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		<title><![CDATA[Latest posts for the thread "[1850] - Battle Co- plus full 10th company"]]></title>
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				<title>[1850] - Battle Co- plus full 10th company</title>
				<description><![CDATA[ I’ve been tinkering with 1850  battle companies and after many different combinations I’ve gone with essentially a full spam list – no fancy squads – no real point investment in anything. I like this idea the best because the enemy has no priority targets and has to waste high value shooting on cheapo <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> units. <br /> <br /> Demi 1<br /> 3x Tactical – Plasma, Combi Plasma, Razor <span class="glossaryitem" onmouseover='gp(80);'>LC</span>/TLPG<br /> Assault Squad – Razor <span class="glossaryitem" onmouseover='gp(80);'>LC</span>/TLPG<br /> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Squad – Razor <span class="glossaryitem" onmouseover='gp(80);'>LC</span>/TLPG<br /> Command Squad (bolters) – Apoth, Razor TLHB<br /> Captain - <span class="glossaryitem" onmouseover='gp(105);'>PF</span>/Combi Grav (Rides with command squad)<br /> <br /> Demi 2<br /> 3x Tactical – Melta Gun, Razor <span class="glossaryitem" onmouseover='gp(478);'>TLAC</span><br /> Assault Squad – Razor <span class="glossaryitem" onmouseover='gp(478);'>TLAC</span><br /> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Squad – Razor <span class="glossaryitem" onmouseover='gp(478);'>TLAC</span><br /> Chaplain (rides with an assault squad)<br /> <br /> 10th Comp Task Force<br /> 5x 5man Scout – Combi Grav, <span class="glossaryitem" onmouseover='gp(440);'>LSS</span><br /> <br /> This is a whopping 36 units with 98 models. The only thing that erks me is I don’t have matching combis on the melta tacs. Any ideas to get those in there would be appreciated. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">. Also - Think I'm going with Ironhands tactics here - any other suggestions here not involving Khan?<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 2 May 2016 16:25:37]]> GMT</pubDate>
				<author><![CDATA[ Xenomancers]]></author>
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				<title>Re:[1850] - Battle Co- plus full 10th company</title>
				<description><![CDATA[ I like it a lot. I run a battle company at 1850 with approx. 95 marines. However, I only use 5 razorbacks and I have 3 10-man <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> squads in Drop Pods. I use a 10-man assault squad with jump packs (and a 5-man squad with jump packs).  Clearly I employ mine differently. The main point of my response is I like your list and your plan theory on how it should work. I'm sure it will be fun and effective. ]]></description>
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				<pubDate><![CDATA[Thu, 5 May 2016 04:56:45]]> GMT</pubDate>
				<author><![CDATA[ FortheEmperor!]]></author>
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				<title>[1850] - Battle Co- plus full 10th company</title>
				<description><![CDATA[ If you are looking to shake a few points free, consider dropping the command squad.  Or a scout squad or two.  I might also consider dropping the combis off the scout sarges.<br /> <br /> What do the <span class="glossaryitem" onmouseover='gp(440);'>LSSs</span> have for guns?  Might be a spot to put some fast melta in your list.<br /> <br /> Putting duel flamers on the assault marines might help.<br /> No guns for the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span>?  Seems a waste of the sarge’s Signum.<br /> <br /> With all the bolters you have, Imp. Fists might not be a bad choice for <span class="glossaryitem" onmouseover='gp(436);'>CT</span>.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 5 May 2016 13:15:55]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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