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				<title>[1850] - Necron  - Decurion Deathstar (Compettive)</title>
				<description><![CDATA[ <i>Necrons</i><br /> <i>Necrons</i><br /> <br /> <b>Reclamation Legion</b><br /> • <b>Nemesor Zahndrekh</b> <i>150</i><br /> • <b>10 Warriors</b> <i>130</i><br /> • <b>10 Warriors</b> <i>130</i><br /> • <b>Ghost Ark</b> <i>105</i><br /> • <b>Ghost Ark</b> <i>105</i><br /> • <b>5 Immortals</b> <i>85</i><br /> • <b>3 Tomb Blades</b>: 3 × Shield Vanes; 3 × Nebuloscopes <i>66</i><br /> • <b>10 Lychguard</b>: Hyperphase Sword and Dispersion Shields <i>300</i><br /> <br /> <b>Canoptek Harvest</b><br /> • <b>Canoptek Spyder</b> <i>50</i><br /> • <b>6 Canoptek Wraiths</b>: 3 × Whip Coils <i>249</i><br /> • <b>3 Canoptek Scarabs</b> <i>60</i><br /> <br /> <b>Royal Court</b><br /> • <b>Overlord</b>: Warscythe; Nightmare Shroud <i>135</i><br /> • <b>Orikan the Diviner</b> <i>120</i><br /> • <b>Lord</b>: Warscythe; Veil of Darkness <i>95</i><br /> • <b>Lord</b>: Solar Staff <i>65</i><br /> <br /> <i>1,845 points</i><br /> <br /> The idea is to team up Zandrekh and the Royal Court along with the Lychguard. The unit can deep strike, teleport, force snap shots for a turn, tank anything <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 3 or greater with the overlord on a 2+ rerollable or <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to Lychguard with 3++ rerolling ones and resurrection protocols on 4+ also rerolling ones. It lacks shooting, but it can do work in melee with two warscythes, ten hyper phase swords, and Orikan's empowered profile. Zandrekh offers tactical flexibility with his choice of warlord traits and copying unique abilities from other units.<br /> <br /> What do you think of the list? My only concern at this point is that, while the Deathstar is absolutely hard to crack, the offense isn't nearly as crazy as some other lists in the competitive meta. ]]></description>
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				<pubDate><![CDATA[Thu, 5 May 2016 06:59:57]]> GMT</pubDate>
				<author><![CDATA[ themadlbb]]></author>
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				<title>[1850] - Necron  - Decurion Deathstar (Compettive)</title>
				<description><![CDATA[ Lychstar does not die. Which is good. But it's also really slow. You will struggle to ever get it into combat. You can't charge after you deep strike remember. Like a lot of necron armies, this can hold one side of the table and get a draw. ]]></description>
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				<pubDate><![CDATA[Thu, 5 May 2016 09:44:32]]> GMT</pubDate>
				<author><![CDATA[ Kholzerino]]></author>
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				<title>[1850] - Necron  - Decurion Deathstar (Compettive)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/20fc4462f5b0b03d133be180ad9539c1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/689873/8634466.page"><b>Kholzerino wrote:</b></a><br/>Lychstar does not die. Which is good. But it's also really slow. You will struggle to ever get it into combat. You can't charge after you deep strike remember. Like a lot of necron armies, this can hold one side of the table and get a draw. </div></blockquote><br /> <br /> This is what I was mostly afraid of. Do you have other recommendations specifically for how to make the army more "killy"? ]]></description>
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				<pubDate><![CDATA[Thu, 5 May 2016 16:10:22]]> GMT</pubDate>
				<author><![CDATA[ themadlbb]]></author>
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				<title>[1850] - Necron  - Decurion Deathstar (Compettive)</title>
				<description><![CDATA[ I personally prefer using Flayed Ones in that unit instead of Lychguard.  Cheaper to use.  Better vs.massed Grav.  Shred is great if Zandrek still has Zealot.  I also like to add in a Cryptek with the 5+ invul vs. shooting.   A rez orb is also mandatory for your mega unit.  I have not found anything that this unit cannot kill.  Just have Zandrek tank the easy wounds, and <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> for the dangerous ones.<br /> <br /> When the end of the game is near, you can also Voltron the characters out of the unit to hold/contest objectives too.  ]]></description>
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				<pubDate><![CDATA[Fri, 6 May 2016 21:00:43]]> GMT</pubDate>
				<author><![CDATA[ raddman33]]></author>
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				<title>[1850] - Necron  - Decurion Deathstar (Compettive)</title>
				<description><![CDATA[ I am new to the Necron's, currently working on my <span class="glossaryitem" onmouseover='gp(25);'>DA</span> army.  However I am curious what about a Triarch Stalker or Deathmask are they not worth it?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 7 May 2016 14:55:25]]> GMT</pubDate>
