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		<title><![CDATA[Latest posts for the thread "[1000] - Necrons - Resurgance Decurion (Reanimation taken to a new level)"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1000] - Necrons - Resurgance Decurion (Reanimation taken to a new level)"]]></description>
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				<title>[1000] - Necrons - Resurgance Decurion (Reanimation taken to a new level)</title>
				<description><![CDATA[ <b>Resurgence Decurion Special Rules:</b> Each turn the monolith can resurrect <span class="glossaryitem" onmouseover='gp(24);'>D6</span> Warriors or D3 immortals from one of the squads within 6" of it.<br /> <br /> Strategy: Necrons even harder to keep dead!<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> <br /> Overlord (Staff of Light, Resurrection Orb, Mindshackle Scarabs, Phase Shifter, Phylactery <b>155pts</b><br /> <br /> <b>Troops</b><br /> <br /> Immortals (5x) <b>85pts</b><br /> <br /> Immortals (5x) <b>85pts</b><br /> <br /> Warriors (x10, Ghost Ark) <b>235pts</b><br /> <br /> Warriors (x10, Ghost Ark) <b>235pts</b><br /> <br /> <b>Heavy Support</b><br /> <br /> Monolith <b>200pts</b><br /> <br /> <b>Total Points: 995</b>]]></description>
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				<pubDate><![CDATA[Sun, 22 May 2016 11:33:45]]> GMT</pubDate>
				<author><![CDATA[ Lionheart713]]></author>
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				<title>Re:[1000] - Necrons - Resurgance Decurion (Reanimation taken to a new level)</title>
				<description><![CDATA[ A couple comments:<br /> <br /> 1. Don't waste points on Mindshackle Scarabs. Everything is either fearless, <span class="glossaryitem" onmouseover='gp(82);'>LD</span> 9+ or re-rolling failed <span class="glossaryitem" onmouseover='gp(82);'>LD</span> these days, unless you play lots of Tau and <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. Even then, do you really need to Fear them to kill them in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>?<br /> 2. Overlords are close combat baddies with a Warscythe, but a very mediocre fire support unit with a Staff of Light. This feels like wasted potential to me.<br /> 3. I see where you're going with the Ghost Arks and your theme, but Ghost Arks just aren't good and probably a case of win more with the resurrection nexus. I would drop both of them for some more Warriors or, if you want a really hard Necron unit to kill, some Lychguard with Swords and Shields.<br /> <br /> I hope this helps!]]></description>
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				<pubDate><![CDATA[Tue, 24 May 2016 16:54:18]]> GMT</pubDate>
				<author><![CDATA[ counterwavecounter]]></author>
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				<title>[1000] - Necrons - Resurgance Decurion (Reanimation taken to a new level)</title>
				<description><![CDATA[ Lose the ghost arks and go naked overlord. <br /> <br /> Overlord w  Veil, Orb of Eternity and War Sythe<br /> Monolith<br /> Go to 15 warriors per squad and add the rest of the immortals (Because that is comfortable to gate in through the monolith door)<br /> Make one immortal testla armed and attach the overlord Then you can safely deep strike around the table meanwhile you can use your monolith to effectively cut the table in half cutting down the enemys response. Plus you can pick up one unit of your choice and disembark them from the monolith to again block enemy fire and make necrons semi mobile.]]></description>
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				<pubDate><![CDATA[Sun, 5 Jun 2016 04:51:37]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
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