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		<title><![CDATA[Latest posts for the thread "[2000] - Renegades  - UH+Purge+Forsworn"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "[2000] - Renegades  - UH+Purge+Forsworn"]]></description>
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				<title>[2000] - Renegades  - UH+Purge+Forsworn</title>
				<description><![CDATA[ <br /> D1: Unending Host <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 70pts<br /> Command squad, Arch demagogue(warlord), master of the horde, meltabomb <br /> <br /> Troops: 840pts<br /> Infantry platoon 1,2&3<br /> <br /> [Platoon comand squad, militia training, 16 men with pistols and <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>, 2 <span class="glossaryitem" onmouseover='gp(638);'>hwt</span> autocannons  (pistol and <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>)<br /> <br /> infantry squad A, militia training, 16 men with pistols and <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>, 2 <span class="glossaryitem" onmouseover='gp(638);'>hwt</span> autocannons  (pistol and <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>)<br /> <br /> Infantry squad B, militia training, 16 men with pistols and <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>, 2 <span class="glossaryitem" onmouseover='gp(638);'>hwt</span> autocannons  (pistol and <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>)]<br /> <br /> Mutant rabbles, 10 men<br /> <br /> D2: The Purge<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:45pts<br /> Renegade command squad <br /> <br /> Elites: 330pts<br /> 6x3 Spawns <br /> <br /> heavy:280pts<br /> 4x3 rapier laser destroyers, militia training, single crew (not additional )<br /> <br /> D3:Forsworn<br /> <span class="glossaryitem" onmouseover='gp(787);'>LoW</span>: 435pts<br /> Renegade Knight, 2 Avenger Gattling Cannon <br /> <br /> Tactics: Start the Knight and spawns in reserves to force oppoento shoot and kill the infantry platoons squads. Set the gunline not at 12" of deployment. Set it closer so they run off the board. I been fighting pesky turn 1 deepstrike armies that melt my knight turn 1 and it is very upsetting to see. <br /> Give the opponent 1st blood and any Tactical Objectives concerning moral checks and killing units. It wont matter if I can table them. <br /> <br /> Bubble wrap the Knight with the spawns or infantry  turn 2 to push turn 2 deepstrike out of melta and fusion range (the half) to deny armorbane. <br /> <br /> Spawns walking in groups of 3 maybe a big disadvantage. If i can start off with them in a completely <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> blocking terrain then that is what I would do. I want them all to run down one side of the map and tie stuff up. For the longest time I have tried <span class="glossaryitem" onmouseover='gp(308);'>msu</span> spread out to hit multiple units but they die easy with no armor. ]]></description>
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				<pubDate><![CDATA[Wed, 11 May 2016 20:14:41]]> GMT</pubDate>
				<author><![CDATA[ Grief]]></author>
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