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		<title><![CDATA[Latest posts for the thread "[1000+] - ork - Please need help"]]></title>
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				<title>[1000+] - ork - Please need help</title>
				<description><![CDATA[ <font color='black'> </font><span style="font-size: 12px; line-height: normal;"> </span> hi need help again making some lists again <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> i got alot more orks this time and dont know an efficient way to field them <br /> Heres what i got 1000,1500 and 2000<br /> 140 ork boys<br /> 15 shootas <br /> 8 bikes<br /> 6 kopters <br /> 4 trukks<br /> 3 killa kans<br /> 1 dreadnaught <br /> 10 rocket assault guys<br /> 8 burna boy<br /> 8 heavy mechine guys<br /> 3 missile guys<br /> 34 runts 2 runt herders<br /> 3 wierd boys<br /> 4 war bosses <br /> 6 nobz with powerklaw <br /> <span class="glossaryitem" onmouseover='gp(84);'>Lol</span> smile emoticon]]></description>
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				<pubDate><![CDATA[Fri, 29 Apr 2016 02:07:13]]> GMT</pubDate>
				<author><![CDATA[ ryuunojigoku]]></author>
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				<title>Re:[1000+] - ork - Please need help</title>
				<description><![CDATA[ With what you have here try this as an all around:<br /> <br /> 984 pt:<br /> 12 boyz,nob,<span class="glossaryitem" onmouseover='gp(107);'>pk</span>,<span class="glossaryitem" onmouseover='gp(260);'>bp</span>,trukk (rokkit launcha),ram 147x2 294<br /> 11 boyz,nob,<span class="glossaryitem" onmouseover='gp(107);'>pk</span>, trukk (rokkit launcha),ram 136<br /> Warboss, lucky stikk, 'eavy armor,<span class="glossaryitem" onmouseover='gp(107);'>pk</span>,<span class="glossaryitem" onmouseover='gp(260);'>bp</span>,shoota (with 3rd trukk squad) 119<br /> 10 tankbustas (rocket assault guys/?),trukk,ram 165<br /> 5 lootas (heavy machine guys/missile guys can count as lootas with ease) 70x2=140<br /> 5 bikers,nob,<span class="glossaryitem" onmouseover='gp(107);'>pk</span>,<span class="glossaryitem" onmouseover='gp(260);'>bp</span> 130<br /> 16 points to play with, you can increase/decrease tankbustas and lootas as you see fit. With 16 pts you could do red paint on trukks, boarding plank on warboss trukk, attack squig on warboss, rokkit launchas/big shootas in boyz squads, bomb squigs on tankbustas, nob with big choppa for tankbustas,etc.<br /> <br /> If you don't like tankbustas you can take another trukk of boyz and bring more bikers. In low points tankbustas can crack what lootas may struggle with, they also help vs monstrous creatures and sv3+ if you can get them to some decent cover to camp.<br /> <br /> 1481 pt:<br /> CAD1:<br /> 11 boyz,nob,<span class="glossaryitem" onmouseover='gp(107);'>pk</span>, trukk (rokkit launcha),ram 136x2=272<br /> 12 boyz,nob,<span class="glossaryitem" onmouseover='gp(107);'>pk</span>,<span class="glossaryitem" onmouseover='gp(260);'>bp</span>,trukk (rokkit launcha),ram 147<br /> Warboss, lucky stikk, 'eavy armor,<span class="glossaryitem" onmouseover='gp(107);'>pk</span>,<span class="glossaryitem" onmouseover='gp(260);'>bp</span>,shoota (with a trukk squad) 119<br /> 10 tankbustas (rocket assault guys/?),trukk,ram 165<br /> 5 lootas (heavy machine guys/missile guys can count as lootas with ease) 70x2=140<br /> 8 bikers,nob,<span class="glossaryitem" onmouseover='gp(107);'>pk</span>,<span class="glossaryitem" onmouseover='gp(260);'>bp</span> 184<br /> 3 deffkoptas (run as single units for maelstrom games, twin linked rokkits is the best option usually) 90<br /> CAD2:<br /> Warboss, 'eavy armor,<span class="glossaryitem" onmouseover='gp(107);'>pk</span>,<span class="glossaryitem" onmouseover='gp(260);'>bp</span>,shoota (with trukk squad) 94<br /> 15 shootas,nob,<span class="glossaryitem" onmouseover='gp(107);'>pk</span>,<span class="glossaryitem" onmouseover='gp(260);'>bp</span> 145<br /> 10 gretchin, runtherd 35<br /> 3 deffkoptas (same as above or split all up into 3 squads of 2 if you don't mind them running when 1 dies) 90<br /> <br /> 19 pts extra here, these lists are just base ideas based on your currently listed models. You could also drop the 2nd <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> and put a weirdboy level 2 into a 30 man slugga boy squad and hope for da jump  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Maybe get 2 more trukks or a battlewagon for this range or higher if you plan on doing a convoy list. Warboss in a wagon with meganobz or boyz will have a higher chance of getting to your opponent's side of the board. Biker warbosses are amazing for delivering pain too. Burna boyz work best in battlewagons or as mechanics for gun wagons/walkers. If you are restricted to 1 <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> you can take 3 killa kans in your main <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> with grotzookas or rokkit launchas. Skorchas are a waste of their ballistic skill.<br /> <br /> At 2000 points you might be at a disadvantage with only 4 trukks. I personally only run 4 trukks in my 1850 but they have a unit of 8 tankbustas in each and the rest of my army is made up of deffkoptas, lootas and warbikers with my warlord as Zhadsnark da Rippa from the Dred Mob book by Forgeworld. I also have a painboy on a bike. With the new formations in the Waaagh! Ghazghkull updated supplement you might be able to make use of the Great Waaagh!-Band detachments. Most of your army fits in well with it, and it grants some neat benefits. <br /> <br /> Edit: Forgot to specify Rokkit launchas on trukks, now fixed.]]></description>
