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		<title><![CDATA[Latest posts for the thread "[2000] - Orks - First List for Casual Play"]]></title>
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				<title>[2000] - Orks - First List for Casual Play</title>
				<description><![CDATA[ I recently received some Ork models as a gift so now I'm trying to build an army to use at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>. I'm not really familiar with Orks so any advice anyone can offer would be appreciated. I decided to go with a mechanized list for my first attempt since i received a trukk and battlewagon in the gift. The usual opponents at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> are Space Marines, Chaos marines/Daemons, Tau, other Orks and occasionally Dark Eldar.<br /> <br /> [<span class="glossaryitem" onmouseover='gp(683);'>CAD</span>]<br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> <br /> Warboss-132pts<br /> Eavy Armor<br /> Bosspole<br /> Attack Squig<br /> Headwoppa's Killchoppa<br /> Power Klaw<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Shoota<br /> Warlord<br /> <br /> Painboy-55pts<br /> Bosspole<br /> <br /> <b>Elites</b><br /> <br /> 6 Nobs-178pts<br />         Boss Nob<br />                 Power Klaw<br />                 Bosspole<br /> <br />        2X Nob<br />               Big Choppa<br />       <br />       2X Nob<br />              Choppa<br />              Slugga<br />         <br />         Nob <br />              Kombi-Scorcha<br /> <br />    Battlewagon-185pts<br />              Killcannon<br />              3 Rokkits<br />              Reinforced ram<br />              Boarding Plank<br />              Zapp Gun<br /> <br /> 3 Mega Nobz-140pts<br />               Boss Nob w/ Killsaws<br />               2x Mega Nob w/ Kombi-Rokkit<br /> <br />           Battlewagon-155pts<br />                   Kannon<br />                   Reinforced Ram<br />                   3 Big Shootas<br />                   Boarding Plank<br /> <br /> 8 Tankbustas-124pts<br />              Nob with bosspole<br />              2 Bomb Squigs<br /> <br /> <b>Troops</b><br /> <br /> 12 Slugga Boys-165pts<br />                Eavy Armor for Mob<br />                Nob w/ Bosspole and Power klaw<br />                11 Boys<br />           Trukk-35pts<br />                Rokkit Launcha<br />                Reinforced Ram<br /> <br /> 12 Slugga Boys-165pts<br />                Eavy Armor for Mob<br />                Nob w/ Bosspole and Power klaw<br />                11 Boys<br />           Trukk-35pts<br />                Rokkit Launcha<br />                Reinforced Ram<br /> <br /> 12 Shoota Boys-160pts<br />                Eavy Armor for Mob<br />                Nob w/ Bosspole and Big Choppa<br />                11 Boys<br />                Shootas<br />           Trukk-35pts<br />                Rokkit Launcha<br />                Reinforced Ram<br /> <br /> <b>Fast Attack</b><br /> <br /> Blitza-Bommer-135pts<br /> <br /> 10 Stormboys-130pts<br />                Nob w/ bosspole and Power Klaw<br /> <br /> <b>Heavy Support</b><br /> <br /> Looted Wagon-87pts<br />           3 Rokkit Launchas<br />           Killkannon<br />          Reinforced Ram<br /> <br /> Mek Gunz-99pts<br />          3 Kustom Mega-kannons<br />          3 Extra Gretchin<br /> <br /> <b>Total:2000pts</b><br /> <br /> The general plan is the Warboss joins with the Nob bodyguards in the battlewagon and forms a spearhead for the trukk boys along with the Mega Nobz. The Tankbustas ride in the Looted Wagon and flank the enemy to get at side armor. The Mek Gunz soften up the enemy lines ahead of my spearhead reaching assault and the Stormboyz either hug cover as they jump forward or use the wagons as mobile cover while they go for backfield targets. I'm open to any and all suggestions as I'm entirely new to Orks. I also have a Deff Dread and 3 Killa Kanz that I got in the gift that I'd like to incorporate in the army if they mesh well. Thanks for reading  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 28 Apr 2016 18:53:39]]> GMT</pubDate>
				<author><![CDATA[ YoungSolomon]]></author>
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				<title>[2000] - Orks - First List for Casual Play</title>
				<description><![CDATA[ That looks like a really fun list but I would lose the nobz because they are very expensive for what they do. I'd suggest the points would be better spent on some more tankbustas, meganobz or even some more stormboyz to bulk out that squad a bit. In regards to the walkers you want to incorporate, I find them fun and they sure look cool but they don't hold up greatly in battle. Other than that you've got a really fun-looking list there and I'm sure you and your opponent will have some great games. Best of luck]]></description>
