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		<title><![CDATA[Latest posts for the thread "[1750] - Iron Hands + Dark Angels - 3 Black knight mini stars with support"]]></title>
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				<title>[1750] - Iron Hands + Dark Angels - 3 Black knight mini stars with support</title>
				<description><![CDATA[ Ravenwing strike force 525pts<br /> Librarian on bike 85pts<br /> Ravenwing command squad – 4 knights (one upgraded to apothecary, one melta bomb) 195pts<br /> 3 Black knights (melta bomb) 125pts<br /> 3 Black knights 120pts<br /> <br /> Fist of Medusa Strike force 1225pts<br /> Strike force command:<br /> Chapter master with Shield eternal, bike + thunder hammer 230pts<br /> Chapter master with storm shield, bike + thunder hammer 210pts (warlord)<br /> Core: Armoured task force with techmarine (bike and servo harness, going with command squad) + 3 whirlwinds 305pts<br /> Aux: Skyhammer Annihilation Force <br /> Assault marines with melta bomb 90pts<br /> Assault marines with melta bomb 90pts<br /> Devastators in drop pod with 1 Grav cannon 140pts<br /> Devastators in drop pod with 1 Grav cannon and 1 multi melta 150pts<br /> <br /> The plan: 3 mini black knight deathstars roll up the board, two with tanking chapter masters and one with the techmarine tanking. Any AP2 is looked out to 3+ re-rollable black knights jinking. The stars get in combat and get killing. They are supported by whirlwinds to help against high model counts and skyhammer to help with monstrous creatures etc.]]></description>
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				<pubDate><![CDATA[Sat, 14 May 2016 10:59:34]]> GMT</pubDate>
				<author><![CDATA[ DoomMouse]]></author>
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				<title>[1750] - Iron Hands + Dark Angels - 3 Black knight mini stars with support</title>
				<description><![CDATA[ can you have two chapter masters?<br /> <br /> what's the bonus for Fist of Medusa?<br /> <br /> The Ravenwing Command Squad cannot get melta-bombs. spend on Auspex instead.]]></description>
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				<pubDate><![CDATA[Sat, 14 May 2016 14:44:11]]> GMT</pubDate>
				<author><![CDATA[ axisofentropy]]></author>
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				<title>[1750] - Iron Hands + Dark Angels - 3 Black knight mini stars with support</title>
				<description><![CDATA[ I believe you can have two chapter masters - might be a little unfluffy, but I'm sure the rules could represent really tooled-up captains... <br /> <br /> The fist of medusa has +1 <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> within 12 inches of warlord, two warlord traits and vehicles within 12 inch gain power of the machine spirit (potentially allowing 12 inch movement with whilwinds and still firing, but this is minor)<br /> <br /> Ah I didn't realise that - yeah auspex seems a reasonable buy.]]></description>
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				<pubDate><![CDATA[Sat, 14 May 2016 18:51:11]]> GMT</pubDate>
				<author><![CDATA[ DoomMouse]]></author>
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				<title>[1750] - Iron Hands + Dark Angels - 3 Black knight mini stars with support</title>
				<description><![CDATA[ Why the shield Eternal instead of Gorgon's 's chain?  Also why isn't your warlord with this special wargear?]]></description>
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				<pubDate><![CDATA[Sat, 14 May 2016 19:18:35]]> GMT</pubDate>
				<author><![CDATA[ DirtyDeeds]]></author>
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				<title>[1750] - Iron Hands + Dark Angels - 3 Black knight mini stars with support</title>
				<description><![CDATA[ I wasn't entirely sure whether Clan Raukaan worked with the new formations or not. And I'm not 100% sure who's best to be the warlord. Thought it mightbe best to give the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> bubble to the one who has less intrinsic <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> himself so his stays high]]></description>
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				<pubDate><![CDATA[Sat, 14 May 2016 23:17:07]]> GMT</pubDate>
				<author><![CDATA[ DoomMouse]]></author>
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				<title>[1750] - Iron Hands + Dark Angels - 3 Black knight mini stars with support</title>
				<description><![CDATA[ You're trying to do too much with too little. Your stars are way too expensive for how easy they are to kill and how little damage they'll actually do. (Keep in mind that even with great positioning one character will not keep a whole squad safe without invis, not having <span class="glossaryitem" onmouseover='gp(468);'>EW</span> means they'll be as good as 1 wound and 2+ reroll cover is only good if they can't ignore it, which most armies can. Even if they can't you're not super fantastic in melee and your shooting will be borked from jinking.) You have no psychic, which is absolutely mandatory, even for mini-stars(One librarian does NOT count)<br /> <br /> On the other side you're trying to cram in a skyhammer that is less effective then just 1 <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad with grav cannons in a drop pod for 30 more points than 1 <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad in a drop pod. Yes i know they only get 3 shots, they're still WAY better than 1 <span class="glossaryitem" onmouseover='gp(330);'>MM</span> and 1 <span class="glossaryitem" onmouseover='gp(583);'>GC</span> for 290 points.