				<author><![CDATA[ The_Lion]]></author>
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				<title>[1850] - Necron  - Decurion Deathstar (Compettive)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/446b0bac211b03cb7be7910a20065435.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/689873/8639306.page"><b>The_Lion wrote:</b></a><br/>What about a Triarch Stalker or Deathmarks, are they not worth it?</div></blockquote><br /> <br /> Stalkers are worth it in an anti-tank role or as part of a Judicator Battalion. Deathmarks can be good, but are unreliable. They either come down and completely wreck face or do absolutely nothing and you need 7-10 of them if they're going to have any meaningful impact.<br /> <br /> For the list<br /> 1. Instead of running Lord with Veil, run Vargard Obyron. He has a Veil built-in (Ghostwalk Mantle) and a Warscythe, but has better stats and can protect Zandrekh.<br /> 2. 10 Lychguard is overkill. With Orikan in the unit, five is all you need.<br /> 3. I don't love Ghost Arks. Being open-topped, they get completely wrecked by anything with Melta and mine always die turn two.<br /> 4. I don't encourage competitive spam lists, but if that's what you're going for drop the Arks and five of the Lychguard to get another Canoptek Harvest.]]></description>
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				<pubDate><![CDATA[Tue, 10 May 2016 18:04:35]]> GMT</pubDate>
				<author><![CDATA[ counterwavecounter]]></author>
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				<title>[1850] - Necron  - Decurion Deathstar (Compettive)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8c6883dccf708d874a324dc762133c1d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/689873/8645965.page"><b>counterwavecounter wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/446b0bac211b03cb7be7910a20065435.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/689873/8639306.page"><b>The_Lion wrote:</b></a><br/>What about a Triarch Stalker or Deathmarks, are they not worth it?</div></blockquote><br /> <br /> Stalkers are worth it in an anti-tank role or as part of a Judicator Battalion. Deathmarks can be good, but are unreliable. They either come down and completely wreck face or do absolutely nothing and you need 7-10 of them if they're going to have any meaningful impact.<br /> <br /> For the list<br /> 1. Instead of running Lord with Veil, run Vargard Obyron. He has a Veil built-in (Ghostwalk Mantle) and a Warscythe, but has better stats and can protect Zandrekh.<br /> 2. 10 Lychguard is overkill. With Orikan in the unit, five is all you need.<br /> 3. I don't love Ghost Arks. Being open-topped, they get completely wrecked by anything with Melta and mine always die turn two.<br /> 4. I don't encourage competitive spam lists, but if that's what you're going for drop the Arks and five of the Lychguard to get another Canoptek Harvest.</div></blockquote><br /> <br /> <br /> Thanks for the tip.  Question wouldn't it be best to run a Stalker since most armies run some kinda armor tanks/transport?  That kinda sucks to hear about the Deathmarks since I figure the wreck all the time, but deep strike mishaps can happen.]]></description>
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				<pubDate><![CDATA[Tue, 10 May 2016 21:52:44]]> GMT</pubDate>
				<author><![CDATA[ The_Lion]]></author>
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				<title>[1850] - Necron  - Decurion Deathstar (Compettive)</title>
				<description><![CDATA[ What do you have to counter flyers?]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2016 04:50:42]]> GMT</pubDate>
				<author><![CDATA[ RonanSAS]]></author>
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				<title>[1850] - Necron  - Decurion Deathstar (Compettive)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/446b0bac211b03cb7be7910a20065435.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/689873/8646488.page"><b>The_Lion wrote:</b></a><br/>Question wouldn't it be best to run a Stalker since most armies run some kinda armor tanks/transport?  That kinda sucks to hear about the Deathmarks since I figure the wreck all the time, but deep strike mishaps can happen.</div></blockquote><br /> <br /> It depends. Wraiths chomp through armour like nobody's business, if the original poster takes my suggestions, this list will have 10+ Wraiths in it, so the Stalker is probably unnecessary at that point. For Deathmarks, it's not just the mishaps, though those are certainly factors. #1. If you get first turn and pass your turn two reserve roll they often come down with no good targets. Second, you're hoping for 6s to rend. Sometimes you roll five 6s and sometimes you roll zero. It's the same problem Gauss faces.]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2016 15:41:00]]> GMT</pubDate>
