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				<title>[1850] - Grey Knights</title>
				<description><![CDATA[ Hey there guys. I'm very new to Grey Knights and *relatively* new to Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. I've been painting/building/collecting for years and just started playing the the past year or so. <br /> <br /> I was playing all Tau up until a few weeks ago when I got my Grey Knights army finalized. Below you will see my list, and after that I'll do a little explaining of my tactics and choices.<br /> <br /> I would love any advice you might have and any insight into tactics for the Grey Knights! <br /> <br /> Without further ado...<br /> <br /> _<br /> <br /> <span style="font-size: 24px; line-height: normal;">Grey Knights - 1850pts</span><br /> <br /> _<br /> <br /> <span style="font-size: 18px; line-height: normal;">Lord of War</span><br /> <br /> <b>Kaldor Draigo</b><br /> <br /> _<br /> <br /> <span style="font-size: 18px; line-height: normal;"><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></span><br /> <br /> <b>Librarian</b><br /> &gt; 1 x Nemesis Force Halberd<br /> &gt;&gt;Warlord<br /> &gt;&gt;Mastery Level 3<br /> &gt;&gt;Melta Bombs<br /> <br /> <b>Librarian</b><br /> &gt; 1 x Nemesis Warding Stave<br /> &gt;&gt;Mastery Level 3<br /> &gt;&gt;Melta Bombs<br /> <br /> _<br /> <br /> <span style="font-size: 18px; line-height: normal;">Troops</span><br /> <br /> <b>Terminator Squad</b><br /> &gt; 3 x Terminator w/ Nemesis Force Sword<br /> &gt; 1 x Terminator w/ Nemesis Force Sword + Psycannon<br /> &gt; 1 x Terminator Justicar w/ Nemesis Daemon Hammer<br /> &gt;&gt;Melta Bombs<br /> &gt;&gt;Master Crafted Melee Weapon<br /> <br /> <b>Terminator Squad</b><br /> &gt; 3 x Terminator w/ Nemesis Force Sword<br /> &gt; 1 x Terminator w/ Nemesis Force Sword + Psycannon<br /> &gt; 1 x Terminator Justicar w/ Nemesis Daemon Hammer<br /> &gt;&gt;Melta Bombs<br /> &gt;&gt;Master Crafted Melee Weapon<br /> <br /> <b>Terminator Squad</b><br /> &gt; 3 x Terminator w/ Nemesis Force Sword<br /> &gt; 1 x Terminator w/ Nemesis Force Sword + Psycannon<br /> &gt; 1 x Terminator Justicar w/ Nemesis Daemon Hammer<br /> &gt;&gt;Melta Bombs<br /> &gt;&gt;Master Crafted Melee Weapon<br /> <br /> _<br /> <br /> <span style="font-size: 18px; line-height: normal;">Fast Attack</span><br /> <br /> <b>Interceptor Squad</b><br /> &gt; 3 x Interceptor w/ Nemesis Force Sword<br /> &gt; 1 x Interceptor w/ Incinerator<br /> &gt; 1 x Interceptor Justicar w/ Nemesis Force Sword<br /> &gt;&gt;Teleport Homer<br /> <br /> <b>Interceptor Squad</b><br /> &gt; 3 x Interceptor w/ Nemesis Force Sword<br /> &gt; 1 x Interceptor w/ Incinerator<br /> &gt; 1 x Interceptor Justicar w/ Nemesis Force Sword<br /> &gt;&gt;Teleport Homer<br /> <br /> _<br /> <br /> <span style="font-size: 18px; line-height: normal;">Heavy Support</span><br /> <br /> <b>Nemesis Dreadknight</b><br /> &gt; 1 x Nemesis Greatsword and Power Fist<br /> &gt;&gt; Heavy Psycannon<br /> &gt;&gt; Personal Teleporter<br /> <br /> <b>Nemesis Dreadknight</b><br /> &gt; 1 x Nemesis Greatsword and Power Fist<br /> &gt;&gt; Heavy Psycannon<br /> &gt;&gt; Personal Teleporter<br /> <br /> _<br /> <br /> So there it is! It's pretty simple in it's purpose. It's run as a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> as opposed to the Nemesis Strike Force for a good reason! First of all, it allows me to have objective secured (obviously). Second, I don't really want to Deep Strike until turn two anyways!<br /> <br /> Basically, I deploy my two Dreadknights and two 5-man squad of Interceptors at the beginning of the game. Depending on the game type (and the units my opponent brings) I can *shunt* behind the enemy force and use the teleport homers on the Interceptor Justicar to deep strike in my three groups of Terminators along with Draigo and two Librarians on turn two.<br /> <br /> The Dreadknights main purpose is to draw fire away from the Interceptors on the first turn if I go first, and just feth gak up early on.<br /> <br /> From there, I'm hoping my Terminators and Draigo + Libbys can clean up the rest. I've noticed if I can get in on people early in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, then I don't have much issue... but if I'm lumbering along pinging people with the relatively weak shooting the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> have, I start losing important (and expensive!) units.<br /> <br /> Would love some good pointers on tactics, and any insights you might have based on this list. Like I said, I'm used to playing Tau... so becoming good with these guys is much more difficult than I thought!]]></description>
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				<pubDate><![CDATA[Fri, 13 May 2016 02:51:41]]> GMT</pubDate>
