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				<title>[1850] - CSM - Fluffy Tzeentch CSM</title>
				<description><![CDATA[ Fluffy list for a casual(ish) setting. Long story short, these are the survivors of a vicious Iron Warriors mutiny.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Sorcerer - Warlord, ML3, <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Disc of Tz, Burning Brand, <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span>, Spell Familiar, Sigil<br /> Daemon Prince - ML3, <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, Wings, Armor, Black Mace, Spell Familiar<br /> <br /> TROOPS<br /> 5x <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> - Rhino, Meltagun<br /> 5x Thousand Sons - Rhino<br /> <br /> FAST ATTACK<br /> 5x Spawn<br /> Heldrake - Baleflamer<br /> <br /> FORMATION: Helcult<br /> Helbrute - Plasma Cannon, Power Fist<br /> 10x Cultists<br /> 10x Cultists<br /> <br /> FORMATION: Daemon Engine Pack<br /> Warpsmith - <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span><br /> Forgefiend - 2x Hades Autocannon<br /> Maulerfiend - Lasher Tendrils<br /> <br /> Tactically, the idea is to have cultists (fearless) camp on backfield objectives. The forgefiend (BS5) operates as a strong backfield gun battery along with the helbrute (3+ cover from cultists). The warpsmith repairs the gun battery and provides assault support with the helbrute in case of deep striking, outflanking, or infiltrating enemy units. The rhinos are 'hail-mary pass' forward objective takers with the heldrake as their support. The spawn & sorc (shrouded or invisible hopefully), daemon prince, and maulerfiend are all super offensive assault units meant to distract, challenge objectives, and redirect the enemy forces. As this is <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, it will never be a hyper-competitive list but I think that if I play for victory points and go in ready to take heavy losses to obtain them, I have a shot at winning some good games.]]></description>
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				<pubDate><![CDATA[Tue, 17 May 2016 20:03:20]]> GMT</pubDate>
				<author><![CDATA[ thegoodnewsnews]]></author>
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				<title>[1850] - CSM - Fluffy Tzeentch CSM</title>
				<description><![CDATA[ Looks like a fun list.  I would increase the number of fearless cultists, though, putting the 'meat' back in meatshield.  I would also consider a combi-melta on the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> champ.<br /> <br /> Would you consider a bike for the Sorcerer, as opposed to the disc?  You could free points by dropping the disc, <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, <span class="glossaryitem" onmouseover='gp(644);'>VoTLW</span>, and Sigil, and still have a fairly fluffly representative of Tzeentch.  <br /> <br /> I would also upgrade the spawn to mark of Nurgle (spit in the eye of fluff, but hey..they are spawn), but finding the points for this could be a challenge.]]></description>
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				<pubDate><![CDATA[Tue, 17 May 2016 21:37:21]]> GMT</pubDate>
				<author><![CDATA[ Thantos Kalev]]></author>
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				<title>[1850] - CSM - Fluffy Tzeentch CSM</title>
				<description><![CDATA[ Love the list, simplicity at its core. I have three squads of of the Scourged <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, for fluffy games as well.<br /> <br /> In my experience, Maulerfiends work best with partners. <br /> <br /> Forgefiends are a flavorful gun battery, but have a premium for what they do. In this kind of casual setting, I don't think its a big deal, however.<br /> <br /> I think a squad of <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> in a Rhino with two flamers would be a solid addition in an objective based game.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 18 May 2016 04:10:39]]> GMT</pubDate>
				<author><![CDATA[ rusty4tw]]></author>
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				<title>[1850] - CSM - Fluffy Tzeentch CSM</title>
				<description><![CDATA[ Thanks for the feedback! <br /> <br /> I am married to the disc for the sorc and <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> because he's the center of all the fluff. Tzeentch rewards a fallen Navigator with psychic abilities and daemons/mutation in exchange for leading the insurrection. For that reason he kind of needs to be over the top, but I will say his ability to cast with the spawn up until assault and then turboboost back to safety has come in handy more than once. I could possibly downgrade sigil to aura in order to free up a few points.<br /> <br /> As tempting as <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> is on the spawn, I've kitbashed my own spawn models so they look extremely tzeentchy, so that's unfortunately out of the question.<br /> <br /> I will definitely try to find points for more cultists. Fearless 50pt units seem like they would be unbelievably good for a list with so many distractions and bullet magnets. Although, at 1850 I have no idea where they'd come from unless I thin out the spawn or remove some of the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s <span class="glossaryitem" onmouseover='gp(328);'>ML</span>'s.<br /> <br /> Another 5 man <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad in a rhino would definitely be included if this went to 2k points. This list needs more rebellion survivors from a fluff standpoint.<br /> <br /> It's true, forgefiends are very overpriced but its one of my favorite looking models, so he stays. Plus with BS5 instead of BS3 his valuation increases sharply.]]></description>
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				<pubDate><![CDATA[Wed, 18 May 2016 14:20:55]]> GMT</pubDate>
				<author><![CDATA[ thegoodnewsnews]]></author>
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