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		<title><![CDATA[Latest posts for the thread "Dark Artisan with multiple Talos/Cronos."]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Dark Artisan with multiple Talos/Cronos."]]></description>
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				<title>Dark Artisan with multiple Talos/Cronos.</title>
				<description><![CDATA[ I don't wish to discuss if it is possible to field more than 1 Talos/1 Cronos. That is up to my local group to decide. I want to discuss the best setup for the Dark Artisan, assuming that you CAN take units of Talos/Cronos/<br /> <br /> I was thinking:<br /> 1 Heamonculus w/ <span class="glossaryitem" onmouseover='gp(541);'>WWP</span> and some sort of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapon<br /> 1 Cronos w/ +1 <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> & template (I forget their names)<br /> 2 Talos w/ ichor injectors<br /> <br /> Would anit-tank tail weapons be worth it for the Talos? If so, would adding a third Talos be good?<br /> <br /> Alternate take:<br /> Assuming 1 Talos/1 Cronos, Heamy as Warlord. What is the best setup to add this to Eldar?]]></description>
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				<pubDate><![CDATA[Fri, 13 May 2016 14:14:14]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>Dark Artisan with multiple Talos/Cronos.</title>
				<description><![CDATA[ Honestly, it largely depends on what else you're running. As a trio (which is how it's run, there really shouldn't be any discussion on this) and joining with Craftworld Eldar I'd go as follows.<br /> <br /> For the Cronos it's very simple, take the Spirit Probe for the +1 <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> bubble, there's no reason why you'd take the Spirit Vortex large blast instead (it's rather annoying that you can't take them both these days). The Spirit Syphon flamer comes as standard.<br /> <br /> For the Talos leave the Splinter Cannon, with only a single shot the Haywire Blaster or Heat Lance aren't really a credible anti-tank options. For close combat the Ichor Injector is pretty good but I'd only go with it if you think you're going to be taking on a lot of <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s, otherwise I'd just go with the Chain Flails for Shred, helps to mitigate agaisnt those inevitable bad rolls. Liquifier Guns are uselss and to be avoided.<br /> <br /> The Haemonculus I generally run with a <span class="glossaryitem" onmouseover='gp(541);'>WWP</span> and Scissor Hands (that rending can come in handy). If I have 5 points spare I'll give him a stinger pistol (Poison 2+).<br /> <br /> The really interesting thing is if you're running a Corpsthiefe Claw as well. I found today that running the Dark Artisan behind the CTC means you have a lot of S7, T7 <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s with a 4+ <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> that re-rolls 1's thanks to the Haemy's Warlord Trait (Master Artisan). In this case you arm all 6 Talos across the two formations with whatever ranged weapon type you feel you're lacking (anti infantry or anti tank, personally I go for the Heat Lance's if you want anti-tank as it's still very dangerous when used against infantry) and with such a high volume of attacks I haven't seen the need to upgrade the close combat weapons, you'll generally kill whatever you're up against unless they have Force.]]></description>
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				<pubDate><![CDATA[Sat, 14 May 2016 00:20:39]]> GMT</pubDate>
				<author><![CDATA[ Imateria]]></author>
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				<title>Dark Artisan with multiple Talos/Cronos.</title>
				<description><![CDATA[ I'm away from my rulebook at the moment, but I'm pretty sure it says one of each.]]></description>
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				<pubDate><![CDATA[Sat, 14 May 2016 02:18:22]]> GMT</pubDate>
				<author><![CDATA[ DirtyDeeds]]></author>
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