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		<title><![CDATA[Latest posts for the thread "[1850] - Eldar - Wraith themed CAD"]]></title>
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				<title>[1850] - Eldar - Wraith themed CAD</title>
				<description><![CDATA[ First crack at an Eldar wraith themed list, looking for fun but hard not necessarily viscous competitive, Here goes!<br /> <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Wraithseer w bright lance (warlord)<br /> <br /> Spiritseer w kurnous' bow<br /> <br /> <br /> ELITES<br /> 8 striking scorpion including exarch with sabers<br /> <br /> 5 Wraithblades w axes/shields<br /> ---Wave serpent w holo feilds, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> brightlance, shuriken cannon<br /> <br /> 8 Wraithguard with wraithcannons<br /> <br /> <br /> TROOPS<br /> 7 Rangers<br /> <br /> 9 Dire avengers including exarch with shimmershield/powe rweapon<br /> ---wave serpent w holofields, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> bright lance, shuriken cannon<br /> <br /> <br /> HEAVY SUPPORT<br /> Wraithlord w  Bright lnace, ghostglaive, star cannon, 2xflamers<br /> <br /> <br /> LORD OF <span class="glossaryitem" onmouseover='gp(410);'>WAR</span><br /> Wraithknight w 2 heavy wraith cannon, star cannon, scatter laser<br /> <br /> <br /> <br /> so general idea is, rangers hang out in the back on an objective laying down various cover fire, probably trying to sniper rule out some heavy weapons.<br /> Striking scorpions deploy on a soft flank to become a pain in the ass and contest objectives<br /> Dire avengers and wraithblades form the center (spiritseer in the avengers) once they get dropped off the wave serpents if they live will backup and continue laying down fire into targets at range<br /> Wraith lord and wraithknight support the middle while closing into close combat (even if the avengers or blades need to hold someone for a turn)<br /> warithseer similar role to the other wraithlord and knight just with psychic powers- and preferably giving the wraithguard fleet so they can move up field and do their thing<br /> <br /> all in all the plan is obvious and straight forward make the other guy bust his ass for objectives, get up in his grill and focus fire/assault targets into the dirt<br /> <br /> a note, my list isnt particularly geared towards fighting anything specific i like to keep it all comers style, so things like having a random scatter laser i feel just helps with pumping out a fistful of shots in those situations you want quantity over quality, im also a fan of the Lances so thats my somewhat go to for my anti armor which i feel without them my list would be lacking in and require very very close ranges to deal with anything heavy <span class="glossaryitem" onmouseover='gp(9);'>AV</span><br /> <br /> comments critiques please!<br /> <br /> Cheers<br /> Mike]]></description>
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				<pubDate><![CDATA[Thu, 5 May 2016 21:47:19]]> GMT</pubDate>
				<author><![CDATA[ rocksteadygreeny]]></author>
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				<title>[1850] - Eldar - Wraith themed CAD</title>
				<description><![CDATA[ I would replace the scorpion sabres with the scorpion claw if possible. It's way better and you can probably get the points by losing a Ranger or two or something like that.<br /> <br /> I'd also give the Wraithlord two of the same weapon as it works out better than a mix in my experience.]]></description>
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				<pubDate><![CDATA[Thu, 5 May 2016 21:59:37]]> GMT</pubDate>
				<author><![CDATA[ pm713]]></author>
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				<title>[1850] - Eldar - Wraith themed CAD</title>
				<description><![CDATA[ Like pm713 said best to give the wraithlord two bright lances instead of mixing it up, the wraithknight can shoot at different targets so you can keep that,  I also agree with getting the scorpions claw strength 6 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2 at I6 is worth it <br /> <br /> Why is the spiritseer going with the dire avengers? Runes of battle are all good for buffing <span class="glossaryitem" onmouseover='gp(19);'>CC</span> ability so I'd put him in the wraithblades,  and also the Bow isn't worth it for the AP3 <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. Also consider the swords as you get an extra attack and strike at initiative 4,  though you lose the invulnerable save <br /> <br /> Also for ease of modelling unless you already have these units I'd take 6 total striking scorpions, 5 rangers, and you would have the option of adding 2 wraithguard and 1 dire avenger ]]></description>
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				<pubDate><![CDATA[Fri, 6 May 2016 10:23:48]]> GMT</pubDate>
				<author><![CDATA[ Korlandril]]></author>
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				<title>[1850] - Eldar - Wraith themed CAD</title>
				<description><![CDATA[ yes the scorpion claw is now added somehow missed it and for some reason i had it in my head it was unweildly, that is corrected! <span class="glossaryitem" onmouseover='gp(84);'>lol</span><br /> <br /> the main reason for the spirit seer with the avengers is 2 reasons the first is cant a wave serpent only hold 10 models? if its more i apologize and disregard. <br /> second reason is i wanted him to be centralised and with his buffing wraith things in my army i figured he could provide more support this way, utilise his fleet and have more wounds to chew through to get to him (albeit avengers are much easier to kill than wraithguard**) <br /> honestly the bow is just a spare 10 points and a couple easy kills on the way in i figured.<br /> <br /> im having the same dilema (more attks lower <span class="glossaryitem" onmouseover='gp(6);'>ap</span> or fewer <span class="glossaryitem" onmouseover='gp(351);'>atks</span> ap2 with invul) for the wraithblades, i figure at the end of the day a littlw durability and a hard counter to 2 up armor is beneficial, that way i dont have to rely on my big heavies solely to deal with things like termies or monsters with high toughness since the axes give +2 <span class="glossaryitem" onmouseover='gp(123);'>str</span><br /> <br /> <br /> what about the shard of anaris? because if my seer is in with the avengers as long as the exarch is alive he still has a 5 up invul is it worth it to lower the warp charge needed per turn? insuppose it might come in handy for a last dice spell or somthing<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> also another note the lord has been rekitted for double <span class="glossaryitem" onmouseover='gp(327);'>BL</span><br /> <br /> <br /> also im not worried too much about the kit on my wraithblades. depending how the arms come i will likely just magnetize them for swapping as i see fit<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> pardon not the shard i think its spirit stone im thinking of]]></description>
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				<pubDate><![CDATA[Fri, 6 May 2016 18:10:12]]> GMT</pubDate>
				<author><![CDATA[ rocksteadygreeny]]></author>
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				<title>[1850] - Eldar - Wraith themed CAD</title>
				<description><![CDATA[ Honestly I'd take the sword wraithblades if you want to kill things. I've never been had much out of axes except tarpitting.]]></description>
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				<pubDate><![CDATA[Fri, 6 May 2016 19:41:56]]> GMT</pubDate>
				<author><![CDATA[ pm713]]></author>
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				<title>[1850] - Eldar - Wraith themed CAD</title>
				<description><![CDATA[ Wave Serpent can take 12 and Wraithguard count as 2, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> if you are casting anything other than Runes of Battle you are better off taking a Farseer instead due to all the Psychic buffs<br /> <br /> Yeah the stone but as I said better taking Farseer]]></description>
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				<pubDate><![CDATA[Sat, 7 May 2016 14:27:03]]> GMT</pubDate>
				<author><![CDATA[ Korlandril]]></author>
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