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		<title><![CDATA[Latest posts for the thread "[1500] - Astra Militarum mech"]]></title>
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				<title>[1500] - Astra Militarum mech</title>
				<description><![CDATA[ I generally play small size games of <span class="glossaryitem" onmouseover='gp(3);'>40K</span> but i would like to try my hand at larger games so i can field some of the cooler large point models, like my Knight who has yet to see a battle field! So here is my first stab at a 1500 point list, any and all criticism will be greatly accepted. <br /> <br /> -190th Cadian Regiment-<br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u><br /> Pask in Punisher, exterminator squad mate w/ lascannon, 350<br /> <br /> <u>Troops<br /> </u>"Squad Glessing" Vets w/ grenadiers, 3x plasma guns, chimera, 185  <br /> "Squad Mauss" Vets w/ grenadiers, 3x plasma guns, chimera, 185  <br /> "Squad Yentzer" Vets w/ grenadiers, 3x melta guns, chimera, 170<br /> <br /> <u>Fast attack<br /> </u>Vendetta - 170<br /> <br /> <u>Heavy support<br /> </u>Wyvern - 65<br /> <br /> <u>Oahtsworn detachment<br /> </u>"Goliath of Cadia" Knight Paladin - 375<br /> <br /> -1500- <br />   ]]></description>
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				<pubDate><![CDATA[Thu, 12 May 2016 19:08:58]]> GMT</pubDate>
				<author><![CDATA[ Yentzer]]></author>
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				<title>[1500] - Astra Militarum mech</title>
				<description><![CDATA[ Okay, initial thoughts:<br /> <br /> Pask is a solid choice as always, and though I'd always take the eradicator for the S6 ignores cover large blast on the move, and regular <span class="glossaryitem" onmouseover='gp(14);'>BS</span> firing Lascannon; if the exterminator variant performs for you, it's not the worst choice you can make. Pask rocking the hull bolter I assume?<br /> <br /> 3 squads of veterans with triple special weapons in chimeras is good, though I'd make one recommendation. swap so that they're all 2 plasma 1 melta? as you can only fire 2 weapons from the hatch anyway it won't impair your firing rate, and will stop your opponent being able to focus down your anti-tank options. -versatility is often key with guard in my experience.<br /> <br /> Vendetta is an interesting choice, strong; but interesting. will there be enough armour on the field to make him worthwhile? he's got to kill 1/2 tanks to make his points back.<br /> <br /> Wyvern is good, will help counter your low model-count.<br /> <br /> The Knight Paladin was designed for guard players, giving our lines an assault deterrent with strength D, all while firing twice as much as a Leman Russ Battle Tank. Brilliant choice, Beautiful model.<br /> <br /> overall looks solid, good luck to the Knight pilot in his debut game!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 13 May 2016 08:26:48]]> GMT</pubDate>
				<author><![CDATA[ GamerGuy]]></author>
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				<title>Re:[1500] - Astra Militarum mech</title>
				<description><![CDATA[ The main reason I use the exterminator is because I like the model I have the forge world turret and the fact it's twin linked helps the bad ballistic skill, and yes pask has the heavy bolter.<br /> <br /> That's a good point about the mixing up the special weapons but i'm worried that it might slightly reduce their efficiency? <br /> <br /> The only reason I have a vendetta is because i was worried about the possibility of enemy flyers because I only play small games I didn't know about the extent of flyers used at higher points? <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 13 May 2016 09:06:54]]> GMT</pubDate>
				<author><![CDATA[ Yentzer]]></author>
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