Grots go to ground on objectives painboy and megaboss with the shoita boys and the weirdboy with the tankbustas.]]></description>
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				<pubDate><![CDATA[Wed, 27 Apr 2016 14:35:39]]> GMT</pubDate>
				<author><![CDATA[ BAN]]></author>
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				<title>[1850] - Orks shooty blitzbrigade</title>
				<description><![CDATA[ Anyone?]]></description>
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				<pubDate><![CDATA[Thu, 28 Apr 2016 10:45:46]]> GMT</pubDate>
				<author><![CDATA[ BAN]]></author>
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				<title>[1850] - Orks shooty blitzbrigade</title>
				<description><![CDATA[ Are you using the Ork Horde Detachment? It says <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> at the top of the list but it doesn't look like one. Anyways, I don't think you need all three of those <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s and either the Painboy or Weirdboy could go without much change. The Painboy is probably more expendable in this list if you want to use those nice (ish) Witchfires. Removing one of these let's you get rid of one of the units of Grots and use a single <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> as well and freeing up points. 4 rokkits on each Battlewagon will only be useful Turn 1 (if you go first) after you make your Scout move and then park up til next turn. After that you're only firing one rokkit each turn at BS2 (short range on all weapons so you'll need to move) while snap firing the others - and it cost you 20 points per vehicle. I would leave a single rokkit on each Battlewagon and buy three single units of Deffkoptas - much better value rokkits. The Lootas can also flank your Wagons on the periphery and give a cover save to their AV12 sides.<br /> <br /> I don't know what sort of opponents you play against but do you face so much Grav/anti-tank weapons that the VSG is going to be useful? You've already got a wall of AV14 as protection and it could be 100 points on unnecessary insurance. <br /> <br /> You also won't be getting much use out of Waaagh! with this list so you could probably replace the Warboss with an <span class="glossaryitem" onmouseover='gp(613);'>MA</span> Big Mek instead, he's cheaper and also gets a KMB. If you do that you could lose the Boyz completely, keep two units of Grots and have theMA Big Mek in a Wagon with the Lootas for Slow and Purposeful.<br /> <br /> Any points left over could go towards an extra/larger unit of Tankbustas or more Gitz.<br /> <br /> Whatever you decide to do, let us know how your game goes! I'm looking to try a shooty Blitz Brigade list myself so would love to hear how it turns out, good luck!]]></description>
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				<pubDate><![CDATA[Thu, 28 Apr 2016 12:45:12]]> GMT</pubDate>
				<author><![CDATA[ xlDuke]]></author>
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				<title>[1850] - Orks shooty blitzbrigade</title>
				<description><![CDATA[ its horde detachment battlescribe wouldn't let me horde it though <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> Honestly the weirdboy is just coz I have a really nice conversion with glowy led eyes, also i think if he's in the tankbustas he gains tankhunter. I'm open to the suggestion of droppin the warboss for a big mek though.<br /> <br /> The void shield generator may be over the top but it really helped when i ran something similar to this in a doubles game I played recently. Also I have a nice converted plasma ball lamp to use for it!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> What if i used badrukks flashgitz?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> +++ Ork tournament 3 (1850pts) +++<br /> <br /> ++ Orks: Codex (2014) (Combined Arms Detachment) (600pts) ++<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (70pts) +<br /> <br /> Weirdboy (70pts) [Power of the Waaagh!, Psyker Mastery Level 2]<br /> <br /> + Elites (290pts) +<br /> <br /> Tankbustas (145pts) [3x Bomb Squig, 10x Tankbusta]<br /> <br /> Tankbustas (145pts) [3x Bomb Squig, 10x Tankbusta]<br /> <br /> + Troops (70pts) +<br /> <br /> Gretchin (35pts) [10x Gretchin]<br /> Runtherd [Grabba stik]<br /> <br /> Gretchin (35pts) [10x Gretchin]<br /> Runtherd [Grabba stik]<br /> <br /> + Fast Attack (30pts) +<br /> <br /> Deffkoptas (30pts)<br /> Deffkopta [Twin-linked Big Shoota]<br /> <br /> + Heavy Support (140pts) +<br /> <br /> Lootas (140pts) [10x Loota]<br /> <br /> ++ Orks: Codex (2014) (Formation Detachment) (1150pts) ++<br /> <br /> + Formation (1150pts) +<br /> <br /> "Blitz Brigade" (600pts)<br /> Battlewagon [Reinforced Ram, Rokkit Launcha]<br /> Battlewagon [Reinforced Ram, Rokkit Launcha]<br /> Battlewagon [Reinforced Ram, Rokkit Launcha]<br /> Battlewagon [Reinforced Ram, Rokkit Launcha]<br /> Battlewagon [Reinforced Ram, Rokkit Launcha]<br /> <br /> "Kaptin Badrukk's Flash Gitz" (550pts) [Kaptin Badrukk, Da Freeboota King]<br /> Flash Gitz [9x Flash Git]<br /> Flash Gitz [9x Flash Git]<br /> <br /> ++ Fortifications and Stronghold Assault (2013) (Fortification Detachment) (100pts) ++<br /> <br /> + Fortification (100pts) +<br /> <br /> Void Shield Generator (100pts) [3x Projected Void Shields]<br /> <br /> Created with BattleScribe (<a href="http://www.battlescribe.net" target="_blank" rel="nofollow">http://www.battlescribe.net</a>)]]></description>
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				<pubDate><![CDATA[Thu, 28 Apr 2016 13:19:45]]> GMT</pubDate>
				<author><![CDATA[ BAN]]></author>
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				<title>[1850] - Orks shooty blitzbrigade</title>
				<description><![CDATA[ If you've got nice models to use then don't let me dissuade you from fielding them! I enjoy using Weirdboyz as well, it would be great to have some customisation options for them but at least we've got a decent table of Witchfires to roll on. You're right in thinking that he would gain Tankhunter from the Bustas, it's quite a nice boon for him.<br /> <br /> That list looks good, I quite like the Badrukk formation (my main problem is you end up hiding most of the fantastic models off the table because they really need a transport to work properly) and if you play against a lot of infantry and have a bit of luck with the <span class="glossaryitem" onmouseover='gp(6);'>AP</span> rolls then they can be excellent.]]></description>
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				<pubDate><![CDATA[Thu, 28 Apr 2016 17:25:05]]> GMT</pubDate>
				<author><![CDATA[ xlDuke]]></author>
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