				<author><![CDATA[ counterwavecounter]]></author>
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				<title>[1850] - Necron  - Decurion Deathstar (Compettive)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8c6883dccf708d874a324dc762133c1d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/689873/8648166.page"><b>counterwavecounter wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/446b0bac211b03cb7be7910a20065435.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/689873/8646488.page"><b>The_Lion wrote:</b></a><br/>Question wouldn't it be best to run a Stalker since most armies run some kinda armor tanks/transport?  That kinda sucks to hear about the Deathmarks since I figure the wreck all the time, but deep strike mishaps can happen.</div></blockquote><br /> <br /> It depends. Wraiths chomp through armour like nobody's business, if the original poster takes my suggestions, this list will have 10+ Wraiths in it, so the Stalker is probably unnecessary at that point. For Deathmarks, it's not just the mishaps, though those are certainly factors. #1. If you get first turn and pass your turn two reserve roll they often come down with no good targets. Second, you're hoping for 6s to rend. Sometimes you roll five 6s and sometimes you roll zero. It's the same problem Gauss faces.</div></blockquote><br /> <br /> I see said the blind man.....so could you not just use them as snipers or take objective secure and hold it or do they not have objective secure?]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2016 18:22:52]]> GMT</pubDate>
				<author><![CDATA[ The_Lion]]></author>
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				<title>[1850] - Necron  - Decurion Deathstar (Compettive)</title>
				<description><![CDATA[ Nothing in a decurion has objective secured. Further deathmarks will never have it as they are elites. ]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2016 18:48:07]]> GMT</pubDate>
				<author><![CDATA[ Epartalis]]></author>
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				<title>[1850] - Necron  - Decurion Deathstar (Compettive)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/446b0bac211b03cb7be7910a20065435.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/689873/8648626.page"><b>The_Lion wrote:</b></a><br/>Could you not just use them as snipers or take objective secured and hold it or do they not have objective secured?</div></blockquote><br /> <br /> They can score objectives, but don't have objective secured for the reasons Epartalis mentioned, so they would always get beat out by a unit that does. You could just deploy your Deathmarks and not deep strike, but then you can't use Hunters From Hyperspace, (the wound on 2+ ability), which is, arguably, the reason you take them in the first place.]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2016 21:04:38]]> GMT</pubDate>
				<author><![CDATA[ counterwavecounter]]></author>
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				<title>[1850] - Necron  - Decurion Deathstar (Compettive)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6879b26abea6ec59b208f24714b5b7a5.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/689873/8647194.page"><b>RonanSAS wrote:</b></a><br/>What do you have to counter flyers?</div></blockquote><br /> <br /> Nothing like glancing flyers to death with Gauss spam <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2016 22:06:38]]> GMT</pubDate>
				<author><![CDATA[ Tiernoc]]></author>
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				<title>[1850] - Necron  - Decurion Deathstar (Compettive)</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8c6883dccf708d874a324dc762133c1d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/689873/8649052.page"><b>counterwavecounter wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/446b0bac211b03cb7be7910a20065435.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/689873/8648626.page"><b>The_Lion wrote:</b></a><br/>Could you not just use them as snipers or take objective secured and hold it or do they not have objective secured?</div></blockquote><br /> <br /> They can score objectives, but don't have objective secured for the reasons Epartalis mentioned, so they would always get beat out by a unit that does. You could just deploy your Deathmarks and not deep strike, but then you can't use Hunters From Hyperspace, (the wound on 2+ ability), which is, arguably, the reason you take them in the first place.</div></blockquote><br /> <br /> Oh I see thank you for the insight!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 13 May 2016 16:27:12]]> GMT</pubDate>
				<author><![CDATA[ The_Lion]]></author>
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