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		<title><![CDATA[Latest posts for the thread "[1000] - Space Marine - Beginner C&C"]]></title>
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				<title>[1000] - Space Marine - Beginner C&amp;C</title>
				<description><![CDATA[ + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (105pts) +<br /> <br /> Captain (105pts) [Power Axe]<br /> <br /> + Elites (110pts) +<br /> <br /> Sternguard Veteran Squad (110pts)<br /> <br /> + Troops (350pts) +<br /> <br /> Scout Squad (95pts) [5x Scouts, 5x Shotguns]<br /> ··Land Speeder Storm [Heavy Bolter]<br /> <br /> Tactical Squad (175pts) [9x Marines, Multi-melta, Plasma Gun]<br /> ··Space Marine Sergeant [Combi-plasma]<br /> <br /> Tactical Squad (80pts) [4x Space Marines, Heavy Bolter]<br /> <br /> + Fast Attack (185pts) +<br /> <br /> Land Speeder (70pts)  [Multi-melta, Multi-melta]<br /> <br /> Stormtalon Gunship (115pts) [Skyhammer Missle Launcher]<br /> <br /> + Heavy Support (250pts) +<br /> <br /> Devastator Squad (150pts) [4x Space Marines, 4x Lascannon]<br /> <br /> Thunderfire Cannons (100pts) [Thunderfire Cannon]<br /> <br /> <br /> 1000 points exactly any feedback welcome. This is my first proper list!<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 27 May 2016 22:09:08]]> GMT</pubDate>
				<author><![CDATA[ Renfield78]]></author>
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				<title>[1000] - Space Marine - Beginner C&amp;C</title>
				<description><![CDATA[ Welcome to Dakka and the Space Marines.<br /> <br /> Do you have a chapter in mind?<br /> <br /> Your list looks pretty good, especially for a first one.<br /> <br /> Why the captain?  What’s his job and where is he going?  He’s got a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapon, but you don’t have any units for him to hang with.  I’d swap him out for a librarian.  They are more generically useful.  Captains are great, but need to be geared up, and ideally stuck in a squad that help them get to combat and backs them up once there.<br /> <br /> Sternguard are great.  One of the more versatile units in the codex.  But they are on the pricy side, and die just as fast as tactical marines.  You really want to get them into rapid fire range, preferably before taking any casualties.  Which is why you often see them in pods.  Also, bolter fire, even with special ammo, works a lot better in mass.  I’d look for places in your list to shave points to buy these guys a ride and boost their numbers.<br /> <br /> As a note, some people like to go combi heavy for a massive alpha strike.  I prefer a more bare-bones approach, but like the <span class="glossaryitem" onmouseover='gp(336);'>HFs</span>.  9-10 guys in a pod with 2xHF is how mine mostly see the table.<br /> <br /> Scouts in a <span class="glossaryitem" onmouseover='gp(440);'>LSS</span> is a great troop pick.  Shotguns are a jack-of-all-trades weapon.  If you are playing Imperial Fists, bolters are going to be better for the drive-by shooting role.  I like a mix of shotguns and <span class="glossaryitem" onmouseover='gp(19);'>CC</span> scouts in my <span class="glossaryitem" onmouseover='gp(440);'>LSS</span>, but it’s really a mater of taste here.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads really want transports.  Most of the game types require getting to objectives, and footslogging in the open under enemy fire is not the best way to get that done.  For the plasma squad, I’d swap the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> out for a <span class="glossaryitem" onmouseover='gp(51);'>HB</span> or a grav cannon, depending on points.  You generally want all the squad to shoot at the same sort of thing.<br /> <br /> I’d drop the 5 man <span class="glossaryitem" onmouseover='gp(51);'>HB</span> squad.  You don’t need that many troops in a list this size.  Those points could be spent getting you more killing power (sternguard) or leveraging your other points better (getting the other <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad a ride)<br /> <br /> I like a TML/<span class="glossaryitem" onmouseover='gp(51);'>HB</span> speeder these days, but you need to respect the firepower of the duel <span class="glossaryitem" onmouseover='gp(330);'>MM</span>.  