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		<title><![CDATA[Latest posts for the thread "[1850] - Orks - Ork Kustom Stompa First List Attempt"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1850] - Orks - Ork Kustom Stompa First List Attempt"]]></description>
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				<title>[1850] - Orks - Ork Kustom Stompa First List Attempt</title>
				<description><![CDATA[ I am trying to wrap my head around making a stompa list--trying to use it to kill as much stuff as possible while still letting me run a bike mob army. Here is what my friend and I thought up after I faced his daemonic incursion list:<br /> <br /> CAD1:<br /> No Slot:<br /> 2 mek 30<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Zadsnark 150<br /> painboy, bike 75<br /> Troops:<br /> 10 bikers,nob,big choppa 105<br /> 5 bikers,nob,klaw 125<br /> Heavy:<br /> 5 lootas(2 meks) 70<br /> Lord of War:<br /> kustom stompa, deff arsenal, 2 bursta kannon arms, supa lobba in hull, <span class="glossaryitem" onmouseover='gp(24);'>d6</span> power fields 700<br /> CAD2:<br /> No Slot:<br /> 2 mek 30<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Big Mek, <span class="glossaryitem" onmouseover='gp(163);'>kff</span> 85<br /> Warboss,lucky stikk,warbike,klaw,bosspole 140<br /> Troops:<br /> 5 bikers,nob,klaw 105<br /> 5 bikers,nob,klaw 105<br /> <br /> I feel like I may have overdone its weapons and number of meks--what do most people consider to be the best bang for your buck on kitting out a stompa? I am not sure how I feel about klaws on the small bike units either; they are wasted points if the unit is camping an objective or running away and the nob can be chumped in most challenges.<br /> <br /> Seems kind of bad with only 5 units moving around though. If I drop the bikers to min size and cut a bursta kannon and 15 point meks I could bring 2 trukks of tankbustas or something.<br /> <br /> Thanks to oldzoggy for recently pointing out to meto the kustom stompa from <span class="glossaryitem" onmouseover='gp(60);'>IA</span> 8. It has better weapon options than Buzzgob's stompa from dred mob.]]></description>
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				<pubDate><![CDATA[Sat, 28 May 2016 03:46:19]]> GMT</pubDate>
				<author><![CDATA[ StrikerTommy]]></author>
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				<title>[1850] - Orks - Ork Kustom Stompa First List Attempt</title>
				<description><![CDATA[ I think 10 bikers + nob+bigchoppa are more expensive than 5 bikers with nob and claw]]></description>
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				<pubDate><![CDATA[Sat, 28 May 2016 08:39:38]]> GMT</pubDate>
				<author><![CDATA[ killerdou]]></author>
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				<title>Re:[1850] - Orks - Ork Kustom Stompa First List Attempt</title>
				<description><![CDATA[ i already posted it on your other thread... but just for people who will just look at this thread.<br /> <br /> you can get an apocalypse big mek stompa stompa for 400p<br /> <br /> use buzzgob from the <a href="https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Ork_Dread_Mob_Army_List_Update.pdf" target="_new" rel="nofollow">ork dread mob</a> list<br /> <br /> EDIT:<br /> <br /> oh i would give a big mek a thinking cap (extra trait) and make him your warlord. he'll be save inside the stompa and you dont need the waagh rule anyway]]></description>
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				<pubDate><![CDATA[Sat, 28 May 2016 11:17:27]]> GMT</pubDate>
				<author><![CDATA[ RedNoak]]></author>
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				<title>Re:[1850] - Orks - Ork Kustom Stompa First List Attempt</title>
				<description><![CDATA[ I tested with the Buzzgob stompa in Vassal yesterday--it didn't do very much except in close combat since the lifta and gaze missed every time (1 shots only). The deff kannon was cool but a bursta kannon would deal more wounds.The lifta droppa is also useless vs armies with no vehicles as it cannot target monstrous creatures. I had some tankbustas inside as well which amounts to an extra 130 points tacked to the stompa, not including the force field mek that will go in either one.<br /> <br /> I get that buzzgob's stompa is way cheaper but the weapons I can give the kustom stompa are amazing. 2 7" D ap2 ordnance blasts at range 36, <span class="glossaryitem" onmouseover='gp(2);'>3d6</span> range 120 s9 ap3 missiles, d3 infinite range s8 ap3 large blasts, and a range 48 s7 ap4 7" blast with barrage and ordnance.<br /> <br /> The 10 biker unit is for my 3 <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> on bikes to join to take out medium threats. I meant to drop the 5 man squads down to 3 and cut nobs to save 213 points which could allow me to get a second 10 man with big choppa mob.<br /> <br /> Also I found the datasheets for it to verify that battlescribe was legit.]]></description>
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				<pubDate><![CDATA[Sat, 28 May 2016 13:22:59]]> GMT</pubDate>
				<author><![CDATA[ StrikerTommy]]></author>
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