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		<title><![CDATA[Latest posts for the thread "[1500] - Dark Angels - Dual Strike Forces DW/RW"]]></title>
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				<title>[1500] - Dark Angels - Dual Strike Forces DW/RW</title>
				<description><![CDATA[ <b>Ravenwing Strike Force</b><br /> <br /> Interrogator Chaplain - Bike, MoR<br /> <br /> Librarian - Bike, <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2<br /> <br /> Ravenwing Command Squad - x6, Apothecary, Champion, 1x Grenade Launcher<br /> <br /> Attack Bikes - x2 - Meltas (two separate units)<br /> <br /> Land Speeders - x3 - 2 with missiles 1 with double heavy flamer (all separate)<br /> <br /> <b>Deathwing Strike Force</b><br /> <br /> Terminator Librarian - Foesmiter, <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2<br /> <br /> Deathwing Command Squad - Apothecary, Champion, Banner, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>+<span class="glossaryitem" onmouseover='gp(517);'>SD</span>, Chain fist, Cyclone Launcher<br /> <br /> Deathwing Terminators - Assault Cannon, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>+<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, Chainfist <br /> <br /> Total - 1500<br /> <br /> I'm looking for opinions on my list. The idea is a real hammer and anvil approach between the two command squads. Both should be real dangerous and I aim to use them in tandem. Beyond the two command squads everything else is mobile and killy enough to take objectives and provide support. <br /> <br /> I know it's not going to win top tournaments, but I'd still like opinions on load outs with a semi-comp <span class="glossaryitem" onmouseover='gp(38);'>flgs</span> meta in mind. I'll run both libbys with interromancy. I think if I can make use of all the synergies I have it could be successful. Thoughts?<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 23 May 2016 02:40:55]]> GMT</pubDate>
				<author><![CDATA[ Colgado]]></author>
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				<title>[1500] - Dark Angels - Dual Strike Forces DW/RW</title>
				<description><![CDATA[ few things i see, first the raven wing command squad can only have 3 members (unless the x6 is a typo or I'm reading it wrong)<br /> <br /> second, libby on a bike. find him ten points for shroud of heroes let him roam solo with his 2 up jink and make use of his psychic hood and blast enemies with psychic powers<br /> <br /> Foesmitter is an excellent weapon <span class="glossaryitem" onmouseover='gp(72);'>imo</span> but its somewhat wasted on <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 4. my advice would be to have the interro chaplain in termi armor with it, his <span class="glossaryitem" onmouseover='gp(14);'>bs</span> 5 will do more justice plus your termies are the ones you want rerolling hits in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> it makes more sense for the chap to be here.<br /> <br /> have you considered Knights? with the raven wing shooting your knights will make for something to reckoned with in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> and their shields will have them live much longer than vanilla/command termies deepstriking in and getting focused down<br /> <br /> as a fellow dark angel player that is my two cents anyway! <br /> <br /> cheers<br /> Mike]]></description>
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				<pubDate><![CDATA[Mon, 23 May 2016 05:06:04]]> GMT</pubDate>
				<author><![CDATA[ rocksteadygreeny]]></author>
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				<title>Re:[1500] - Dark Angels - Dual Strike Forces DW/RW</title>
				<description><![CDATA[ @rocksteadygreeny The <span class="glossaryitem" onmouseover='gp(744);'>RW</span> Command Squad can absolutely be 6 models, unless you're still using the 6th edition Codex.<br /> <br /> Foesmitter is nice, and with Master-crafted should still be happy on a BS4 model (the draft <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> means we can't stack it on the Int. Chappy and still keep the MoR), but it's probably the easiest thing to drop for spare points.<br /> <br /> I'd suggest one of the bike characters gets an Auspex - with plasma talons you'll be close enough anyway, and cover is the best way to hide from talons, so it's well worth it.<br /> <br /> Once the terminators have arrived, you can always join the chaplain to them anyway, without needing to put him in termi armour.<br /> <br /> With all the one-model units you're basically giving up first blood (particularly against an army with ignores cover), and only the <span class="glossaryitem" onmouseover='gp(744);'>RW</span> command and attack bikes have teleport homers, so your opponent will likely have a good idea of where your terminators are coming down before they arrive. Remember to run the termi's before/after shooting to avoid AP2 blasts (i.e. plasma cannons).<br /> <br /> What are you thinking for psychic disciplines?]]></description>
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				<pubDate><![CDATA[Mon, 23 May 2016 12:26:07]]> GMT</pubDate>
				<author><![CDATA[ Quanar]]></author>
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				<title>Re:[1500] - Dark Angels - Dual Strike Forces DW/RW</title>
