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		<title><![CDATA[Latest posts for the thread "[1850] - Blood Angels - Tourney List"]]></title>
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				<title>[1850] - Blood Angels - Tourney List</title>
				<description><![CDATA[ 1850 List<br /> Primary Detachment<br /> Blood Angel's Army<br /> Flesh Tearer's Detachment:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Sanguinary Priest<br /> Blood Chalice<br /> Narthecium<br /> Spacemarine Bike<br /> Veritas Vitae<br /> <br /> Elite:<br /> 5 man Death Company<br /> Chainswords<br /> Boltguns<br /> Jump Packs<br /> 1 Power axe<br /> <br /> Elite:<br /> 5 man Death Company<br /> Chainswords<br /> Boltguns<br /> Jump Packs<br /> 1 Power axe<br /> <br /> Elite:<br /> 5 man Death Company<br /> Chainswords<br /> Boltguns<br /> Jump Packs<br /> 1 Power axe<br /> <br /> Troop:<br /> 5 man Tactical squad<br /> Heavy Flamer<br /> Bolt Pistols<br /> Boltguns<br /> Dedicated Transport:<br /> Drop Pod 35pts<br /> Stormbolter<br /> <br /> Fast Attack:<br /> 4 man Bike Squad<br /> 2 Grav Guns<br /> 1 Combi-grav<br /> <br /> Fast Attack:<br /> 4 man Bike Squad<br /> 2 Grav Guns<br /> 1 Combi-grav <br /> <br /> Fast Attack:<br /> 5 man Assault Squad<br /> 2 Meltaguns<br /> Sergeant: Combi-Melta<br /> Chainswords<br /> Bolt Pistols<br /> Dedicated Transport:<br /> Drop Pod (Free)<br /> Storm Bolter<br /> <br /> Fast Attack:<br /> 5 man Assault Squad<br /> 2 Meltaguns<br /> Sergeant: Combi-Melta<br /> Chainswords<br /> Bolt Pistols<br /> Dedicated Transport:<br /> Drop Pod (Free)<br /> Storm Bolter<br /> <br /> Heavy Support:<br /> Deimos Pattern Vindicator Tank Destroyer<br /> Laser Destroyer Array<br /> (S9 AP1 Twin-Linked Ordnance 3 48"(if stationary, Ordnance 1 if moving)<br /> Power Capacitor<br /> <br /> Heavy Support:<br /> Deimos Pattern Vindicator Tank Destroyer <br /> Laser Destroyer Array<br /> Power Capacitor<br /> <br /> Heavy Support:<br /> Relic Sicaran Tank<br /> (Tank, Fast)<br /> Accelerator Cannon<br /> (S7 AP4 Twin-Linked Rending Heavy 6 48", Ignores Jink Saves)<br /> <br /> Secondary Detachment<br /> Imperial Knights Army<br /> Oathsworn Detachment:<br /> <br /> Lord of War:<br /> Warden Knight<br /> Avenger Gatling Cannon<br /> (S6 AP3 Rending Heavy 12)<br /> Reaper Chainsword<br /> Heavy Stubber<br /> Ion Shield<br /> <br /> Considering playing this list in a few local  tournaments in the future. I designed the list to be both fast for objective capture and at the same time hard hitting.]]></description>
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				<pubDate><![CDATA[Wed, 4 May 2016 17:15:24]]> GMT</pubDate>
				<author><![CDATA[ swculve]]></author>
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				<title>[1850] - Blood Angels - Tourney List</title>
				<description><![CDATA[ The <span class="glossaryitem" onmouseover='gp(349);'>DC</span> work better with one fist  per five instead of an axe. ]]></description>
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				<pubDate><![CDATA[Wed, 4 May 2016 17:27:06]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>[1850] - Blood Angels - Tourney List</title>
				<description><![CDATA[ I would argue 5 attacks of S6 AP2 on the charge at 15pts are better than 4 attacks of S9 AP2 at 25pts against the majority of units they'd be fighting. While not charging the 25pt Power Fist only has 2 attacks, while the Power Axe still has 3 attacks at 15 pts. I have other units in the list to handle say AV13-14 and <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s that the Death Company couldn't handle.]]></description>
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				<pubDate><![CDATA[Wed, 4 May 2016 21:25:47]]> GMT</pubDate>
				<author><![CDATA[ swculve]]></author>
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				<title>Re:[1850] - Blood Angels - Tourney List</title>
				<description><![CDATA[ The list is interesting.  My only advice would be to bump up the bikes to at least four man squads so you're not risking a fall back because you lose one member.  I generally like the Baal strike force over the flesh tearer detachments because it's benefits are more consistent.  I'm not familiar with the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> units so I can't say anything on them.  I do second taking powerfists over axes because it allows for <span class="glossaryitem" onmouseover='gp(269);'>ID</span> on <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> thus avoiding <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> shenanigans.]]></description>
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				<pubDate><![CDATA[Fri, 6 May 2016 04:58:02]]> GMT</pubDate>
				<author><![CDATA[ Glyder2180]]></author>
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				<title>[1850] - Blood Angels - Tourney List</title>
				<description><![CDATA[ I agree that finding the points for an additional bike in each bike squad would be greatly preferred, any advice on where I'd get the points though? As far the Forge World models I listed the stats of their guns on the list, and as far as their other stats are basically that of Vindicator/Predator chassis's.]]></description>
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				<pubDate><![CDATA[Fri, 6 May 2016 15:13:15]]> GMT</pubDate>
				<author><![CDATA[ swculve]]></author>
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				<title>[1850] - Blood Angels - Tourney List</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/689815/8633308.page"><b>swculve wrote:</b></a><br/>I would argue 5 attacks of S6 AP2 on the charge at 15pts are better than 4 attacks of S9 AP2 at 25pts against the majority of units they'd be fighting. While not charging the 25pt Power Fist only has 2 attacks, while the Power Axe still has 3 attacks at 15 pts. I have other units in the list to handle say AV13-14 and <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s that the Death Company couldn't handle.</div></blockquote><br /> <br /> You can never be too versatile and the extra swings aren't worth giving up the <span class="glossaryitem" onmouseover='gp(123);'>STR</span>. The <span class="glossaryitem" onmouseover='gp(10);'>BA</span> need all the anti-<span class="glossaryitem" onmouseover='gp(93);'>MC</span> they can get. ]]></description>
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				<pubDate><![CDATA[Sat, 7 May 2016 14:33:24]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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