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				<title>[1250] - Ultramarines / Dark Angels - Competitive</title>
				<description><![CDATA[ Have an upcoming battle with a mate - he's running Raptor marines (fething rending bolt guns all round) and we're playing Maelstrom. <br /> The idea is that Tiggy goes with the cents giving them rending each turn (not so useful on the cannons but nice on the hurricanes), as well as prescience and hopefully forewarning (4++) and/or perfect timing (ignores cover). Obviously they're going to be a huge fire magnet, but <span class="glossaryitem" onmouseover='gp(412);'>DW</span> and the bikers should give my opponent something else to think about.<br /> Playing maelstrom I want as much board control as possible - scouts are good for this with infiltrate and whilst only having 4+ armour should be getting 3+ cover (for those with cloaks at least). <span class="glossaryitem" onmouseover='gp(328);'>ML</span> <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> will stay in their box and shoot out of the hatch. <br /> <br /> Edit: The bike libby will be running solo with interromancy, making the most of 2+ jink and <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>. Alternatively I may join him to the bikers and take either librarius or another discipline - I am open to suggestions here. <br /> Edit 2: Am now thinking take geo and hope for earth blood (restoring wounds and giving centurions <span class="glossaryitem" onmouseover='gp(681);'>IWND</span> <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ), phase form (another chance at ignores cover shinanigans) and/or shifting worldscape - figure this last one will be particularly useful in maelstrom especially with my scouts hanging around in ruins.<br /> <br /> Any and all thoughts would be much appreciated!<br /> <br /> (1250)<br /> Ultramarines <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> (725)<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Tiggy (165)<br /> <br /> TROOPS<br /> 5 Scouts - snipers, cloaks (70)<br /> 5 Scouts - snipers, cloaks (70)<br /> <br /> HEAVY SUPPORT<br /> 5 <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> - 2 <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, Rhino (135)<br /> 3 <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Cents - grav, omni, <span class="glossaryitem" onmouseover='gp(262);'>DP</span> (285)<br /> <br /> Dark Angels <span class="glossaryitem" onmouseover='gp(687);'>AD</span> (500)<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Libby - ML2, bike, Shroud of Heroes (95)<br /> <br /> TROOPS<br /> 5 Scouts (55)<br /> <br /> ELITES<br /> <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Commmand - champion, apothecary, 2 claws, <span class="glossaryitem" onmouseover='gp(5);'>AC</span> (230)<br /> <br /> FAST ATTACK<br /> 3 Black Knights - (120)]]></description>
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				<pubDate><![CDATA[Sun, 8 May 2016 08:53:22]]> GMT</pubDate>
				<author><![CDATA[ Brother Payne]]></author>
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				<title>[1250] - Ultramarines / Dark Angels - Competitive</title>
				<description><![CDATA[ You can select psychic disciplines after you see what you're up against and the mission. So if you're against a deathstar you might want powers in Librarius. For many games you probably want divination to buff your Centurions. Also Fulmination is just full of awesome powers.]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2016 05:48:13]]> GMT</pubDate>
				<author><![CDATA[ axisofentropy]]></author>
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				<title>Re:[1250] - Ultramarines / Dark Angels - Competitive</title>
				<description><![CDATA[ To be honest, if you want to be competitive, forget about the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> and swap for  a <span class="glossaryitem" onmouseover='gp(744);'>RW</span> command squad. Stick the libby there and watch those flamming asshats take on an amount of damage that would bring whole armies to their knees, specially if you luck out invisibility.]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2016 10:59:49]]> GMT</pubDate>
				<author><![CDATA[ Lord Kragan]]></author>
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				<title>[1250] - Ultramarines / Dark Angels - Competitive</title>
				<description><![CDATA[ Okay so revised list. Ditched the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> for a RWCS and added a second bike libby. One will run telepathy hoping for shrouding and/or invis and the other will probably run geo. Aside from electrodisplacement I'm not a huge fan of  the fulmination powers so not worth <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.<br /> <br /> Edit: alternatively I could mash the two bike squads into one 6-man, but I feel like <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> is the better way to go at 1250. However 3 guys won't benefit from <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> if they stay separate so idk, what d'you reckon?<br /> <br /> (1250)<br /> Ultramarines <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> (815)<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Tiggy (165)<br /> Libby - bike, melta bombs (90)<br /> <br /> TROOPS<br /> 5 Scouts - snipers, cloaks (70)<br /> 5 Scouts - snipers, cloaks (70)<br /> <br /> HEAVY SUPPORT<br /> 5 <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> - 2 <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, Rhino (135)<br /> 3 <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Cents - grav, omni, <span class="glossaryitem" onmouseover='gp(262);'>DP</span> (285)<br /> <br /> Dark Angels <span class="glossaryitem" onmouseover='gp(687);'>AD</span> (435)<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Libby - ML2, bike (110)<br /> <br /> TROOPS<br /> 5 Scouts (55)<br /> <br /> ELITES<br /> 3 RWBK - apothecary (150)<br /> <br /> FAST ATTACK<br /> 3 RWBK - (120)]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2016 14:06:32]]> GMT</pubDate>
				<author><![CDATA[ Brother Payne]]></author>
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				<title>[1250] - Ultramarines / Dark Angels - Competitive</title>
				<description><![CDATA[ That <span class="glossaryitem" onmouseover='gp(744);'>RW</span> command squad is the exception to the <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> rule. Make it 5 or 6 models.<br /> <br /> Do you need tiggy and two Librarians? Maybe drop the second ultramarine Librarian for another <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> unit.]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2016 15:11:27]]> GMT</pubDate>
