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		<title><![CDATA[Latest posts for the thread "[1850] - Iron Hands"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1850] - Iron Hands"]]></description>
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				<title>[1850] - Iron Hands</title>
				<description><![CDATA[ So with the new supplement out I have redesigned my Iron Hands army (dropping the <span class="glossaryitem" onmouseover='gp(83);'>LOTD</span>). This army is suppose to be semi-competitive, but mainly fluffy (Not many vehicles but fits with the fluff I am writing). A few points to start with:<br /> <br /> 1. I am unsure if command squad apothecaries can take additional upgrades (eg. storm shield, specialist weapons etc) thus, I am just equipping him stock not buying upgrades (it is not clear about upgrades after reading a lot on this site, so it is better to be on the safe side and not bother).<br /> 2. I did want to take 2x Techmarines as part of my Demi-company\Core choice (eg the free 1-3 Techmarines for 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice. I was going to take a Chaplain in my Demi company and add 2x Techmarines for the free slots in my Fist of Medusa Strike Force, to add the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> bubble for feel no pain and to increase the fluffiness. However, again this seems contentious after reading on this site so have dropped them and added a captain).<br /> 3. I am just getting back into <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. Therefore, I am designing my army for pick up games against people I do not know or maybe tourneys in the future. I want to get a list nutted out that is semi-competitive (not a roll over for opponents, but also not to cheesy).<br /> 4. I am currently stripping all my old models and re-painting, so any advice on the list: Viability, Is it legal in a normal format, is it under-powered etc, before I re-paint to much more.<br /> <br /> And to the List:<br /> <br /> <b>IRON HANDS 1850</b><br /> <br /> <u><b>Fists of Medusa Strike Force (1560)</b></u><br /> <br /> <b>Core: <i>Battle-Demi Company</i></b><br /> <b>Auxiliary: <i>Honoured Ancients</i></b><br /> <b>Command: <i>Strike Force Command</i></b><br /> <br /> <u><b>Combined Arms Detachment (288)</b></u><br /> <br /> <i><b>1x <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, 2x Troops, 1x Fast Attack</b></i><br /> <br /> ________________________________________________<br /> <br /> <u><b>Fists of Medusa Strike Force</b></u><br /> <br /> <b>CORE: <i>Battle-Demi Compan</i>y</b><br /> <br /> Chaplain<br /> <br /> 3x Assault Centurions: 2x Meltas, all Hurricane bolters. Vet- omniscope				<br /> 5x Command Squad: 3x Meltas, 1x Flamer, 4x Storm shields, Apothecary, Drop pod			  <br /> <br /> 10xTactical Squad: 1x Plasma Gun, 1x Heavy bolter. Vet- Power weapon, Melta bombs, Razorback: Lascannon, Twin-linked Plasma gun, Dozer Blade	<br /> 10xTactical Squad: 1x Flamer, 1x Heavy bolter. Vet- Power weapon, Melta bombs, Rhino: Dozer Blade	<br /> 5x Tactical Squad: 1x Plasma Cannon. Vet- Storm bolter, Melta bombs	<br /> <br /> 5x Devastator Squad: 2x Missile Launchers (2x flakk), 1x Lascannon<br /> <br /> <b>AUXILIARY: <i>Honoured Ancients</i></b><br /> <br /> 1x Dreadnought: Plasma cannon, Drop pod	<br /> <br /> <b>COMMAND: <i>Strike Force Command</i></b><br /> <br /> Captain: Thunder hammer, Bike, The Gorgon’s Chain<br /> 		<br /> <br /> <u><b>Combined Arms Detachment</b></u><br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Techmarine: Conversion beamer, Bike<br /> <b>TROOPS</b><br /> 5x Scouts: 4x Sniper rifles, 1x Missile launcher			<br /> 5x Scouts: 4x Sniper rifles, 1x Missile launcher	<br /> <b>FAST ATTACK</b><br /> 1x Drop Pod<br /> <br /> <br /> Soldiers: 50<br /> Vehicles: 6 (1+5 transports)<br /> Units: 13 (+3 Characters)<br /> Secure Units: 12 (11+1 Characters)<br /> <br /> <b>Tactics:</b><br /> 1. The Assault Centurions will be in a <span class="glossaryitem" onmouseover='gp(35);'>FA</span> drop pod with the Chaplain. Moreover, this drop pod will drop on my first turn with the Command squad for draw fire and anti-armor etc attack (The Chaplain providing extra <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> hopefully to both squads). <br /> 2. The third drop pod is just there to make sure the first two come down together on my first turn. With the other drop pod (one with dread) I will either have my dread deploy at the start and have an empty pod come down later (also gives me the option if I want to drop pod my dread) or I was thinking of giving this pod to my 5 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad and not deploy them in the pod, because it gives me an empty pod for securing objectives etc.<br /> 3. The captain is just to help out where need and provide 12" bubble for <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and machine spirit (maybe drop bike and attach to Razorback squad. I really wanted the 2x Techmarines instead of him but arh well). If suggest a Librarian instead, that option is so anti-Iron hands fluff that, that option is not even in the stratosphere.<br /> <br /> Honestly the army looks a bit weak to me. However I want some opinions of others before progress  to much further. As said before would like advice on:<br /> Viability, Is it legal in a normal format, is it under-powered etc.<br /> <br /> Cheers<br /> <span class="glossaryitem" onmouseover='gp(382);'>SC</span>]]></description>
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				<pubDate><![CDATA[Sat, 30 Apr 2016 12:50:43]]> GMT</pubDate>
				<author><![CDATA[ Spectral Ceramite]]></author>
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				<title>[1850] - Iron Hands</title>
				<description><![CDATA[ why have squads of 10 marines hmwhen you can take 5 and have more free transports? ]]></description>
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				<pubDate><![CDATA[Sat, 30 Apr 2016 15:02:45]]> GMT</pubDate>
				<author><![CDATA[ Grief]]></author>
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				<title>[1850] - Iron Hands</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/689337/8624038.page"><b>Grief wrote:</b></a><br/>why have squads of 10 marines hmwhen you can take 5 and have more free transports? </div></blockquote><br /> <br /> The Fist of Medusa doesnt give free transports.]]></description>
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				<pubDate><![CDATA[Sat, 30 Apr 2016 16:21:32]]> GMT</pubDate>
				<author><![CDATA[ Iron_Warden]]></author>
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				<title>[1850] - Iron Hands</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/689337/8624038.page"><b>Grief wrote:</b></a><br/>why have squads of 10 marines hmwhen you can take 5 and have more free transports? </div></blockquote><br /> <br /> As Iron_Warden has replied, I don't get free transports in The Fists of Medusa Strike Force. You are thinking of the Company Support Gladius Strike Force (A Gladius strike force that consists of 2x Battle Demi-Companies as core choices).<br /> <br /> The Fists of Medusa Strike force gives: +1 to <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> (models) and machine spirit (vehicles) to all Iron Hands models/vehicles etc that are within 12" of an Independent Character (Only effects models and vehicles from The Fists of Medusa Strike Force). Moreover, an extra warlord trait if it is your primary detachment.<br /> <br /> Cheers,<br /> <span class="glossaryitem" onmouseover='gp(382);'>SC</span>]]></description>
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				<pubDate><![CDATA[Mon, 2 May 2016 00:44:51]]> GMT</pubDate>
				<author><![CDATA[ Spectral Ceramite]]></author>
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