				<description><![CDATA[ Thanks for the input!<br /> <br /> My codex says you can take up to 6 in the command squad. Maybe you have an older version?<br /> <br /> I do like Foesmiter on the libby, remember with vengeful strike it will be twin-linked the turn they drop. It's still the first to go of if I need points, I also have a perfidious relic with the squad that I didn't list. I could free up 50-70 points readily but am not sure where it would truly be better spent. <br /> <br /> The auspex on the bike libby is a great idea, good spot!<br /> <br /> I'm hoping with the ravenwing bonuses and general speed I can avoid losing <span class="glossaryitem" onmouseover='gp(153);'>FB</span>. But you're right it will always be an issue, is it worth squadroning some?<br /> <br /> I'm thinking interromancy on both. I like all the options it provides and synergizes well with the MoR, grenade launcher, and even fear from the perfidious relic. I'll undoubtedly try the other disciplines but I'm think interromancy and maybe telepathy will be best. <br /> <br /> Is it worth losing some attack bikes or speeders for a larger <span class="glossaryitem" onmouseover='gp(35);'>FA</span> choice like a darkshroud or bike squad, or even ven dread in pod? I feel like I need the multiple units since I have so much in the big two. I'm still open to more ideas, thanks for the help. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 23 May 2016 23:03:22]]> GMT</pubDate>
				<author><![CDATA[ Colgado]]></author>
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				<title>Re:[1500] - Dark Angels - Dual Strike Forces DW/RW</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/691715/8673259.page"><b>Colgado wrote:</b></a><br/>I also have a perfidious relic with the squad that I didn't list. I could free up 50-70 points readily but am not sure where it would truly be better spent.</div></blockquote>Whilst a Perf relic + librarian is a fun combo, it rather relies on your opponent casting a witchfire or malediction, like, ever, which simply might not be the case. As such I'd suggest dropping the perf.relic before the Foesmitter in order to free up the points for the auspex and maybe some meltabombs.<blockquote><div><a href="/dakkaforum/posts/preList/691715/8673259.page"><b>Colgado wrote:</b></a><br/>I'm hoping with the ravenwing bonuses and general speed I can avoid losing <span class="glossaryitem" onmouseover='gp(153);'>FB</span>. But you're right it will always be an issue, is it worth squadroning some?</div></blockquote>Due to jink they're probably best off alone so your opponent will have to use more units to suppress them. Just bear in mind it's likely to give up <span class="glossaryitem" onmouseover='gp(153);'>FB</span>, and not get grouchy about it. If using Speed of the Raven (so you're not worried about shooting that turn), small (1-model) units will be easier to hide out of line-of-sight to protect them.<br /> <br /> As far as disciplines go, you've got alot of valuable melee attacks, and generally low volumes of fire, so Divination for Prescience is worth thinking about (probably on the terminator libby - don't have to worry about casting it the turn they arrive, but it'll pull double-duty in subsequent turns).]]></description>
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				<pubDate><![CDATA[Tue, 24 May 2016 00:27:26]]> GMT</pubDate>
				<author><![CDATA[ Quanar]]></author>
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				<title>[1500] - Dark Angels - Dual Strike Forces DW/RW</title>
				<description><![CDATA[ nope also i have the 7th version i just totally missed that somehow <span class="glossaryitem" onmouseover='gp(84);'>lol</span> my bad!   Its also  partially burned in my brain that command squads dont get to add models (except in this case)<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br />  the few but strong melee attaks is why i suggested chaplin in termi armor. he vastly improves melee potential and his crozius is great for ripping through non power armor or MoR if you have spare points]]></description>
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				<pubDate><![CDATA[Tue, 24 May 2016 01:32:53]]> GMT</pubDate>
				<author><![CDATA[ rocksteadygreeny]]></author>
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				<title>Re:[1500] - Dark Angels - Dual Strike Forces DW/RW</title>
				<description><![CDATA[ Thanks for all the advice and great ideas. I have a much clearer picture of where to go from here.<br /> <br /> As a last question and to gauge popular opinion: Given the list will include the two command squads and the terminator squad. What would you include with the remaining ~350 points if you were building it? Limited to Fast Attack and Deathwing (the strike forces).]]></description>
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				<pubDate><![CDATA[Wed, 25 May 2016 20:24:05]]> GMT</pubDate>
				<author><![CDATA[ Colgado]]></author>
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				<title>[1500] - Dark Angels - Dual Strike Forces DW/RW</title>
				<description><![CDATA[ maybe a dreadnaught for some long range support maybe]]></description>
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				<pubDate><![CDATA[Wed, 25 May 2016 21:21:57]]> GMT</pubDate>
				<author><![CDATA[ rocksteadygreeny]]></author>
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				<title>Re:[1500] - Dark Angels - Dual Strike Forces DW/RW</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/691715/8677349.page"><b>Colgado wrote:</b></a><br/><br /> As a last question and to gauge popular opinion: Given the list will include the two command squads and the terminator squad. What would you include with the remaining ~350 points if you were building it? Limited to Fast Attack and Deathwing (the strike forces).</div></blockquote> the answer is always moar Black Knights. Three units of three.]]></description>
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				<pubDate><![CDATA[Thu, 26 May 2016 14:58:58]]> GMT</pubDate>
				<author><![CDATA[ axisofentropy]]></author>
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