It’s more high risk/high reward, but you can push it’s nose up against most tanks and watch them explode.  And while it’s still on the table, it projects a bubble of dangerous terrain your opponent has to respect.  His tanks might not instantly evaporate if they get within 24” of it, but they have to respect the chance they might.<br /> <br /> I like my talon with skyhammers as well.  Good flexible flyer.  <br /> <br /> Your <span class="glossaryitem" onmouseover='gp(57);'>HS</span> picks are both solid.<br /> <br /> Overall your list has a good mix of firepower to deal with a variety of targets.  The one flaw I can find is an overall lack of mobility, but even then, you have the scouts, so aren’t totally immobile.]]></description>
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				<pubDate><![CDATA[Sat, 28 May 2016 13:36:38]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Re:[1000] - Space Marine - Beginner C&amp;C</title>
				<description><![CDATA[ Hi Nevelon thanks for the help. I have revised the list however I'm not sure whether to take more devastators to combat squad and soak wounds/splitfire or more sternguard<br /> <br />  + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (90pts) + <br /> <br /> Librarian (90pts) [Mastery Level 2, Force Axe] <br /> <br /> + Elites (110pts) + <br /> <br /> Sternguard Veteran Squad (110pts) <br /> <br /> + Troops (295pts) + <br /> <br /> Scout Squad (95pts) [5x Scouts, 5x Shotguns] <br /> ··Land Speeder Storm [Heavy Bolter] <br /> <br /> Tactical Squad (200pts) [9x Marines, Gravcannon and Grav <span class="glossaryitem" onmouseover='gp(243);'>Amp</span>, Plasma Gun] <br /> ··Space Marine Sergeant [Combi-plasma] <br /> <br /> + Fast Attack (185pts) + <br /> <br /> Land Speeder (70pts) [Multi-melta, Multi-melta] <br /> <br /> Stormtalon Gunship (115pts) [Skyhammer Missle Launcher] <br /> <br /> + Heavy Support (320pts) + <br /> <br /> Devastator Squad (220pts) [9x Space Marines, 4x Lascannon]<br /> <br /> Thunderfire Cannons (100pts) [Thunderfire Cannon]]]></description>
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				<pubDate><![CDATA[Sat, 28 May 2016 13:46:19]]> GMT</pubDate>
				<author><![CDATA[ Renfield78]]></author>
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				<title>[1000] - Space Marine - Beginner C&amp;C</title>
				<description><![CDATA[ The only reason I ever take full 10 man <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squads is when I’m going full-fluff.  (There are a handful of other times it can be worth it, like the skyhammer annihilation force, but I don’t play that).  While it makes the squad more durable, it also boosts the price per shot up as well.  Not a decent trade <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.  If you were taking <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> for an anti-infantry role, then the bolter boys could actually contribute.  But most marine lists have plenty of bolter fire just by being on the table, so I don’t feel compelled to bring more.<br /> <br /> I’d take those points and get a pair of transports.  Pods and/or rhinos, both have advantages.  If you just want to shuffle bodies around, more sternguard is almost always the right answer.]]></description>
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				<pubDate><![CDATA[Sat, 28 May 2016 13:57:28]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>[1000] - Space Marine - Beginner C&amp;C</title>
				<description><![CDATA[ Thanks for the tips]]></description>
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				<pubDate><![CDATA[Sat, 28 May 2016 14:39:25]]> GMT</pubDate>
				<author><![CDATA[ Renfield78]]></author>
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				<title>Re:[1000] - Space Marine - Beginner C&amp;C</title>
				<description><![CDATA[ What Chapter Tactics are you using? That might help with adjusting the list and making it more powerful]]></description>
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				<pubDate><![CDATA[Sat, 28 May 2016 21:09:57]]> GMT</pubDate>
				<author><![CDATA[ iowaforever]]></author>
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				<title>[1000] - Space Marine - Beginner C&amp;C</title>
