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		<title><![CDATA[Latest posts for the thread "[2000] - Tau - Powerful but Casual Hunter Contingent"]]></title>
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				<title>[2000] - Tau - Powerful but Casual Hunter Contingent</title>
				<description><![CDATA[ So i'm not quite a veteran but a relatively experienced Tau player. My current Lists have always been somewhat competitive and I've only recently started playing with formations and have started playing with the Idea of using the Hunters contingent. As and <span class="glossaryitem" onmouseover='gp(40);'>FYI</span> the only lists I really play against are <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, Chaos Renegades, and a few Variations of 30k <span class="glossaryitem" onmouseover='gp(119);'>SM</span> armies. Just looking to review if the list could use some improvement somewhere if needed OR if it's too Cheesy and needs to be tuned down. <br /> <br /> Hunter Cadre: 1175pts<br /> <br /> CDR Suit: 202pts<br /> 1x Fusion, 1x Plasma<br /> NSJ, Onager, PEN, Iridium, Shield, Stims, <br /> <br /> Elite: 449pts<br /> <br /> Crisis team: 211pts<br /> 2 'ui, 1 'vre, <br /> 2x fusion blasters each, stims each<br /> <br /> Crisis team: 238pts<br /> 3 'ui, 1'vre<br /> 2x plasma each, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> each<br /> <br /> Fast attack: 178pts<br /> <br /> Pathfinder team: 89pts<br /> 2x shield drones, 4 <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, 1 'ui<br /> <br /> Pathfinder team: 89pts<br /> (identical to previous)<br /> <br /> Heavy support: 73pts<br /> Sniper Drone team: 73pts<br /> 1Marksmen, 4 snipers<br /> <br /> Troops: 273pts<br /> <span class="glossaryitem" onmouseover='gp(39);'>FW</span> team: 91pts<br /> 8 <span class="glossaryitem" onmouseover='gp(39);'>FW</span> pulse rifle, 'ui<br /> <br /> <span class="glossaryitem" onmouseover='gp(39);'>FW</span> team: 91pts<br /> (Identical to previous)<br /> <br /> <span class="glossaryitem" onmouseover='gp(39);'>FW</span> team: 91pts<br /> (identical to previous)<br /> <br /> Auxiliary: 821pts<br /> <br /> Firebase Support Cadre: 411pts<br /> <br /> Riptide Battlesuit: 225pts<br /> Ion, Fusion, Stims, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span><br /> <br /> Broadside Suit: 93pts<br /> Rail Rifle, Plasma, Stims, Seeker<br /> <br /> Broadside Suit: 92pts<br /> <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span>, Plasma, Stims, Seeker<br /> <br /> Optimized Stealth Cadre: 410pts<br /> <br /> Stealth suits: 115pts<br /> <br /> Stealth Suit <span class="glossaryitem" onmouseover='gp(389);'>BC</span><br /> <br /> Stealth Suit <span class="glossaryitem" onmouseover='gp(389);'>BC</span><br /> <br /> Stealth Suit 'vre<br /> fusion, homing beacon<br /> <br /> Stealth suits: 115pts<br /> <br /> (identical to previous)<br /> <br /> Ghostkeel Suit: 180pts<br /> Ion Raker, <span class="glossaryitem" onmouseover='gp(126);'>TL</span>'d fusion, stims, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span><br /> <br /> Total: 1996/2000<br /> <br /> So the Idea behind the list is to really pose a huge threat to most <span class="glossaryitem" onmouseover='gp(9);'>AV</span> including those using that pesky Armoured ceramite. The CDR will likely stick with the plasma squad for most of the match, Using the abilities of the PEN he will be giving tank hunter or monster hunter to other units just by using the contingents combined shooting ability. With him staying in the plasma squad it will still leave vehicles some slight consideration getting close because of his fusion. All the <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> on the Plasma team is for any frisky drop pods or Terminators. pathfinders will deploy or scout into some ruin cover and probably try to remain there all game giving markers and using the shield drones for the additional 4+<span class="glossaryitem" onmouseover='gp(157);'>sv</span> wounds. The Fusion crisis team will <span class="glossaryitem" onmouseover='gp(471);'>DS</span> in, relying on one or the other of the Stealth teams to get some quality shots on some armor, while still being able to jetpack into cover. (i've used that squad multiple times in my other lists and they've proved surprisingly difficult to remove even after the <span class="glossaryitem" onmouseover='gp(471);'>DS</span>) <br /> <br /> <span class="glossaryitem" onmouseover='gp(39);'>FW</span> teams will basically just secure some early objectives or rifle down light infantry/try to pick off <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>'s with plenty of fire using the BS4 from Contingent. The Sniper team i've used before, and the bs5 marker is always appreciated and the snipers 24" rapid fire range has been useful for thinning out <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> squads.