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		<title><![CDATA[Latest posts for the thread "[1850] - Black Legion - Game in 6 hours, need last minute help."]]></title>
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				<title>[1850] - Black Legion - Game in 6 hours, need last minute help.</title>
				<description><![CDATA[ OK, short suspense. I have a game in 6 hours. I thought I had a tight list locked down, but I then had it ripped apart by another person, so I am asking for suggestions. <br /> Things I do not have access to are chaos spawns oblits. Please let me know how you would change the list.  <br /> <br /> Balakor guarantees invisibility, for my cabal or Defiler, Hopefully one of the other sorcerers get it also. I take one of his units per turn and shoot his stuff, hammer the rest with forgefiends and defiler, while holding down objectives. Friend said not enough target saturation. Im looking for suggestions. I have 45 cultists, 30 Marines, 14 <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> and 2 rhinos as well as 2 heldrakes. <br /> <br /> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span><br /> Belakor<br /> <br /> Troops<br /> 2x10 cultists <br /> <br /> Heavy<br /> Defiler w/ Power Scourge and Reaper Autocannon<br /> <br /> Cyclopia Cabal<br /> 4xSorc on bikes and spell familiar. No marks<br /> <br /> Daemon Engine Pack<br /> Warpsmith with <span class="glossaryitem" onmouseover='gp(100);'>MoN</span><br /> <br /> 2x Forgefiends<br /> <br /> Mayhem Pack<br /> 3x Helbrute <span class="glossaryitem" onmouseover='gp(330);'>MM</span> and <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 29 May 2016 12:35:54]]> GMT</pubDate>
				<author><![CDATA[ redleger]]></author>
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				<title>Re:[1850] - Black Legion - Game in 6 hours, need last minute help.</title>
				<description><![CDATA[ posting update. I dropped the Defiler for 2 more squads of cultists and 4 nurgle bikers. I kept the bikes all together for a majority T6 and used cultists to move towards objectives. <br /> <br /> I lost 11-13, first blood and line breaker clinched it for my opponent. I failed my mind control shenanigans twice in 7 turns and was facing a flyer heavy force, which hurt. I also drew 6 cards at start based on scenario and couldnt achieve a single one, so I was playing catch up whole game. <br /> <br /> Bottom line up front, with more bikers, less cultists, no mayhem pack I think this list could do very well. I would like to go against a GMC list with this, and watch one WK kill the other 2 WKs with D shots while my dinobots destroy the remaining one in the ensuing shooting phase. the look of shear pain on my opponents face would make it so worth the time putting this list together. <br /> <br /> Strengths of this list are mobility, target saturation, and mind control<br /> <br /> weaknesses are armor. ARMOR and FLYERS. extremely hard to deal with. ]]></description>
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				<pubDate><![CDATA[Mon, 30 May 2016 12:15:55]]> GMT</pubDate>
				<author><![CDATA[ redleger]]></author>
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