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		<title><![CDATA[Latest posts for the thread "[1850] - Orks - Mogroks Boss Boyz + CAD"]]></title>
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				<title>[1850] - Orks - Mogroks Boss Boyz + CAD</title>
				<description><![CDATA[ I am trying to make the Mogrok's Bossboyz Formation work. Even for Orks, D3 Outflanking units is super useful.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(683);'>CAD</span></b><br /> <br /> <i><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></i><br /> Painboy - 50pts<br /> <br /> <i>Elite</i><br /> <br /> 3 x <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> - 160pts<br /> (Trukk /Ram)<br /> <br /> 7 x Eavy Nobz with 2 x <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, 2 x <span class="glossaryitem" onmouseover='gp(389);'>BC</span>, Skorcha and a Bosspole - 349pts<br /> (Battlewagon /Ram, Rokkit)<br /> <i><br /> Troops<br /> </i><br /> 20 x Boyz /Nob, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span>, 2 x Rokkits - 176pts<br /> <br /> 10 x Grots - 35pts<br /> 10 x Grots - 35pts<br /> <br /> <i>Fast Attack</i><br /> <br /> 3 x Warbuggies /<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Rokkits - 75pts<br /> <br /> <i>Heavy Support</i><br /> <br /> 10 x Lootas - 140pts<br /> <br /> 3 x Smasha Gunz - 90pts<br /> <br /> 6 x Killa Kans /3 Grotzookas, 3 Rokkits - 315pts<br /> <br /> <b>FORMATION</b><br /> <br /> Mogrok's Boss Boyz - 440pts<br /> <br /> Big Mek /<span class="glossaryitem" onmouseover='gp(164);'>SAG</span><br /> Big Mek /<span class="glossaryitem" onmouseover='gp(164);'>SAG</span><br /> Big Mek /<span class="glossaryitem" onmouseover='gp(163);'>KFF</span><br /> Weirdboy Level 2<br /> Warboss /Bike, <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, <span class="glossaryitem" onmouseover='gp(260);'>BP</span><br /> <br /> <br /> TOTAL - 1790pts<br /> <br /> <br /> The idea is that the Killa Kans outflank. I know they aren't great but I am trying here. Grotzookas are good weapons limited by a short range which is somewhat negated by Outflank. If i roll higher than 1 outflanking unit I would also include the Boyz squad with added weirdboy.<br /> Grots provide wounds for <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> Meks. Warboss zooms about as needed and the Painboy joins the Eavy Nobz to boost their survival even further. <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> Mek goes with the Battlewagon too to hopefully keep it rolling.<br /> <br /> I am at 1790pts so far and want to puff this out to 1850. What do you guys think would work or not.]]></description>
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				<pubDate><![CDATA[Mon, 23 May 2016 07:03:39]]> GMT</pubDate>
				<author><![CDATA[ Hypnotic]]></author>
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				<title>[1850] - Orks - Mogroks Boss Boyz + CAD</title>
				<description><![CDATA[ The army looks far to kind on the opponent. So will it work? The answer to that depends on what you have in mind you will have to do.<br /> <br /> As is I don't see much of a threat in the army, and you won't have much to do the first couple of turns. Then the nobz mob and killer kanz hit home. Which is also the focus for the opponent - stop the BW. Shot the <span class="glossaryitem" onmouseover='gp(710);'>MANZ</span> trukk, contain/kill the warboss. Prepare warm welcome for the killer kanz. <br /> <br /> Boy, if only orks a had a way to reliably enter close combat fast, and a reliable way to handle White Scar chaptermasters bros.]]></description>
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				<pubDate><![CDATA[Mon, 23 May 2016 08:40:18]]> GMT</pubDate>
				<author><![CDATA[ Waaargh]]></author>
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