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		<title><![CDATA[Latest posts for the thread "Grav cannon devastators"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Grav cannon devastators"]]></description>
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				<title>Grav cannon devastators</title>
				<description><![CDATA[ Hey all,<br /> <br /> Can anyone advise how good, if at all, grav cannon devastators are at the anti-vehicle role?<br /> <br /> Cheers]]></description>
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				<pubDate><![CDATA[Wed, 25 May 2016 15:27:39]]> GMT</pubDate>
				<author><![CDATA[ Mordian2016]]></author>
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				<title>Grav cannon devastators</title>
				<description><![CDATA[ Pretty good, if they can get within range. They just aren't that good vs <span class="glossaryitem" onmouseover='gp(117);'>SHV</span> or SHW. ]]></description>
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				<pubDate><![CDATA[Wed, 25 May 2016 15:28:44]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Re:Grav cannon devastators</title>
				<description><![CDATA[ Best way I've found to run them is a squad with 2 Gravcannons in a Rhino. Rhino moves up first turn and pops smoke. Hopefully it is now in or near the center of the board. I usually try to have other threats around it as well to keep my opponent from simply focusing it down. On the second turn, you now have a 24-inch radius circle of death centered on that Rhino. Even vehicles are far from immune thanks to Grav-<span class="glossaryitem" onmouseover='gp(243);'>amps</span>. As Martel said, <span class="glossaryitem" onmouseover='gp(117);'>SHV</span> really don't care too much about them since they can't be Immobilized.]]></description>
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				<pubDate><![CDATA[Wed, 25 May 2016 15:35:44]]> GMT</pubDate>
				<author><![CDATA[ ZergSmasher]]></author>
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				<title>Grav cannon devastators</title>
				<description><![CDATA[ The range issue is why skyhammer is such a good formation. ]]></description>
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				<pubDate><![CDATA[Wed, 25 May 2016 15:37:07]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Grav cannon devastators</title>
				<description><![CDATA[ You can kinda fake it with a <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad in a pod with a Caperact <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> captain to give them S&P.  If you are playing something like a gladius where you need the captain and <span class="glossaryitem" onmouseover='gp(29);'>devs</span> anyway.<br /> <br /> Captain can help tank wounds as well.  Grav cannon <span class="glossaryitem" onmouseover='gp(29);'>devs</span> are probably as expensive as you can get for a 1W <span class="glossaryitem" onmouseover='gp(333);'>PA</span> model.<br /> <br /> (Practically anyway.  I’m sure you could hemorrhage more points if you put your mind to it just to make an example)]]></description>
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				<pubDate><![CDATA[Wed, 25 May 2016 15:43:36]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Grav cannon devastators</title>
				<description><![CDATA[ I second 5 guys with 2 Cannons in a Rhino. It's not super great against vehicles but it is Holy murder against pretty much anything else. For the points I love them. <br /> <br /> <span class="glossaryitem" onmouseover='gp(40);'>FYI</span> I use them as an area denial tool from behind an Aegis. They sit there and dare you to approach my deployment zone. If I really get desperate they'll move up but I've found them to be happiest playing Goalie near any objectives on my side of the board. ]]></description>
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				<pubDate><![CDATA[Thu, 26 May 2016 14:41:42]]> GMT</pubDate>
				<author><![CDATA[ IandI]]></author>
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				<title>Grav cannon devastators</title>
				<description><![CDATA[ Two grav cannons in a khan-scouted white scar rhino is a proven damage-dealer.  That is a unit that will get work done for you.  Problem is, it's an easy selection as a priority target because of it.<br /> <br /> I know that it might seem like an odd idea, but I only put one grav cannon in my 5-man, rhino mounted units.  That way, each grav cannon is individually protected by 3 hull points and 4 ablative wounds.  In a battle company, with 6 tactical squads and 2 devastators, that's a viable strategy (for me, only 5-6 of those will get the single cannon).  Less practical without all the free rhinos.  But when they're all spread out, it works great at mitigating the impact of incoming damage on your ability to do damage.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 26 May 2016 17:15:48]]> GMT</pubDate>
				<author><![CDATA[ FL5]]></author>
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