<br /> <br /> The Riptide is fairly standard. Ion is tried and true, fusion keeps those Decimators and dreadnoughts nervous when getting close. <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> for limiting drop pods and other <span class="glossaryitem" onmouseover='gp(471);'>DS</span>'s, especially if combining with the plasma team<br /> <br /> Railside has found useful, especially when receiving BS4 and the tank hunter, and missileside is there to glance down things or put wounds on the likely rare flyer<br /> <br /> the Optomized stealth team will probably deploy with one stealth suit nearby and another somewhat far away to give versatility for the fusion team <span class="glossaryitem" onmouseover='gp(471);'>DS</span>, then they'll migrate back to the Ghostkeel to maximize effectiveness from the wall of mirrors, because even 16 bs4 ignores cover Burst cannon shots can be scary against AV10-11, especially if they get tank hunter from the CDR.<br /> <br /> So what do you think, should it function properly? Is it Too Cheesy? Do you think it needs improvements?<br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 24 May 2016 08:05:11]]> GMT</pubDate>
				<author><![CDATA[ Centaurii]]></author>
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				<title>[2000] - Tau - Powerful but Casual Hunter Contingent</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/691847/8673985.page"><b>Centaurii wrote:</b></a><br/>So i'm not quite a veteran but a relatively experienced Tau player. My current Lists have always been somewhat competitive and I've only recently started playing with formations and have started playing with the Idea of using the Hunters contingent. As and <span class="glossaryitem" onmouseover='gp(40);'>FYI</span> the only lists I really play against are <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, Chaos Renegades, and a few Variations of 30k <span class="glossaryitem" onmouseover='gp(119);'>SM</span> armies. Just looking to review if the list could use some improvement somewhere if needed OR if it's too Cheesy and needs to be tuned down. <br /> <br /> Hunter Cadre: 1175pts<br /> <br /> CDR Suit: 202pts<br /> 1x Fusion, 1x Plasma<br /> NSJ, Onager, PEN, Iridium, Shield, Stims, <br /> <br /> Elite: 449pts<br /> <br /> Crisis team: 211pts<br /> 2 'ui, 1 'vre, <br /> 2x fusion blasters each, stims each<br /> <br /> Crisis team: 238pts<br /> 3 'ui, 1'vre<br /> 2x plasma each, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> each<br /> <br /> Fast attack: 178pts<br /> <br /> Pathfinder team: 89pts<br /> 2x shield drones, 4 <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, 1 'ui<br /> <br /> Pathfinder team: 89pts<br /> (identical to previous)<br /> <br /> Heavy support: 73pts<br /> Sniper Drone team: 73pts<br /> 1Marksmen, 4 snipers<br /> <br /> Troops: 273pts<br /> <span class="glossaryitem" onmouseover='gp(39);'>FW</span> team: 91pts<br /> 8 <span class="glossaryitem" onmouseover='gp(39);'>FW</span> pulse rifle, 'ui<br /> <br /> <span class="glossaryitem" onmouseover='gp(39);'>FW</span> team: 91pts<br /> (Identical to previous)<br /> <br /> <span class="glossaryitem" onmouseover='gp(39);'>FW</span> team: 91pts<br /> (identical to previous)<br /> <br /> Auxiliary: 821pts<br /> <br /> Firebase Support Cadre: 411pts<br /> <br /> Riptide Battlesuit: 225pts<br /> Ion, Fusion, Stims, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span><br /> <br /> Broadside Suit: 93pts<br /> Rail Rifle, Plasma, Stims, Seeker<br /> <br /> Broadside Suit: 92pts<br /> <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span>, Plasma, Stims, Seeker<br /> <br /> Optimized Stealth Cadre: 410pts<br /> <br /> Stealth suits: 115pts<br /> <br /> Stealth Suit <span class="glossaryitem" onmouseover='gp(389);'>BC</span><br /> <br /> Stealth Suit <span class="glossaryitem" onmouseover='gp(389);'>BC</span><br /> <br /> Stealth Suit 'vre<br /> fusion, homing beacon<br /> <br /> Stealth suits: 115pts<br /> <br /> (identical to previous)<br /> <br /> Ghostkeel Suit: 180pts<br /> Ion Raker, <span class="glossaryitem" onmouseover='gp(126);'>TL</span>'d fusion, stims, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span><br /> <br /> Total: 