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		<title><![CDATA[Latest posts for the thread "Kill team: GW vs HoR"]]></title>
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				<title>Kill team: GW vs HoR</title>
				<description><![CDATA[ Considering starting a Kill Team campaign. What are the main differences between the official <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Kill team rule set and the unofficial one from Herald of Ruins? Which one do you prefer – and why?]]></description>
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				<pubDate><![CDATA[Mon, 9 May 2016 09:06:55]]> GMT</pubDate>
				<author><![CDATA[ pinkmarine]]></author>
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				<title>Re:Kill team: GW vs HoR</title>
				<description><![CDATA[ Heralds of Ruin is far superior because they have done the following:<br /> - Added upgrades and weapons not in stock <span class="glossaryitem" onmouseover='gp(3);'>40k</span> but are great for skirmish games<br /> - Handle things like Leadership better<br /> - Added entire characters to fit skirmish games<br /> - Handle cover etc. better.<br /> - Great handling of actual campaign scenarios.<br /> <br /> It's great for skirmish games and handles campaign series of games well.]]></description>
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				<pubDate><![CDATA[Mon, 9 May 2016 10:40:55]]> GMT</pubDate>
				<author><![CDATA[ TheManWithNoPlan]]></author>
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				<title>Kill team: GW vs HoR</title>
				<description><![CDATA[ Chalk and cheese, my friend.<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <span class="glossaryitem" onmouseover='gp(809);'>KT</span> is basically <span class="glossaryitem" onmouseover='gp(3);'>40k</span> as a skirmish game. It works pretty well, but suffers from Chaos Daemon syndrome ("randomise everything." "What do you mean 'everything'?" "EVERYTHING!!")<br /> <br /> <span class="glossaryitem" onmouseover='gp(188);'>HoR</span> <span class="glossaryitem" onmouseover='gp(809);'>KT</span> includes interactive terrain, minidexes specialised for kill team and basically lets you play out action movies. It's the next best thing to INQ28.]]></description>
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				<pubDate><![CDATA[Mon, 9 May 2016 11:08:44]]> GMT</pubDate>
				<author><![CDATA[ Furyou Miko]]></author>
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				<title>Kill team: GW vs HoR</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is very quick and easy, and nobody will ever be left going "HUH??"<br /> <br /> <span class="glossaryitem" onmouseover='gp(188);'>HoR</span> is very deep and interesting, but has some wacky rules that can throw people off.<br /> <br /> if its a small dedicated group do <span class="glossaryitem" onmouseover='gp(188);'>HoR</span>, if you're running an event or something with people who will be inexpereienced with <span class="glossaryitem" onmouseover='gp(188);'>HoR</span> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is a better way to go.]]></description>
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				<pubDate><![CDATA[Mon, 9 May 2016 11:23:07]]> GMT</pubDate>
				<author><![CDATA[ the_scotsman]]></author>
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				<title>Kill team: GW vs HoR</title>
				<description><![CDATA[ Just curious, what makes <span class="glossaryitem" onmouseover='gp(50);'>GW</span> quick and easy and what gives <span class="glossaryitem" onmouseover='gp(188);'>HoR</span> its (tactical?) depth?]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2016 05:15:47]]> GMT</pubDate>
				<author><![CDATA[ pinkmarine]]></author>
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				<title>Kill team: GW vs HoR</title>
				<description><![CDATA[ The first is list building. <span class="glossaryitem" onmouseover='gp(188);'>HoR</span> requires a special mini-codex for each faction where you buy each model individually. This gets rid of some of the pitfalls of the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> system I will explain later but it includes a few units that don't technically exist in the base game along with wargear as well. Add to that the game has some differences (his you move through terrain, how you "take cover", grenades and flamers all have totally different, more suited for a skirmish game rules). <br /> <br /> The <span class="glossaryitem" onmouseover='gp(50);'>GW</span> game just uses 250 point lists from the base codex with no detachments and no vehicle above combined AV32. This is instantly easy to understand for players wanting to build a list and play, and then as soon as you get into the game your units act normally. The issue with this is some units are too large base size wise to actually include-want regular <span class="glossaryitem" onmouseover='gp(682);'>AM</span> infantry? Here take 25 schlubs, base! This is how the individual model buying of <span class="glossaryitem" onmouseover='gp(188);'>HoR</span> can be nice. Plus the Mission Specialists <span class="glossaryitem" onmouseover='gp(50);'>GW</span> put in are both imbalanced and a no-brainer. Your lowest <span class="glossaryitem" onmouseover='gp(6);'>AP</span> weapon should prooooobably be ignored cover. Your heavy weapon should be relentless. Then pick the third one, usually something like shred on a melee character. ]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2016 12:16:55]]> GMT</pubDate>
				<author><![CDATA[ the_scotsman]]></author>
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				<title>Kill team: GW vs HoR</title>
				<description><![CDATA[ For Heralds of Ruin Kill Team, we actually take common sense into account as well. <br /> <br /> Everyone is welcome to join us on the <span class="glossaryitem" onmouseover='gp(153);'>FB</span> page where we are currently working through a rewrite of all the army lists. After that will be the main rules and missions. <br /> <br /> The group name is :   The Kill Team Expansion Group (Unofficial) <br /> <br /> Hope to see more people there! ]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2016 12:34:05]]> GMT</pubDate>
				<author><![CDATA[ foto69man]]></author>
