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		<title><![CDATA[Latest posts for the thread "[1500] - grey knights - help me write a list"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1500] - grey knights - help me write a list"]]></description>
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				<title>[1500] - grey knights - help me write a list</title>
				<description><![CDATA[ I have a small grey knights collection and I feel like dusting them off and getting them into battle. Problem is, I don't have a clue where to start with writing a list for them so I would really appreciate any help with your favourite units to use or any fun lists to get me started. I was thinking of having a couple of squads of termies in land raiders with a librarian and a dreadknight. What would be the best way to run this combo? Is it even worth running? What would you suggest? Any help would be great.<br /> <br /> <span class="glossaryitem" onmouseover='gp(442);'>Ps</span>: I'll be playing 1500 point semi competitive games]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/689146/8620125.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/689146/8620125.page</link>
				<pubDate><![CDATA[Thu, 28 Apr 2016 19:16:57]]> GMT</pubDate>
				<author><![CDATA[ mr.jokaero118]]></author>
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				<title>[1500] - grey knights - help me write a list</title>
				<description><![CDATA[ I avoid both <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> and Termies. Too many points, not survivable enough, and far too many things in the current meta that can easily kill either.<br /> <br /> NDKs are awesome, and should always have the Psycannon and the jump pack. Force weapon is also very useful because of the targets the <span class="glossaryitem" onmouseover='gp(514);'>DK</span> will naturally aim for.<br /> <br /> Librarians are our best <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice--cheap and psychically insane. The stave is a solid choice to keep, because a 3+ DtW 12" bubble is amazingly demoralizing to the enemy. (Sometimes a 4+)<br /> <br /> Purfs in a rhino, combat squadded with incinerators, are pretty cool. If you start a unit of them on the board and have <span class="glossaryitem" onmouseover='gp(427);'>GoI</span> with them, you can manage to hit a lot of units out of <span class="glossaryitem" onmouseover='gp(471);'>DS</span> with <span class="glossaryitem" onmouseover='gp(500);'>CF</span>. (Although that's a psychically expensive move.)<br /> <br /> Interceptors are really awesome in a pure <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list. I used to play a Shunt/Burn list that wrecked all sorts of Xenos. Turn 1, shunt up two units of Interceptors with Incins and two NDKs with Incins and burn all the infantry; T2 you're in assault.<br /> <br /> At 1500 pts, with pure <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, you could easily have 2NDKs, Draigo, two Libbys, and some <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span>.<br /> <br /> Inquisiton is a natural complement to <span class="glossaryitem" onmouseover='gp(305);'>GK</span>--Inquisitors are cheap and you can get extra <span class="glossaryitem" onmouseover='gp(195);'>WC</span> for 13pts each (a min =][= unit with a Psyker).]]></description>
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				<pubDate><![CDATA[Fri, 29 Apr 2016 23:59:20]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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