1996/2000<br /> <br /> So the Idea behind the list is to really pose a huge threat to most <span class="glossaryitem" onmouseover='gp(9);'>AV</span> including those using that pesky Armoured ceramite. The CDR will likely stick with the plasma squad for most of the match, Using the abilities of the PEN he will be giving tank hunter or monster hunter to other units just by using the contingents combined shooting ability. With him staying in the plasma squad it will still leave vehicles some slight consideration getting close because of his fusion. All the <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> on the Plasma team is for any frisky drop pods or Terminators. pathfinders will deploy or scout into some ruin cover and probably try to remain there all game giving markers and using the shield drones for the additional 4+<span class="glossaryitem" onmouseover='gp(157);'>sv</span> wounds. The Fusion crisis team will <span class="glossaryitem" onmouseover='gp(471);'>DS</span> in, relying on one or the other of the Stealth teams to get some quality shots on some armor, while still being able to jetpack into cover. (i've used that squad multiple times in my other lists and they've proved surprisingly difficult to remove even after the <span class="glossaryitem" onmouseover='gp(471);'>DS</span>) <br /> <br /> <span class="glossaryitem" onmouseover='gp(39);'>FW</span> teams will basically just secure some early objectives or rifle down light infantry/try to pick off <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>'s with plenty of fire using the BS4 from Contingent. The Sniper team i've used before, and the bs5 marker is always appreciated and the snipers 24" rapid fire range has been useful for thinning out <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> squads.<br /> <br /> The Riptide is fairly standard. Ion is tried and true, fusion keeps those Decimators and dreadnoughts nervous when getting close. <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> for limiting drop pods and other <span class="glossaryitem" onmouseover='gp(471);'>DS</span>'s, especially if combining with the plasma team<br /> <br /> Railside has found useful, especially when receiving BS4 and the tank hunter, and missileside is there to glance down things or put wounds on the likely rare flyer<br /> <br /> the Optomized stealth team will probably deploy with one stealth suit nearby and another somewhat far away to give versatility for the fusion team <span class="glossaryitem" onmouseover='gp(471);'>DS</span>, then they'll migrate back to the Ghostkeel to maximize effectiveness from the wall of mirrors, because even 16 bs4 ignores cover Burst cannon shots can be scary against AV10-11, especially if they get tank hunter from the CDR.<br /> <br /> So what do you think, should it function properly? Is it Too Cheesy? Do you think it needs improvements?<br /> <br /> <br /> <br /> <br /> <br /> </div></blockquote><br /> <br /> Drop the FBSC. It isn't vary good, I don't think broadsides are very good right now. The riptide on the other hand is insanely good, so just stick that in your Contingent. Also, drop the path finders and ad a drone net. Give your commander drone controller, 2 missile pods, and target lock. Drop the vre's in your suit units. You are paying 10 points for +1 <span class="glossaryitem" onmouseover='gp(82);'>LD</span>, not to mention the possibility of loosing a character. Also drop the ui in the fire warrior unit for the reasons stated above. You aren't doing your army any favors by having them. Tau break, that is what they do. I would also add another Riptide if you have one. The burst cannons are actually way better than <span class="glossaryitem" onmouseover='gp(60);'>IA</span> right now. S6 is king right now and the rending is awesome. The gets hot is moot because you have a 2+ save. Rending is also insane. works against tanks and infantry, whats not to like? I run a riptide wing with 2 HBC and 1 <span class="glossaryitem" onmouseover='gp(60);'>IA</span> and I am tempted to just run 3 HBC. everything else in the list seems cool. I like the OSC a lot, I don't think it is very good right now because tanks aren't that prominent due to <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s being really good. Still a good formation though.  ]]></description>
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				<pubDate><![CDATA[Wed, 1 Jun 2016 07:36:23]]> GMT</pubDate>
				<author><![CDATA[ O'Shovah's Desciple]]></author>
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