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				<title>Kill team: GW vs HoR</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(188);'>HoR</span> also includes campaign rules.<br /> <br /> Also, <span class="glossaryitem" onmouseover='gp(188);'>HoR</span> is potentially less balanced in pick up games. Keep in mind the type of people playing <span class="glossaryitem" onmouseover='gp(188);'>HoR</span> rarely do this, but there is always a possibility to have your Meganob/Terminator themed list, go up against either a Plasma themed list.<br /> <br /> <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>, <span class="glossaryitem" onmouseover='gp(188);'>HoR</span> works best in campaign mode, where list tailoring (either accidental or purposeful) can be countered.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2016 14:17:17]]> GMT</pubDate>
				<author><![CDATA[ Hunam0001]]></author>
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				<title>Kill team: GW vs HoR</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/690274/8647972.page"><b>Hunam0001 wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(188);'>HoR</span> also includes campaign rules.<br /> <br /> Also, <span class="glossaryitem" onmouseover='gp(188);'>HoR</span> is potentially less balanced in pick up games. Keep in mind the type of people playing <span class="glossaryitem" onmouseover='gp(188);'>HoR</span> rarely do this, but there is always a possibility to have your Meganob/Terminator themed list, go up against either a Plasma themed list.<br /> <br /> <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>, <span class="glossaryitem" onmouseover='gp(188);'>HoR</span> works best in campaign mode, where list tailoring (either accidental or purposeful) can be countered.<br /> <br /> <br /> </div></blockquote><br /> <br /> That may have been true before, but we are reworking all the army lists and doing better balancing and caps on units. Come join us to see and maybe help out! ]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2016 14:33:16]]> GMT</pubDate>
				<author><![CDATA[ foto69man]]></author>
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				<title>Kill team: GW vs HoR</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/42daf3ee8f381e73c9b1eace63b6ff9d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/690274/8648005.page"><b>foto69man wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/690274/8647972.page"><b>Hunam0001 wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(188);'>HoR</span> also includes campaign rules.<br /> <br /> Also, <span class="glossaryitem" onmouseover='gp(188);'>HoR</span> is potentially less balanced in pick up games. Keep in mind the type of people playing <span class="glossaryitem" onmouseover='gp(188);'>HoR</span> rarely do this, but there is always a possibility to have your Meganob/Terminator themed list, go up against either a Plasma themed list.<br /> <br /> <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>, <span class="glossaryitem" onmouseover='gp(188);'>HoR</span> works best in campaign mode, where list tailoring (either accidental or purposeful) can be countered.<br /> <br /> <br /> </div></blockquote><br /> <br /> That may have been true before, but we are reworking all the army lists and doing better balancing and caps on units. Come join us to see and maybe help out! </div></blockquote><br /> <br /> Already signed up to help with the Ork list <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2016 15:04:31]]> GMT</pubDate>
				<author><![CDATA[ Hunam0001]]></author>
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				<title>Kill team: GW vs HoR</title>
				<description><![CDATA[ So I notice the rules for terminators and the points values that were put in battlescribe are off by 5 points (also, it breaks if you try to give the termie a heavy weapon)<br /> <br /> The reason I'm asking here and not in the <span class="glossaryitem" onmouseover='gp(14);'>bs</span> feedback thread is the date on the <span class="glossaryitem" onmouseover='gp(14);'>bs</span> data is newer than the timestamp on the space marine rules on the <span class="glossaryitem" onmouseover='gp(188);'>HoR</span> site. <br /> <br /> Is there a space marine ruleset newer than 3.2?]]></description>
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				<pubDate><![CDATA[Thu, 12 May 2016 15:35:34]]> GMT</pubDate>
				<author><![CDATA[ Captain Joystick]]></author>
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				<title>Kill team: GW vs HoR</title>
				<description><![CDATA[ I've been looking into the one <span class="glossaryitem" onmouseover='gp(188);'>HoR</span> Kill Team army list I can compare with a codex, but they don't seem to quite match. Are the <span class="glossaryitem" onmouseover='gp(188);'>HoR</span> army lists based on earlier versions of the codices? (I've only been looking at Harlequins so far  ...)]]></description>
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				<pubDate><![CDATA[Thu, 12 May 2016 19:52:29]]> GMT</pubDate>
				<author><![CDATA[ pinkmarine]]></author>
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				<title>Kill team: GW vs HoR</title>
				<description><![CDATA[ Anything 3.1 has been updated for 7th.<br /> <br /> I'm pretty sure the Harlequin list was made way before the current codex was released, and was based off the old Chapter Approved one they had back in 4th.]]></description>
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				<pubDate><![CDATA[Fri, 13 May 2016 13:56:38]]> GMT</pubDate>
				<author><![CDATA[ Hunam0001]]></author>
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				<title>Kill team: GW vs HoR</title>
				<description><![CDATA[ I just now realized that there are dates on the site, and the Harlie list is before 2015, so, my bad.<br /> <br /> Must say I'm impressed by the work put into this by the <span class="glossaryitem" onmouseover='gp(188);'>HoR</span> community.]]></description>
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				<pubDate><![CDATA[Fri, 13 May 2016 15:08:06]]> GMT</pubDate>
				<author><![CDATA[ pinkmarine]]></author>
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				<title>Kill team: GW vs HoR</title>
				<description><![CDATA[ There's a good group on Facebook, devoted to updating the rules.<br /> <br /> I think there's a beta version of a new Harlequin list on there.]]></description>
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				<pubDate><![CDATA[Fri, 13 May 2016 15:56:58]]> GMT</pubDate>
				<author><![CDATA[ Hunam0001]]></author>
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				<title>Kill team: GW vs HoR</title>
				<description><![CDATA[ Just wanted to update everyone. Newer drafts of the rules are up. See the links in my signature for the website. ]]></description>
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				<pubDate><![CDATA[Wed, 25 May 2016 12:05:31]]> GMT</pubDate>
				<author><![CDATA[ foto69man]]></author>
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