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		<title><![CDATA[Latest posts for the thread "[2000] - space marines - Travel size"]]></title>
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				<title>[2000] - space marines - Travel size</title>
				<description><![CDATA[ Going to be on the road for a few months and able to take one KR case with me. So the army had to be able to fit.  There is slight room for adjustment (like take out all bikes to fit two tanks). Just looking to see if this is a complete crap list or not. <br /> <br /> White Scars<br /> Khan on moondraken<br /> ML2 librarian <br /> <br /> 2x 5 bikes with 2 grav<br /> 5 bikes with 2 melta<br /> <br /> 2x 5 Tactical combi-melta and melta in rhino<br /> 5 Tactical combi-flamer and flamer in rhino<br /> <br /> Raven Guard<br /> Captain with <span class="glossaryitem" onmouseover='gp(805);'>AA</span>, jump pack, swiftstike and murder <br /> <br /> 3x 5 scouts<br /> 5 snipers<br /> <br /> 10 assault with jump packs and 2 flamers<br /> <br /> 5 devestators with 4 lascannon<br /> 5 devestators with 4 plasma cannons<br /> <br /> <br /> Eversor assassin<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 12 May 2016 17:47:38]]> GMT</pubDate>
				<author><![CDATA[ thecapn226]]></author>
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				<title>[2000] - space marines - Travel size</title>
				<description><![CDATA[ You might want to look at formations.  I’m not 100% up to speed on the new ones, but with some minor re-jiggering it looks like the White Scars could be a gladius.<br /> <br /> Move the grav bikes into a command squad<br /> add a <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad.  <br /> <br /> You end up with less bodies on bikes, but the same number of specials.  And instead of basic bolters you can get some more heavies on the table, which you can either scout forward, or just camp in the backfield.<br /> <br /> And as the KR bike trays tend to be units of 6/12, you should be able to pack them all in a 1/2 high, 1/2 wide tray.<br /> <br /> If you move the 3x5 scout squads from the <span class="glossaryitem" onmouseover='gp(757);'>RG</span> over to the <span class="glossaryitem" onmouseover='gp(149);'>WS</span> side, that’s a 10th company formation and the aux you need.<br /> <br /> Seeing that we’ve poached a chunk of stuff from the <span class="glossaryitem" onmouseover='gp(757);'>RG</span>, all that there is left will fit into an allied detachment.<br /> <br /> Gear looks reasonable.  I’m not a huge fan of <span class="glossaryitem" onmouseover='gp(331);'>PCs</span>, but if they work for you, take them.  Never used that assassin.  I wonder if the points might be better spent on other things.<br /> <br /> Scouts could use things like cloaks, or vet sarges if planning for <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  I’d suggest <span class="glossaryitem" onmouseover='gp(440);'>LSSs</span>, but they don’t pack well.  Assault marines could use some toys on the sarge.]]></description>
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				<pubDate><![CDATA[Thu, 12 May 2016 19:09:54]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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