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		<title><![CDATA[Latest posts for the thread "[1850] - Freakshow"]]></title>
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				<title>[1850] - Freakshow</title>
				<description><![CDATA[ Here's what I have for my new crack at this.<br /> <br /> <br /> <b><u>Eldar Formation Detachment-Seer Council - 625</u></b><br /> Farseer (Jetbike, Singing Spear) 120<br /> Farseer (Jetbike, Singing Spear) 120<br /> Warlock Conclave x7 (Jetbikes x7, Singing Spear x7) 385<br /> <br /> <b><u>Corsair Combined Arms Detachment - 535</u></b><br /> Corsair Prince (Jetbike, Shadowfield, Mask of Secrets, Void Sabre) 150<br /> Void Dreamer (Shadowfield) 115<br /> <br /> Cloud Dancers x3 (Scatter Lasers x3) 90<br /> Cloud Dancers x3 (Scatter Lasers x3) 90<br /> Cloud Dancers x3 (Scatter Lasers x3) 90<br /> <br /> <b><u>Covens Formation: Grotesquerie - 680</u></b><br /> Grotesques x10 (Aberration, Scissorhand)<br /> Grotesques x4 (Aberration, Scissorhand, Raider with Dark Lance, Shock Prow)<br /> Haemonculus (Scissorhand)<br /> <br /> That leaves me 10 points to play with, which would probably go to buying Enhanced Aethersails for the Raider and a 5 pt upgrade to one of the <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>.<br /> <br /> The basic idea is that the Void Dreamer will see where he goes based on his powers rolls.  (Although if he gets either of the powers that can jump his unit across the board, he goes with the 10-man Grot unit.)<br /> <br /> What's everyone think?]]></description>
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				<pubDate><![CDATA[Sat, 28 May 2016 21:11:29]]> GMT</pubDate>
				<author><![CDATA[ Jimsolo]]></author>
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				<title>Re:[1850] - Freakshow</title>
				<description><![CDATA[ Nothing?]]></description>
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				<pubDate><![CDATA[Fri, 3 Jun 2016 21:24:46]]> GMT</pubDate>
				<author><![CDATA[ Jimsolo]]></author>
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				<title>[1850] - Freakshow</title>
				<description><![CDATA[ "Freakshow" usually means Leadership shenanigans doesn't it?]]></description>
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				<pubDate><![CDATA[Fri, 3 Jun 2016 23:15:22]]> GMT</pubDate>
				<author><![CDATA[ axisofentropy]]></author>
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				<title>[1850] - Freakshow</title>
				<description><![CDATA[ I'd opt for no shadowfield on the void dreamer. If you peril and roll a 1, your opponent suddenly gets a ML3 psycher with a shadowfield. Quite nasty. <br /> <br /> I assume the dreamer is level 3 with a jetpack? You want the movement on the model. If you must, why not take a shimmershield on the dreamer? 5++ for him and his unit could go a long way on grots who normally only enjoy <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.<br /> <br /> Talk with the <span class="glossaryitem" onmouseover='gp(421);'>TO</span> or opponent if you can select your powers (as is the wording) on the dreamer. If so, absolutely keep him with the grots with warp blink, warp tunnel, and forewarning or some other strong power. <br /> <br /> With what you have with your corsairs, why not go with a fleet raiding company? Take hate bringers to get a free "kill a unit" secondary point. Either a single point for ITC or a whole point towards the secondary mission in <span class="glossaryitem" onmouseover='gp(755);'>NOVA</span> format. <br /> <br /> Overall, I like it. -3 leadership with possibly -7 to leadership is nasty. ]]></description>
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				<pubDate><![CDATA[Sat, 4 Jun 2016 04:48:43]]> GMT</pubDate>
				<author><![CDATA[ Rypher]]></author>
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				<title>[1850] - Freakshow</title>
				<description><![CDATA[ <blockquote><div><cite>axisofentropy wrote:</cite>"Freakshow" usually means Leadership shenanigans doesn't it?</div></blockquote><br /> <br /> It does.  Telepathy Farseer in the Council will benefit from Freakish Spectacle and Mask of Secrets, as well as potential additional negs from Terrify and Horrify.<br /> <br /> <blockquote><div><cite>Rypher wrote:</cite>I'd opt for no shadowfield on the void dreamer. If you peril and roll a 1, your opponent suddenly gets a ML3 psycher with a shadowfield. Quite nasty. <br /> <br /> I assume the dreamer is level 3 with a jetpack? You want the movement on the model. If you must, why not take a shimmershield on the dreamer? 5++ for him and his unit could go a long way on grots who normally only enjoy <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.<br /> <br /> Talk with the <span class="glossaryitem" onmouseover='gp(421);'>TO</span> or opponent if you can select your powers (as is the wording) on the dreamer. If so, absolutely keep him with the grots with warp blink, warp tunnel, and forewarning or some other strong power. <br /> <br /> With what you have with your corsairs, why not go with a fleet raiding company? Take hate bringers to get a free "kill a unit" secondary point. Either a single point for ITC or a whole point towards the secondary mission in <span class="glossaryitem" onmouseover='gp(755);'>NOVA</span> format. <br /> <br /> Overall, I like it. -3 leadership with possibly -7 to leadership is nasty. </div></blockquote><br /> <br /> I am still waiting to hear back about the Corsair powers.  The Void Dreamer was actually just going to be on foot (since none he doesn't have any Heavy witchfires), and stuck in with the large pack of grots.  The two movement powers are definitely the goal, since they make a first turn charge quite possible.<br /> <br /> You might be right about the Shimmershield.  I think it frees up a couple of points, too.  <br /> <br /> I'm definitely going to go with the raiding party, but I'm debating between Hatebringers or Titanbreakers (which can give me a much needed boost against vehicles).]]></description>
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				<pubDate><![CDATA[Sat, 4 Jun 2016 20:40:45]]> GMT</pubDate>
				<author><![CDATA[ Jimsolo]]></author>
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