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		<title><![CDATA[Latest posts for the thread "[850] - Ultramarines (CAD) - Rapid-Response Force"]]></title>
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				<title>[850] - Ultramarines (CAD) - Rapid-Response Force</title>
				<description><![CDATA[ Hey Dakka, 850point Ultramarines list here, wondering what you think?<br /> <br /> Captain<br /> Artificer Armour<br /> Jump Pack<br /> Meltabombs<br /> Storm Shield<br /> The Burning Blade....... 200pts<br /> <br /> Tactical Squad<br /> Additional 5 Marines<br /> Chainsword<br /> Meltabombs<br /> Flamer<br /> Missile Launcher<br /> Rhino........................... 200pts<br /> <br /> Tactical Squad<br /> Additional 5 Marines<br /> Chainsword<br /> Meltabombs<br /> Flamer<br /> Missile Launcher<br /> Rhino............................ 200pts<br /> <br /> Stormtalon Gunship<br /> Twin-linked Lascannon........125pts <br /> <br /> Stormtalon Gunship<br /> Twin-linked Lascannon.........125pts<br /> <br /> Total: 850pts<br /> ----------------------------------------<br /> Any and all comments/criticisms welcome!<br /> <br /> Cheers,<br /> GamerGuy<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 13 May 2016 08:09:09]]> GMT</pubDate>
				<author><![CDATA[ GamerGuy]]></author>
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				<title>Re:[850] - Ultramarines (CAD) - Rapid-Response Force</title>
				<description><![CDATA[ Nice casual list.<br /> I think you may want to consider grab a Squad of Assault Marine or Vangard Veteran as the retinue of your jump pack Captain. Maybe consider drop one of the Stormtalon for this Squad. At games below 1000pts, two flyer maybe too much  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 13 May 2016 10:38:10]]> GMT</pubDate>
				<author><![CDATA[ Neophyte2012]]></author>
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				<title>[850] - Ultramarines (CAD) - Rapid-Response Force</title>
				<description><![CDATA[ I agree with neophyte2012, maybe use a vanguard squad, they get dirt cheap power weapons and have more bite than assault marines. ]]></description>
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				<pubDate><![CDATA[Fri, 13 May 2016 11:22:58]]> GMT</pubDate>
				<author><![CDATA[ deffrekka]]></author>
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				<title>[850] - Ultramarines (CAD) - Rapid-Response Force</title>
				<description><![CDATA[ As pointed out:  Where does the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> go?  It’s a question you should generally ask for every list.<br /> <br /> Two flyers I think is a bit much for a list this size.  If you get a couple of bad reserve rolls, they can spend most of the game off the table.  Which is around a third of your points at this level.  They also represent the bulk of your anti tank firepower, which you often want sooner, rather then later.  <span class="glossaryitem" onmouseover='gp(80);'>LCs</span> can work here, but I like the skyhammer missiles personally.<br /> <br /> Bikes are mechanically better the <span class="glossaryitem" onmouseover='gp(457);'>JPs</span> is most ways.  They still look cool, and can get the job done.  But keep that in mind.<br /> <br /> One of the other perks for bikes is better weapon options.  You need some <span class="glossaryitem" onmouseover='gp(9);'>AV</span> on the table, and melta or grav bikers deliver that.  Switching the captain to join them is the obvious place to go.<br /> <br /> Another option would be to grab a pred tank.  Fits the theme of the army (nice and meched up) but doesn’t answer where to stick the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.  As an Ultra, there is an answer: Sgt. Chronos.  I like him for low point mech lists.  <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 13 May 2016 12:15:48]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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