				<author><![CDATA[ drk_evns]]></author>
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				<title>[1850] - Grey Knights</title>
				<description><![CDATA[ Why do you want to wait to <span class="glossaryitem" onmouseover='gp(471);'>DS</span>? Coming in on T1 means T2 assaults. Coming in later delays that, which is sad.<br /> <br /> Never give your Justicars hammers: they can be challenge-sniped before they every get a chance to swing. Always give the hammer to a grunt. If you want a special weapon on the Justicar, do the halberd or the falchions.<br /> <br /> Don't take melta bombs. The hammer is better. (And your original plan of putting bombs and hammers on the Justicars would mean he'd get one or the other, so that'd be a bit of a waste).<br /> <br /> Strip all the melta bombs and m-c weapons and get incinerators on your NDKs. They are amazing (esp. against Fire Warriors!)<br /> <br /> Give one Libby the DLD.<br /> <br /> If you want to free up some more points, trade one <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> unit for a <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> unit. Our basic troops are still pretty decent.]]></description>
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				<pubDate><![CDATA[Fri, 13 May 2016 05:35:09]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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				<title>[1850] - Grey Knights</title>
				<description><![CDATA[ Some key things I noticed:<br /> Lots of upgrades on your already expensive units, I prefer to have more boots on the ground.<br /> <br /> You put hammers on justicars but they can be challenged out so just tel tell you Maybe good idea to swift some hammers(not all of them <span class="glossaryitem" onmouseover='gp(462);'>ofc</span>)<br /> <br /> Draigo has gate so better to take a psychic power than a ds so foe this reason I always deploy him.<br /> <br /> I would always starts as a 10 man squad and arround 70% of the time I combat squad them. Just gives you the choice to run one big blob(dragon star) or smaller units.<br /> <br /> I always like to take the book relic forget the name but gives you reroll ones and and extra Santic spell if you roll a 6 on warlord trait you have all the spells on Libby. <br /> <br /> I do not understand why you would delay the ds <span class="glossaryitem" onmouseover='gp(305);'>gk</span> need there alpha strike else we will get shot of the board with focussed fire, they will be happy you hand them your units one by one. <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> the only reason to take a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> is 3 Ndk option but just my experience.<br />  <br /> Hope it helps you]]></description>
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				<pubDate><![CDATA[Fri, 13 May 2016 05:42:25]]> GMT</pubDate>
				<author><![CDATA[ arthorn]]></author>
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				<title>[1850] - Grey Knights</title>
				<description><![CDATA[ I'm going to throw a scenario into the mix as well, rather than repeat the good advice already given.  You get first turn and shunt everything you have into the enemy deployment.  Your opponent turns around, shoots his entire army at you (you have less than 20 wounds on the table, 10 of which are 3+), and then charges the survivors.  Against a decent opponent you won't get a turn two, and if you do and have a couple of bad reserve roles...<br /> <br /> I'm not saying it's a bad plan, but it's one that you need to be really selective in when and which armies you use it against, and very clever in both your deployment and the position in which to shunt.  I'd take some of the above advice to free up the points for incinerators on your ndks to get as many guns off the table as you can.]]></description>
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				<pubDate><![CDATA[Fri, 13 May 2016 05:55:41]]> GMT</pubDate>
				<author><![CDATA[ JamesY]]></author>
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				<title>[1850] - Grey Knights</title>
				<description><![CDATA[ I won't rehash what has already been said, but I'll point something else out.<br /> <br /> The new <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> limits the number of powers a psyker cast equal to it's mastery level. Which means, your Terminators can only cast hammerhand OR force. They can't cast both (unless you have an attached character that casts one of those powers). Because of this, I like to give all my Terminators Halberds instead of Swords. They're relatively cheap and they give them a much needed strength boost so that you can use Force and have a chance at killing T6 or T8 Monstrous Creatures.]]></description>
