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		<title><![CDATA[Latest posts for the thread "[750] - Death Spectres - 2v2 TAC"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[750] - Death Spectres - 2v2 TAC"]]></description>
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				<title>[750] - Death Spectres - 2v2 TAC</title>
				<description><![CDATA[ <blockquote class="uncited"><div>[750] <span class="glossaryitem" onmouseover='gp(683);'>CAD</span><br /> [135] Captain - storm shield, armour of shadows<br /> [150] Devastator Squad - 5 bodies, lascannon x4<br /> <br /> [140] Scout Squad - 10 bodies, sniper rifle x10, camo cloaks<br /> [140] Scout Squad - 10 bodies, sniper rifle x10, camo cloaks<br /> <br /> [185] Assault Squad - 10 bodies, jump packs, flamer x2, melta bomb</div></blockquote><br /> <br /> So a few of us at the <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> decided to do a 2v2 event this Thursday. We don't know who we'll be matched up with (sm, orks, <span class="glossaryitem" onmouseover='gp(22);'>csm</span>, <span class="glossaryitem" onmouseover='gp(305);'>gk</span> are in the pool) to form a 1500 point list, or who we'll be fighting. We also won't know what mission or deployment type either till after teams are selected. I wanted to bring something centered around scoring, while also being able to take down a wide range of things at a decent range. <br /> <br /> The Captain sits in back field with the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> conferring shrouded to the <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>. Snipers camp objectives. Combat squad the Assault marines into a melta bomb group, and a flamer group and target accordingly.<br /> <br /> What do you guys think? I'd like to have a power weapon or two, but points are tight at 750 when you want bodies and <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>.]]></description>
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				<pubDate><![CDATA[Sun, 1 May 2016 01:37:40]]> GMT</pubDate>
				<author><![CDATA[ mrstimpson]]></author>
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				<title>[750] - Death Spectres - 2v2 TAC</title>
				<description><![CDATA[ That’s a lot of scouts for camping.  Like the numbers you see in full 1,500 point lists, not half ones.  Easy points?  Cut one in half.  Need more?  Do both.<br /> <br /> Seems a waste to have the captain sitting back.  You know he wants to be out with the assault marines.  While not quite shrouded, you could have a techmarine boosting ruins for less points.  Or a ML2 librarian for other buffs.  Or a librarian with the armor...  Even backfield camping, I think he should have a power weapon.  Probably a claw if you want to keep the <span class="glossaryitem" onmouseover='gp(221);'>SS</span>.<br /> <br /> <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> are fine<br /> <br /> I like <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> in my sniper squads, but understand they are frowned upon by most people.  The only issue I really have here is the number of bodies for the list size.<br /> <br /> Your <span class="glossaryitem" onmouseover='gp(682);'>AM</span> sarge really wants to be a vet with a power sword.  And I’d try to find the points to make it 2x5 men, both with sarges and flamers and <span class="glossaryitem" onmouseover='gp(254);'>MBs</span>.  Another option would be to swap them out for vanguard vets.  It’s not like you are using formations, and the cheap power weapons and extra choppyness could come in handy.<br /> <br /> On the topic of formations, low point games like this can be a place to play one, rather then a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>.  Some of them fit nicely into the points.]]></description>
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				<pubDate><![CDATA[Sun, 1 May 2016 12:50:34]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>[750] - Death Spectres - 2v2 TAC</title>
				<description><![CDATA[ I went with <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> for objective secured and scout bodies to insure I have squads on as many objectives as possible, and a squad for line breaker. I did this because I want my team mate to focus on offence while I focus on scoring (as <span class="glossaryitem" onmouseover='gp(140);'>VPs</span> are shared).<br /> <br /> There were talks of upping it to 1k lists (2k vs 2k) in subsequent weeks, and my plan is to add in a <span class="glossaryitem" onmouseover='gp(671);'>VVS</span> and upgrades all around when that happened. I appreciate the upgrade input.<br /> <br /> As for librarians, I don't use them. Not a fan of psykers (ironic, as I'm playing an army painted as Death Spectres). And share an equal distaste for fielding TMs. I have the heart of a legionnaire I guess. I love my Captains. I use them in every list, for better or worse.<br /> <br /> Thanks for the input, Nevelon. The idea for the <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> on the scout squads makes me want to put bolters on all of them and run IF chapter tactics and put the Captain in a drop pod with a 9 man Tactical squad (with a <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, <span class="glossaryitem" onmouseover='gp(462);'>ofc</span>!) Instead of the Assault Squad!]]></description>
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				<pubDate><![CDATA[Mon, 2 May 2016 05:41:42]]> GMT</pubDate>
				<author><![CDATA[ mrstimpson]]></author>
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				<title>[750] - Death Spectres - 2v2 TAC</title>
				<description><![CDATA[ Just some musing while at work:<br /> <br /> If focusing on objective secured units etc you could go:<br /> <br /> <b><u>Gladius Strike Force:</u></b><br /> <br /> <b>Core:<i>Battle Demi-Company</i></b><br /> <br /> 1x Captain (90)<br /> 5x <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> (70)<br /> 5x <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> (70)<br /> 5x <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> (70)<br /> 5x Assault: Jump packs (85)<br /> 5x <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> (70)<br /> <br /> <b>Auxiliary:<i>10th Company</i></b><br /> <br /> 5x Scouts (55)<br /> 5x Scouts (55)<br /> 5x Scouts (55)<br /> <br /> This would give you 130 pts to spend on upgrades of units. Example: with devastators only give 3 heavy weapons (as a 5 man group you want 2 as meat shields anyway). Moreover, all battle demi-company units are objective secured + you get 1 tactical doctrine to use + benefits of chapter. I cant remember if raven guard have their own special formations <span class="glossaryitem" onmouseover='gp(258);'>atm</span> (am at work).<br /> <br /> If open to other chapters I would suggest Iron Hands and do a Fist of Medusa strike force and go:<br /> <br /> <b><u>Fist of Medusa Strike Force</u></b><br /> <br /> <b>Core:<i>Battle Demi-Company</i></b><br /> <br /> 1x Captain\Chaplain (90)<br /> 5x <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> (70)<br /> 5x <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> (70)<br /> 5x <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> (70)<br /> 5x Assault: Jump packs (85)<br /> 5x <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> (70)<br /> <br /> <b>Auxiliary:<i> Honoured Ancients </i></b><br /> <br /> 1x Dreadnought (100)<br /> <br /> This would still give you objective secured with the demi-company units, the one tactical doctrine+ Iron Hands benefits, but gives you an extra 65pts for upgrades (195pts) <br /> <br /> Just some thoughts anyway.<br /> Cheers,<br /> <span class="glossaryitem" onmouseover='gp(382);'>SC</span>]]></description>
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				<pubDate><![CDATA[Mon, 2 May 2016 06:45:47]]> GMT</pubDate>
				<author><![CDATA[ Spectral Ceramite]]></author>
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