				<description><![CDATA[ Hi, I was planning to take Imperial Fists Chapter Tactics.<br /> <br /> Also, How would I reduce this list to 500? I was thinking:<br /> <br /> Chapter Tactics [Imperial Fists]<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (65pts) +<br /> <br /> Librarian (65pts) [Mastery Level 1, Force Axe]<br /> <br /> + Elites (110pts) +<br /> <br /> Sternguard Veteran Squad (110pts) [5x Veterans]<br /> <br /> <br /> + Troops (154pts) +<br /> <br /> Scout Squad (55pts) [5x Scouts, 5x Shotguns]<br /> <br /> <br /> Tactical Squad (99pts) [5x Space Marines, Plasma Gun]<br /> <br /> <br /> + Fast Attack (70pts) +<br /> <br /> Land Speeder (70pts) [Heavy Bolter, Typhoon Missile Launcher]<br /> <br /> + Heavy Support (100pts) +<br /> <br /> Thunderfire Cannons (100pts) <br /> <br /> I know that the Land Speeder has a different loadout but if i leave them tacked on instead of glued will that be okay? Anything else I need to know?]]></description>
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				<pubDate><![CDATA[Sun, 29 May 2016 14:46:56]]> GMT</pubDate>
				<author><![CDATA[ Renfield78]]></author>
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				<title>[1000] - Space Marine - Beginner C&amp;C</title>
				<description><![CDATA[ Not a bad list at 500, but very light on <span class="glossaryitem" onmouseover='gp(9);'>AV</span> fire.  <br /> <br /> In general, magnets and leaving things just tacked on is a good idea.  Gets you a lot more milage out of your minis.]]></description>
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				<pubDate><![CDATA[Sun, 29 May 2016 14:55:47]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>[1000] - Space Marine - Beginner C&amp;C</title>
				<description><![CDATA[ Hmm I could leave the Land Speeder with 2 Multi-Meltas instead. Thanks for your help]]></description>
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				<pubDate><![CDATA[Sun, 29 May 2016 15:58:24]]> GMT</pubDate>
				<author><![CDATA[ Renfield78]]></author>
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				<title>[1000] - Space Marine - Beginner C&amp;C</title>
				<description><![CDATA[ Hey man,<br /> I like the list; but wanted to offer a view on the whole "10-man Devastator squad" thing. -I ALWAYStake my Devastators in 10s, because ethe ablative wounds protect the weapons you've paid premium for, and also allow the squad to combat squad into 5 man teams with 2 heavy weapons each, thus creating b2 targets instead of one, ensuring you have an <span class="glossaryitem" onmouseover='gp(9);'>AV</span> threat for longer, and also allowing you to engage multiple targets, albeit at half strength.<br /> <br /> another suggestion would be to take those 5 ablative wounds from the devastator squad, and make them into a 5-man tactical squad, then switch out the 5 man tactical squad with heavy bolter for another devastator squad. all this does is changes the sgt to a devastator sgt, giving a free auspex that you can use to boost the efficiency of the otherwise underwhelming heavy bolter, and of course making 3 more heavy weapons opportunities.<br /> <br /> -Not sure if this is "Necro-Threading"? but I only seek to help!<br /> <br /> GamerGuy]]></description>
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				<pubDate><![CDATA[Mon, 6 Jun 2016 09:08:13]]> GMT</pubDate>
				<author><![CDATA[ GamerGuy]]></author>
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				<title>[1000] - Space Marine - Beginner C&amp;C</title>
				<description><![CDATA[ A nice trick is to go 6-man devastator in a razorback. Gives you an extra <span class="glossaryitem" onmouseover='gp(59);'>HW</span> for the cost of the squad.  I like the las/<span class="glossaryitem" onmouseover='gp(126);'>tl</span> <span class="glossaryitem" onmouseover='gp(166);'>plas</span> but I have seen arguments for others.<br /> <br /> If you need antitank I would go with the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> speeders]]></description>
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				<pubDate><![CDATA[Tue, 7 Jun 2016 07:17:56]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
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