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				<pubDate><![CDATA[Fri, 13 May 2016 12:52:01]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
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				<title>Re:[1850] - Grey Knights</title>
				<description><![CDATA[ Thank you everybody for your thoughtful responses. Some things to take into consideration for sure.<br /> <br /> I think I will adjust my strategy. I will run a Nemesis Strike Force, allowing me to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> terminators turn 1. I will use the shunt on my Incinerators and NDKs in order to join the fight whatever turn my Terminators actually make it in on. Basically I will be hiding until I blast everything into the enemy's face.<br /> <br /> <b>Some adjustments:</b> Run two Nemsis Strike forces so I can still bring 3 groups of terminators. Give my NDKs Incinerators as opposed to psycannons. Give a Libby DLD. Remove Melta Bombs from units who have hammers. Move Hammers from Justicars to troops. Add Halberds because I can't cast both Hammerhead and Force simultaneously without help.<br /> <br /> Anything I missed?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Another question regarding NDK load outs:<br /> <br /> I'm facing a lot of terminators on a regular basis. More often than swarms of units with 3+ to 5+ armor save. Do you still recommend the Incinerator over the Psycannon? Should I do one of each? I almost think the +1 strength and rending might be better?]]></description>
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				<pubDate><![CDATA[Fri, 13 May 2016 17:59:05]]> GMT</pubDate>
				<author><![CDATA[ drk_evns]]></author>
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				<title>[1850] - Grey Knights</title>
				<description><![CDATA[ I actually meant the incinerators as well as the psycannons on the ndks.  Or the gatling psilencer and incinerator for <span class="glossaryitem" onmouseover='gp(93);'>mc</span> killing with force.]]></description>
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				<pubDate><![CDATA[Fri, 13 May 2016 19:30:33]]> GMT</pubDate>
				<author><![CDATA[ JamesY]]></author>
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				<title>[1850] - Grey Knights</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4b4bfb48b9ecad64faab6f73736f9495.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/690720/8653404.page"><b>JamesY wrote:</b></a><br/>I actually meant the incinerators as well as the psycannons on the ndks.  Or the gatling psilencer and incinerator for <span class="glossaryitem" onmouseover='gp(93);'>mc</span> killing with force.</div></blockquote><br /> <br /> I've managed to remove extras and add both psy and incinerator]]></description>
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				<pubDate><![CDATA[Fri, 13 May 2016 22:56:09]]> GMT</pubDate>
				<author><![CDATA[ drk_evns]]></author>
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				<title>[1850] - Grey Knights</title>
				<description><![CDATA[ NDKs should always have a psycannon. If you already have three incinerators (one on a NDK, two on Intercepts), then go with a psilencer on the 2nd NDK for the occasional usefulness you can get out of it.<br /> <br /> You can bring three troops in one NSF, although I see no tactical difference btwn one or two NSFs....]]></description>
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				<pubDate><![CDATA[Sat, 14 May 2016 02:45:35]]> GMT</pubDate>
				<author><![CDATA[ Elric Greywolf]]></author>
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				<title>[1850] - Grey Knights</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/51cf979ac4b7f4baf8a97b33a3cd0054.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/690720/8654155.page"><b>Elric Greywolf wrote:</b></a><br/>NDKs should always have a psycannon. If you already have three incinerators (one on a NDK, two on Intercepts), then go with a psilencer on the 2nd NDK for the occasional usefulness you can get out of it.<br /> <br /> You can bring three troops in one NSF, although I see no tactical difference btwn one or two NSFs....</div></blockquote><br /> <br /> For some reason I though NSF only allowed one troop for some reason!<br /> <br /> Anyways, good advice on the psliencer. I will adjust based on who I'm up against. My two friends I regularly play with barely have any models with multi wounds, so I'll probably stick to with double incinerators for now.<br /> <br /> I really appreciate the help!]]></description>
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				<pubDate><![CDATA[Sat, 14 May 2016 03:25:09]]> GMT</pubDate>
				<author><![CDATA[ drk_evns]]></author>
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