				<author><![CDATA[ axisofentropy]]></author>
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				<title>[1250] - Ultramarines / Dark Angels - Competitive</title>
				<description><![CDATA[ True - can ditch the ultra libby for 2 extra BK in the command squad and 10pts elsewhere. Cheers]]></description>
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				<pubDate><![CDATA[Thu, 12 May 2016 01:21:37]]> GMT</pubDate>
				<author><![CDATA[ Brother Payne]]></author>
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				<title>[1250] - Ultramarines / Dark Angels - Competitive</title>
				<description><![CDATA[ For the Ravenwing, just take there strike force so you dont need that scout tax <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> also ditch the apothecary on the RWCS, its not worth the 30pts for 3 guys, however take there company standard for the auto hit and run and, in my personal opinion, take a single grenade launcher on the black knight squads just for stasis nades, and take them damned asupex's god dammit! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> try fit in a darkshroud aswell for them black knights, its an auto include for there survivability and you'll be surprised how much fire power it soaks up :p it'll die turn 1 for sure but its like a distraction carnifex that also helps your knights <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> im not sure on your <span class="glossaryitem" onmouseover='gp(328);'>ML</span> <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad, seem out of place, could do what axisofentropy said and boost the command squad up for moaaar plasma and the corvus hammers <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh and get a drop pod for them cents <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 13 May 2016 11:50:03]]> GMT</pubDate>
				<author><![CDATA[ deffrekka]]></author>
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				<title>[1250] - Ultramarines / Dark Angels - Competitive</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7b42fb0ca847123f5880ef7d4693d4d8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/690190/8652489.page"><b>deffrekka wrote:</b></a><br/>For the Ravenwing, just take there strike force so you dont need that scout tax <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> also ditch the apothecary on the RWCS, its not worth the 30pts for 3 guys, however take there company standard for the auto hit and run and, in my personal opinion, take a single grenade launcher on the black knight squads just for stasis nades, and take them damned asupex's god dammit! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> try fit in a darkshroud aswell for them black knights, its an auto include for there survivability and you'll be surprised how much fire power it soaks up :p it'll die turn 1 for sure but its like a distraction carnifex that also helps your knights <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> im not sure on your <span class="glossaryitem" onmouseover='gp(328);'>ML</span> <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad, seem out of place, could do what axisofentropy said and boost the command squad up for moaaar plasma and the corvus hammers <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Oh and get a drop pod for them cents <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> <br /> I agree take the Ravenwing Strike force, you will get that jinx/turbo bonus.  Or look into a Ravenwing support squadron or attack squadron.  If you can I would try and take another squad of RWBK or just a regulard squad with grav guns.]]></description>
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				<pubDate><![CDATA[Fri, 13 May 2016 14:24:32]]> GMT</pubDate>
				<author><![CDATA[ The_Lion]]></author>
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				<title>[1250] - Ultramarines / Dark Angels - Competitive</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(328);'>ML</span> <span class="glossaryitem" onmouseover='gp(29);'>devs</span> - no. You would get the same firepower out of a typhon speeder for half the cost. If missles is what you want - take 2 typhoon speeders.]]></description>
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				<pubDate><![CDATA[Fri, 13 May 2016 14:48:46]]> GMT</pubDate>
				<author><![CDATA[ Xenomancers]]></author>
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				<title>[1250] - Ultramarines / Dark Angels - Competitive</title>
				<description><![CDATA[ Thanks for the comments guys!<br /> <br /> The command squad has been boosted to 5 guys and I think I'll keep the <span class="glossaryitem" onmouseover='gp(7);'>apoc</span>. Will be taking @xenomancers' suggestion of running typhoons instead of the <span class="glossaryitem" onmouseover='gp(29);'>devs</span>. The <span class="glossaryitem" onmouseover='gp(744);'>RW</span> strike force is also a good idea! Hadn't really considered it - I'll chuck those scouts in the ultra <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>. Oh and the Cents already have a Drop Pod <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Edit:<br /> (1255)<br /> Ultramarines <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> (645)<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Tiggy (165)<br /> <br /> TROOPS<br /> 5 Scouts - snipers, cloaks (70)<br /> 5 Scouts - snipers, cloaks (70)<br /> 5 Scouts (55)<br /> <br /> HEAVY SUPPORT<br /> 3 <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Cents - grav, omni, <span class="glossaryitem" onmouseover='gp(262);'>DP</span> (285)<br /> <br /> Dark Angels <span class="glossaryitem" onmouseover='gp(687);'>AD</span> (610)<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Libby - ML2, bike (110)<br /> <br /> ELITES<br /> 5 RWBK - apothecary (230)<br /> <br /> FAST ATTACK<br /> 3 RWBK - (120)<br /> <span class="glossaryitem" onmouseover='gp(456);'>LS</span> - typhoon (75)<br /> <span class="glossaryitem" onmouseover='gp(456);'>LS</span> - typhoon (75)<br /> <br /> Currently 5pts over - will either ditch some sniper rifles and/or cloaks, or the omniscope <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> (probably not the latter)]]></description>
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				<pubDate><![CDATA[Sun, 15 May 2016 11:10:00]]> GMT</pubDate>
				<author><![CDATA[ Brother Payne]]></author>
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