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				<pubDate><![CDATA[Fri, 29 Apr 2016 05:58:25]]> GMT</pubDate>
				<author><![CDATA[ StrikerTommy]]></author>
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				<title>Re:[1000+] - ork - Please need help</title>
				<description><![CDATA[ Tommy's suggestions are good, although I'd guess that "rocket assault guys" are Stormboys rather than Tankbustas ("missile guys"?). In which case kitbash together some more rockit-armed orks for the tankbuster unit.<br /> <br /> As an unrelated note, how do you have over a hundred and fifty Orks and only 15 with Shootas?]]></description>
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				<pubDate><![CDATA[Fri, 29 Apr 2016 15:30:37]]> GMT</pubDate>
				<author><![CDATA[ Quanar]]></author>
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				<title>[1000+] - ork - Please need help</title>
				<description><![CDATA[ Idk i bought some lots just to get started past 500. Also i think they are storm boyz not tank bustas but my friends are very casual and dont care at all so i can just use them as tank bustas. On the shoota thing thats just how they came but again i can just use boyz as them. Also thank you guys so much i hope to field these army on monday <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 29 Apr 2016 15:51:45]]> GMT</pubDate>
				<author><![CDATA[ ryuunojigoku]]></author>
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				<title>Re:[1000+] - ork - Please need help</title>
				<description><![CDATA[ My bad about the stormboyz, you can put more boyz in the 4th trukk if you don't want to have to get more  models, or the burna boyz. 8 burnas are around the same points as 10 tankbustas. Do you have a stormboyz nob? They are so much more useful witha klaw nob.  Worst case scenario you can count a normal nob as a stormboyz nob (make him a backback thing with twist ties and a pen cap if you want him on foot sometimes too). <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 29 Apr 2016 16:56:47]]> GMT</pubDate>
				<author><![CDATA[ StrikerTommy]]></author>
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				<title>[1000+] - ork - Please need help</title>
				<description><![CDATA[ yes one is a nob <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> but are tankbusters really good? and it doesnt matter at all whats on the unit very very casual.  how would you them compared to tank bustas?]]></description>
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				<pubDate><![CDATA[Fri, 29 Apr 2016 17:15:37]]> GMT</pubDate>
				<author><![CDATA[ ryuunojigoku]]></author>
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				<title>Re:[1000+] - ork - Please need help</title>
				<description><![CDATA[ Tankbustas are much more competitive than Stormboys - at least in my opinion. Orks lack anything much that can threaten armour outside of power klaws, so ranged anti-tank is really useful (allowing you to pop a transport and then assault the squishy contents with boyz!)]]></description>
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				<pubDate><![CDATA[Fri, 29 Apr 2016 19:11:11]]> GMT</pubDate>
				<author><![CDATA[ Quanar]]></author>
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				<title>[1000+] - ork - Please need help</title>
				<description><![CDATA[ I really want a stompa are they any good?]]></description>
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				<pubDate><![CDATA[Sat, 30 Apr 2016 03:33:02]]> GMT</pubDate>
				<author><![CDATA[ ryuunojigoku]]></author>
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				<title>Re:[1000+] - ork - Please need help</title>
				<description><![CDATA[ Stompas are good in general and better if you fill them with big meks, meks and a force field on a big mek to repair them every turn. Your burna boyz unit can upgrade 3 of their models to meks for free.<br /> <br /> If you use the Forgeworld rules for Mek Boss Buzzgob's kustom mek stompa you end up with a very cheap stompa points-wise (400? before upgrades). It also gets the mek boss inside it to start.]]></description>
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				<pubDate><![CDATA[Sat, 30 Apr 2016 17:57:43]]> GMT</pubDate>
				<author><![CDATA[ StrikerTommy]]></author>
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				<title>[1000+] - ork - Please need help</title>
				<description><![CDATA[ If you're going to get a stompa grab a min squad of 5 burna boys, upgrade 3 of them to meks, and stick them inside.<br /> <br /> If you have the forgeworld Stompa with Buzzgobyou can potentially repair 4 <span class="glossaryitem" onmouseover='gp(661);'>HPs</span> per turn.]]></description>
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				<pubDate><![CDATA[Sat, 30 Apr 2016 18:12:34]]> GMT</pubDate>
				<author><![CDATA[ slip]]></author>
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