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		<title><![CDATA[Latest posts for the thread "[1850] - Astra Militarum "]]></title>
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				<title>[1850] - Astra Militarum </title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 645<br /> <br /> Knight Commander Pask 70<br /> Leman Russ Punisher Squadron 420 <br /> Dozerblade 15<br /> <br /> Lord Comissar 65<br /> <br /> Primaris Pskyer 75<br /> <br /> Troops 525<br /> <br /> Veterans 60 <br /> Plasmagun 15<br /> Chimera 65 <br /> Dozerblade 5<br /> <br /> Veterans 60 <br /> Plasmagun 15<br /> Chimera 65 <br /> Dozerblade 5<br /> <br /> Veterans 60 <br /> Plasmagun 15<br /> Chimera 65<br /> Dozerblade 5<br /> <br /> 30 Conscripts 90<br /> <br /> Heavy Support 420<br /> <br /> 2 Leman Russ Vanquishers Squadron 270<br /> Lascannon 20<br /> <br /> 2 Wyverns Squadron 130<br /> <br /> Fortification 100<br /> <br /> Aegis defence line 50<br /> Quad gun 50<br /> <br /> Inquisition Detachment 160<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 100	<br /> <br /> Inquisitor Coteaz 100<br /> <br /> Elites 60<br /> <br /> 3 Servitor 30<br /> Plasma Cannon 30<br /> <br /> Hi, i would like some feedback on this list i think its got potential. The plan is for the punishers and the vets in chimeras to  move up the board and take objectives whilst the wyverns, vanquishers and conscripts sit at the back behind the aegis creating a firebase. coteaz and his servitors will hide behind the punishers supporting them with prescience and if some deep striking melta guys turn up to kill the tanks within a 12 inch bubble i can take an out of turn plasma cannon shooting attack with coteaz's 'ive been expecting you' rule. The vanquishers and wyverns will be bubble warped by the conscripts who can hold units in combat for a few turns since there are 30 of them and they wont run away. The aegis and quad gun are for skyfire, interceptor and to make the scum protecting the tanks more survivable. The primaris pskyer is there for re rolls for the vanquishers and the lord commissar is there for the 'summary execution' rule and leadership 10 stubborn in the conscript squad and also he will man the quad gun with his <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5. I think this list has some pretty awesome fire power and good answers to guard's weaknesses to assault and deep striking armies, one thing i think could be a problem is having only one source of skyfire since all the death from the skies stuff has come out and flyers are coming more popular. <br /> <br /> Thank you for any advice in advance .   <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 27 May 2016 17:00:26]]> GMT</pubDate>
				<author><![CDATA[ Lume]]></author>
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				<title>[1850] - Astra Militarum </title>
				<description><![CDATA[ question: I thought you could only take conscripts in a platoon? Also just take a normal commissar for the conscripts no need for a lord]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/692169/8681603.page</link>
				<pubDate><![CDATA[Fri, 27 May 2016 19:14:30]]> GMT</pubDate>
				<author><![CDATA[ Sqauwky]]></author>
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				<title>[1850] - Astra Militarum </title>
				<description><![CDATA[ You are only using a single special weapon in each veteran squad? You should be maxing out and getting 3 in each squad (all the same). If you only want a single special weapon in each squad, you may be better off with taking regular platoon squads.<br /> <br /> Wyverns are brutal.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/692169/8681739.page</link>
				<pubDate><![CDATA[Fri, 27 May 2016 20:59:36]]> GMT</pubDate>
				<author><![CDATA[ Fisheyes]]></author>
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				<title>[1850] - Astra Militarum </title>
				<description><![CDATA[ Your list is not legal as Conscripts can only be taken in an Infantry Platoon. You are required to take a Platoon Command Squad and 2-5 Infantry Squads before you can take other platoon units (Special Weapon Squad, Heavy Weapon Squad, and Conscripts). An entire Platoon falls under a single Troops choice. <br /> <br /> I would recommend taking 3 Special Weapons in each Veteran Squad. I'd probably take two squads with 3 Meltas and one squad with 3 Plasmas... You really need a better way to deal with AV13 and 14 besides two Vanquishers. Dropping the illegal Conscripts should pay for this. <br /> <br /> I'd consider taking the Grenadiers doctrine on Veterans with Plasmaguns to avoid Gets Hot! deaths. ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/692169/8681746.page</link>
				<pubDate><![CDATA[Fri, 27 May 2016 21:05:24]]> GMT</pubDate>
				<author><![CDATA[ Gorgosaurusrex]]></author>
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				<title>Re:[1850] - Astra Militarum </title>
				<description><![CDATA[ Thanks so much mates  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Ok, I didnt understand the infantry platoon rules I thought the 1 to 5 infantry per platoon thing was like an optional formation or something so thanks for clearing that up for me.<br /> <br />    <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 28 May 2016 15:11:07]]> GMT</pubDate>
				<author><![CDATA[ Lume]]></author>
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