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		<title><![CDATA[Latest posts for the thread "[2000] - CSM"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[2000] - CSM"]]></description>
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				<title>[2000] - CSM</title>
				<description><![CDATA[ I have a fluffy game coming up for my buddies last game before he leaves. I switched to Tau a while back, but Im playing <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> for this scenario based event. It is a defensive mission, with me on the defense.<br /> Not wanting to be super competitive, but don't want to be steam rolled. Im playing against Tau and Space Wolves. Will most likely see a Stormsurge and lots of thunder wolf cavalry. <br /> <br /> Cyclopia Cabal<br /> 4x <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1 Sorcerer on bike with spell familiar<br /> all telepathy<br /> <br /> Mayhem pack<br /> 3x Helbrutes powerfist and multi melta<br /> <br /> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span><br /> Daemon Prince of Nurgle<br /> <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 3 wings, spell familiar-telepathy<br /> <br /> Chaos Cultists<br /> 4 squads of 10 with 1 flamer each<br /> <br /> Forge Fiend<br /> 2x Hades Autocannon<br /> <br /> Defiler<br /> Power Scourge battle cannon, reaper autocannon<br /> <br /> Renegade Knight<br /> Meltagun<br /> Reaper Chainsword<br /> Rapid  Fire Battle Cannon<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 16 May 2016 18:48:21]]> GMT</pubDate>
				<author><![CDATA[ redleger]]></author>
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				<title>[2000] - CSM</title>
				<description><![CDATA[ Call me crazy, but I would try working in a Warpsmith in that list...Especially if you are playing on the defensive.  I would wrap him in a 20-man cultist unit and have him loiter around everything.  You would need to drop either a sorcerer from the Cabal, or the daemon prince, in order to work him in, though.  Personally, I would drop a sorcerer, as removing that one additional Warp Charge probably won't detract much from your list.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 16 May 2016 20:40:33]]> GMT</pubDate>
				<author><![CDATA[ Thantos Kalev]]></author>
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				<title>[2000] - CSM</title>
				<description><![CDATA[ Warpsmith would be good near the 2 daemon engines, to keep them alive. ]]></description>
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				<pubDate><![CDATA[Tue, 17 May 2016 15:22:04]]> GMT</pubDate>
				<author><![CDATA[ redleger]]></author>
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				<title>[2000] - CSM</title>
				<description><![CDATA[ And the shooty knight <br /> <br /> Edit: I though you were running 2 gatlings on the knight, but on second glance, that's not the case; still, repairing damage early in the game will only prolong the knight's productivity.  Later in the game, I don't expect the Warpsmith to keep up with said knight, but any damage repaired is a good thing.  Plus, the 'smith is no slouch in combat...And if your opponent targets him early, it's so much the better for the rest of your army.]]></description>
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				<pubDate><![CDATA[Tue, 17 May 2016 16:11:53]]> GMT</pubDate>
				<author><![CDATA[ Thantos Kalev]]></author>
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				<title>[2000] - CSM</title>
				<description><![CDATA[ <br /> If you are going to play defensive - ally in Renegade & Heritics, Heavy artillery, cheap anti-tank, cheap Spawns, fearless hordes and the whole <span class="glossaryitem" onmouseover='gp(69);'>IG</span> armoury.]]></description>
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				<pubDate><![CDATA[Tue, 17 May 2016 21:57:18]]> GMT</pubDate>
				<author><![CDATA[ superkuf]]></author>
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