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				<pubDate><![CDATA[Thu, 28 Apr 2016 19:25:22]]> GMT</pubDate>
				<author><![CDATA[ mr.jokaero118]]></author>
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				<title>[2000] - Orks - First List for Casual Play</title>
				<description><![CDATA[ Nobz are fine..nobs are not I push i win  ..note Boss Nob NEVER gets anything but bosspole and ardboy upgrades (so the claw cannot be challenged out) ...<br /> <br /> Meganobz ..put the killsaws not on the boss meganob ..so it cannot be challanged out <br /> <br /> Warboss do not take <span class="glossaryitem" onmouseover='gp(107);'>pk</span> and headwompas killchoppa no point (one or the other)<br /> no extra attack gained <br /> Tankbustas (made from leftover boyz) is great there are enough bits on each boyz sprue to make 1.5 tankbustas..(and could stretch that to three) ..]]></description>
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				<pubDate><![CDATA[Thu, 28 Apr 2016 19:37:16]]> GMT</pubDate>
				<author><![CDATA[ morfydd]]></author>
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				<title>[2000] - Orks - First List for Casual Play</title>
				<description><![CDATA[ Looks like a fun list but you could tighten it up slightly in a few areas. Nobz are fairly lacking in comparison to Mega Nobz but the models look great and they can actually make use of the Waaagh! your Warboss will call (probably) on Turn 2. Even with a Painboy and 'eavy armour they can be surprisingly fragile. If you're running them with the Warboss and Painboy attached use the Mega Armour to tank all the wounds the unit takes while you Look Out Sir any AP2 onto the Nobz. This is why most people will take da Lucky Stikk relic on the Warboss, if you're not taking that relic then the Finkin' Kap is the only other good alternative for him if he's your Warlord.<br /> <br /> Each unit should only have one Bosspole in it and it should be carried by whichever character you want to keep alive for the longest. In a unit of Boyz the only choice for a Bosspole is the Boss Nob, in a unit of Nobz anyone can take one but leave their Boss Nob with his basic gear - their main advantage is 'hidden' power klaws and equipment. If your Warboss is joining a unit, give him the 'pole.<br /> <br /> Killkannons are Ordnance weapons, so firing it will mean the vehicle's other weapons will be firing Snapshots - if you take one then it's not worth the points to buy any other weapons. All your vehicles will be moving at least 6" a turn so can at best fire one weapon at full <span class="glossaryitem" onmouseover='gp(14);'>BS</span>, our vehicles aren't firing platforms (unless you embark a shooty unit) and are most efficient when used solely as a transport and then as a distraction. After they drop their cargo I like to use them to block my opponent's line of sight and movement, ram and fire off a single rokkit each turn.<br /> <br /> The only reason to take extra Grots in a Mek Gunz unit is to increase the amount of wounds you take before you're forced to make a <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> test. You've added 3 addition Grots but the third one is giving you no bonus at all - having 8 Grots means you need to lose two models before taking a <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> test, the next 'break-points' are 12 Grots then 16, 20 etc. Anything in between these is wasted points, and better spent on Ammo Runts which are an absolute bargain for our artillery.<br /> <br /> Another little trick to make good use of (especially against <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> who must challenge) is take those 15 point Meks from the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> section in any unit with a <span class="glossaryitem" onmouseover='gp(107);'>PK</span>. This guy exists to issue and accept challenges so that your Boss Nobz and Independant Characters don't have to - he inevitably dies an ignominious death so that the Power Klaws can go to work unimpeded. We need to manipulate challenges to our advantage, we strike after almost everything in the game even when we aren't using Unwieldy weapons, and the characters in our are almost always essential to the survival and effectiveness of the unit. Boss Nobz are too vulnerable in challenges (don't want to risk losing that <span class="glossaryitem" onmouseover='gp(107);'>PK</span> or bosspole) and War bbosses are usually wasted in a challenge where they can be killed by real melee characters and aren't able to tank wounds on a re-rollable 2+ save. <br /> <br /> Good luck in your games, I hope you and your opponents have a lot of fun with your new army!]]></description>
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				<pubDate><![CDATA[Thu, 28 Apr 2016 21:20:49]]> GMT</pubDate>
				<author><![CDATA[ xlDuke]]></author>
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