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		<title><![CDATA[Latest posts for the thread "[1500] - Dark Eldar + Craft Eldar - Infiltrate, Flank, Overwhelm,"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1500] - Dark Eldar + Craft Eldar - Infiltrate, Flank, Overwhelm,"]]></description>
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				<title>[1500] - Dark Eldar + Craft Eldar - Infiltrate, Flank, Overwhelm,</title>
				<description><![CDATA[ So i thought <span class="glossaryitem" onmouseover='gp(269);'>id</span> play around with the idea of Eldar and Dark Eldar and i thought, why not make use of infiltrate since combined they have a variety of units with it. So this list is casual and the all around goal is to infiltrate and harass while some footslogging kabalites and Bikers stroll up the field and possibly flank or take advantage of the enemy ignoring objectives in attempts to score firstblood/prevent me from scoring first blood. Any advice would be helpful<br /> <br /> Real Space Raiders Detachment (<span class="glossaryitem" onmouseover='gp(27);'>DE</span> Obviously)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - 125<br /> Archon - Husk Blade and Shadow field (warlord)<br /> <br /> Elites - 120<br /> Mandrakes - 5x<br /> Mandrakes - 5x<br /> <br /> Troops - 400<br /> Kabalite Warriors - 10x w/ 1 Dark lance <br /> Kabalite Warriors - 10x w/ 1 Dark lance <br /> Kabalite Warriors - 10x w/ 1 Dark lance <br /> Kabalite Warriors - 10x w/ 1 Dark lance <br /> <br /> Fast Attack - 190<br /> Reavers - 5x w/ 1 Cluster Trap<br /> Reavers - 5x w/ 1 Cluster Trap<br /> <br /> Heavy Support - 125<br /> Ravager - Night-shields <br /> <br /> Combined Arms Detachment (Craft World Eldar)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - 115<br /> Farseer - Skyrunner<br /> <br /> Elites - 85<br /> Striking Scorpions - 5x<br /> <br /> Troop - 340<br /> Rangers - 5x<br /> Rangers - 5x <br /> Windriders -  5x w/ 1 Warlock<br /> Windriders - 5x]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2016 09:33:24]]> GMT</pubDate>
				<author><![CDATA[ Terrasroyal]]></author>
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				<title>[1500] - Dark Eldar + Craft Eldar - Infiltrate, Flank, Overwhelm,</title>
				<description><![CDATA[ What gives them Infiltrate?]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2016 19:18:57]]> GMT</pubDate>
				<author><![CDATA[ axisofentropy]]></author>
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				<title>[1500] - Dark Eldar + Craft Eldar - Infiltrate, Flank, Overwhelm,</title>
				<description><![CDATA[ Yeah not much actually has infiltrate in this list. And what does have it, isn't very good. The two niches Dark Eldar currently have are deep strike lists where you warp onto the field (with vehicles) on turn 2 and freakshow lists where you can manipulate the enemy's leadership, doing damage with psychic shriek. Infiltrate is not one of our strong points, unfortunately.<br /> <br />  Mandrakes aren't very good, maybe expect for deep striking lists where their infiltrate and shrouded makes them cheap units to hold the board turn one.<br /> <br /> Your warriors don't want dark lances if they're going to be moving because they'll have to snapshot it. Blasters for them is the standard.<br /> <br /> Might as well add one more reaver to each squad so you can take 2 caltrops. Your ravager is your only mobile, long ranged <span class="glossaryitem" onmouseover='gp(482);'>AT</span> available currently. so you might want to put lances on it.<br /> <br /> As far as the eldar is concerned I don't think I've ever seen anyone use scorpions well in this edition. And if you're going to use eldar, use their good stuff. Get some scatter lasers on those windriders.<br /> <br /> Also I don't condone realspace raiders just for stealth if you're not using the extra fast attack slots. <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> is better for the obj secure and warlord trait reroll.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2016 20:58:05]]> GMT</pubDate>
				<author><![CDATA[ corpsyworpsy]]></author>
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