<br /> <br /> I would suggest dropping the 2 black knight squads and 1 chapter master for a libcon with at least 4 libbies on bikes, bump the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> libby up to <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 2, Change the <span class="glossaryitem" onmouseover='gp(746);'>CM</span> to bike Gorgon's chain, Powerfist, Lightning claw, auspex, from whatever thing you have, and either run the whole skyhammer with <span class="glossaryitem" onmouseover='gp(330);'>MM</span> for maximum vehicular murder, <span class="glossaryitem" onmouseover='gp(51);'>HB</span> for maximum pinning or find enough points for <span class="glossaryitem" onmouseover='gp(482);'>AT</span> LEAST 2 grav cannons per <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad and kill some wraithknights.]]></description>
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				<pubDate><![CDATA[Mon, 16 May 2016 07:04:59]]> GMT</pubDate>
				<author><![CDATA[ ERJAK]]></author>
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				<title>[1750] - Iron Hands + Dark Angels - 3 Black knight mini stars with support</title>
				<description><![CDATA[ I do see what you mean erjak. I was trying to present three small death stars. They're extremely resistant to shooting (provided it's coming from front-on). I agree they aren't quite as tough in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> (besides the eternal warrior chapter master and his unit). I think it could work, but would need to be played carefully - only engaging nasty <span class="glossaryitem" onmouseover='gp(19);'>CC</span> units with the <span class="glossaryitem" onmouseover='gp(468);'>EW</span> chapter master's unit. This list doesn't have as great psychic needs, as it isn't the end of the world if one of the mini-stars folds.<br /> <br /> However I think you're right about trying to do too much. How about dropping the techmarine + his knight unit, and losing the whirlwinds to beef up the skyhammer and get the gorgon's chain in there? I'm not so keen on going down the psychic domination route <span class="glossaryitem" onmouseover='gp(325);'>tbh</span><br /> <br /> Ravenwing strike force <br /> Librarian on bike 85pts <br /> Ravenwing command squad – 4 knights (one upgraded to apothecary, one melta bomb) 195pts <br /> 4 Black knights with 1 melta bomb 165pts<br /> <br /> Iron hands: Chapter master with Shield eternal, bike + thunder hammer 230pts <br /> 5 scouts with melta bomb in <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> 100pts<br /> <br /> Clan Raukaan: Chapter master with gorgon's chain, bike + thunder hammer 225pts (warlord) <br /> 5 scouts with melta bomb in <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> 100pts<br /> <br /> <br /> Skyhammer Annihilation Force - 540pts<br /> Assault marines with melta bomb 90pts <br /> Assault marines with melta bomb 90pts <br /> Devastators in drop pod with 2 Grav cannons 180pts <br /> Devastators in drop pod with 4 multi meltas  145pts <br /> <br /> Culexus assassin 140pts<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 16 May 2016 13:09:32]]> GMT</pubDate>
				<author><![CDATA[ DoomMouse]]></author>
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				<title>[1750] - Iron Hands + Dark Angels - 3 Black knight mini stars with support</title>
				<description><![CDATA[ The new supplement allows you to take both <span class="glossaryitem" onmouseover='gp(445);'>IH</span> and codex relics in the same detachment now so you don't have to say clan raukaan. <br /> <br /> You still can't take melta bombs on black knights and melta bombs in general aren't great except on skyhammer assault marines where they are quite good. Drop the thunderhammers for powerfists and save 5 points, neither character give a flying F*** what initiative their enemy goes at so <span class="glossaryitem" onmouseover='gp(224);'>TH</span> aren't that useful.<br /> <br /> Culexus needs a pod until the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> comes out. i would drop both <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> and melta bombs and just use the scouts to camp objectives and use infiltrate to give your army room to scout against other scouting armies. <br /> <br /> At the end of the day though, I still believe that 1 big star with psychic support would be much more useful than 2 small ones. You will be amazed at how fast the smaller one dies in a competitive game and even the 2+2+3++2+++ one won't last that long without invis. <br /> <br /> If you do want to run double small deathstars though, you're pretty close in terms of point efficiency and it would be mostly playtesting from here.]]></description>
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				<pubDate><![CDATA[Mon, 16 May 2016 17:12:22]]> GMT</pubDate>
				<author><![CDATA[ ERJAK]]></author>
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