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		<title><![CDATA[Latest posts for the thread "[1850] - Marines! - Cheesy Salamanders?"]]></title>
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				<title>[1850] - Marines! - Cheesy Salamanders?</title>
				<description><![CDATA[ Hey guys, finally finished getting my Diploma (yay), which of course means I have time for events and whatnot again. Trying to put together a list that can keep up with the tournament scene, using Salamanders. Heres my idea so far:<br /> <br /> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span><br /> <br /> Vulkan He'Stan<br /> <br /> Command Squad - 4 Storm Shield and Melta, 1 Apothecary, Drop Pod<br /> <br /> 2 x 5 Scout Squad<br /> <br /> 1 x 9 Man Assault Squad - Plasma Pistol, 2 Flamers, Drop Pod <br /> 1 x 10 Man Assault Squad - Plasma Pistol, 2 Flamers, Drop Pod<br /> <br /> Librarius Conclave - All level 1, all force axe, pick powers based on opponent<br /> <br /> Skyhammer Annihilation Force<br /> 2 x 7 man Assault squad - 2 Flamers, Plasma Pistol <br /> 1 x 7 Man Devestator - 4 Grav Cannon w/<span class="glossaryitem" onmouseover='gp(243);'>Amp</span>, Drop Pod<br /> 1 x 8 Man Devestator - 4 Multi Melta, Drop Pod<br /> <br /> <br /> As the list is now, thats the entire skyhammer force, Conclave with command squad, and Vulkan with 9 man assault squad, for 10 units on the board (not including scouts) turn 1, with everything being insanely close to my opponent from deep strike or infiltrate and scout moves. 72 models count, which is pretty high for a marine army. More rerolls than I may be able to keep track of, and a solid answer for anything that will on the table first turn. <br /> <br /> Ideally, I'd be hoping to cause enough damage on the drop that should my opponent be rocking 1 or more fliers, I either completely ignore them and wipe the ground forces, or use all those melta rerolls to pop it out of the sky. Theres enough melta to take down 2-3 vehicles a turn against mech and knights, or pound wounds off monstrous creatures. Grav cannon drop and psychic shrieks can take out anything that might only be wounded on 4s against melta (wraithknights mostly). 8 flamers and 1 heavy flamer to wipe infantry quickly too. <br /> <br /> <br /> Any blaring weaknesses? Tough matchups I should plan against? I know the strong marine army is a battlecompany, and 13 some odd free drop pods sounds nuts, but I currently own 3 drop pods. I'm not sure I can justify buying $500 worth of transports just yet haha]]></description>
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				<pubDate><![CDATA[Mon, 30 May 2016 06:07:00]]> GMT</pubDate>
				<author><![CDATA[ bigcheese86]]></author>
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				<title>[1850] - Marines! - Cheesy Salamanders?</title>
				<description><![CDATA[ Never buy plasma pistols.<br /> <br /> When using a Librarius Conclave's ability, only one model may cast, and he can cast only many powers as he has mastery levels. So make the Librarians level 2.<br /> <br /> Buy transports on eBay.]]></description>
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				<pubDate><![CDATA[Mon, 30 May 2016 06:22:23]]> GMT</pubDate>
				<author><![CDATA[ axisofentropy]]></author>
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				<title>[1850] - Marines! - Cheesy Salamanders?</title>
				<description><![CDATA[ Cut the <span class="glossaryitem" onmouseover='gp(93);'>MC</span> pistols for mastery levels. Easy enough. Whether or not I use the conclave ability is going to be dependent on the situation. I think for the most part I'll just end up spamming witchfires to blow things up, unless I get lucky and roll invisibility. ]]></description>
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				<pubDate><![CDATA[Mon, 30 May 2016 06:26:19]]> GMT</pubDate>
				<author><![CDATA[ bigcheese86]]></author>
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				<title>[1850] - Marines! - Cheesy Salamanders?</title>
				<description><![CDATA[ Anybody else? Assuming I switch the <span class="glossaryitem" onmouseover='gp(93);'>MC</span> plasma pistols out for mastery levels, will this do ok?]]></description>
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				<pubDate><![CDATA[Tue, 31 May 2016 04:38:48]]> GMT</pubDate>
				<author><![CDATA[ bigcheese86]]></author>
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				<title>Re:[1850] - Marines! - Cheesy Salamanders?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Vulkan He'Stan <br /> <br /> Command Squad - 4 Storm Shield and Melta, 1 Apothecary, Drop Pod <br /> <br /> 2 x 5 Scout Squad <br /> <br /> 1 x 9 Man Assault Squad - Plasma Pistol, 2 Flamers, Drop Pod <br /> 1 x 10 Man Assault Squad - Plasma Pistol, 2 Flamers, Drop Pod <br /> <br /> Librarius Conclave - All level 1, all force axe, pick powers based on opponent <br /> <br /> Skyhammer Annihilation Force <br /> 2 x 7 man Assault squad - 2 Flamers, Plasma Pistol <br /> 1 x 7 Man Devestator - 4 Grav Cannon w/<span class="glossaryitem" onmouseover='gp(243);'>Amp</span>, Drop Pod <br /> 1 x 8 Man Devestator - 4 Multi Melta, Drop Pod </div></blockquote><br /> <br /> OK...Remember you are salamanders Fire and Craftsmen.  You are paying the  Vulkan tax so you also want to maximise melta and minimize the squad size to increase your number of characters to get a free master crafted weapon. And never forget FLAME ON!!<br /> <br /> Vulkan  <br /> <br /> 1 x 7 Man Sternguard Sgt with <span class="glossaryitem" onmouseover='gp(93);'>MC</span> Combimelta, 1 more Combimelta. 2 x Heavy Flamer in Drop Pod (Cheaper and better than your command squad <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>)<br /> <br /> Either 2 Scout Squads 5 man Sgt w <span class="glossaryitem" onmouseover='gp(93);'>MC</span> Combi Flamer and Meltabomb in Landspeeder Storms w <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> or        2 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads  5 Man Sgt w <span class="glossaryitem" onmouseover='gp(93);'>MC</span> Combi Melta and Melta or Flamer in Drop Pod<br /> <br /> 2 x  5 Man Assault Squads = Sgt with <span class="glossaryitem" onmouseover='gp(93);'>MC</span> Eviserator and 2 Flamers w Jump Packs<br /> <br /> Skyhammer Annihilation Force<br /> <br /> 2 x 5 Man Assault Squads as above<br /> 2 x 5 to 7 Man <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Squads with <span class="glossaryitem" onmouseover='gp(330);'>MM</span> and Sgt w <span class="glossaryitem" onmouseover='gp(93);'>MC</span> CombiFlamer, Plasma or Grav. ( 7 is tax to ensure survival of multimeltas)<br /> <br /> Librarius Conclave<br /> <br /> Where to spend the points you save?<br /> Switch out an assault squad for vanguart vets with jump packs and  a mix of power weapons. (Think about what to arm your sgt with<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> Change some or all of your drop pod stormbolters for deathwind launchers.<br /> Add an ironclad in a drop pod or regular dread with <span class="glossaryitem" onmouseover='gp(330);'>MM</span> and heavy flamer in a drop pod.<br /> Make your assault sergeants veterans.<br /> Add some positional relays and homing beacons to  ensure your assault/vanguard can drop in without error. Check the rules and make sure they work for jump packs not only terminators.<br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span> don't forget power mauls or force staves what you give up in <span class="glossaryitem" onmouseover='gp(6);'>AP</span> you make up with +2 S and you dont give up initiative like you do with power fist/axe<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 5 Jun 2016 21:40:23]]> GMT</pubDate>
				<author><![CDATA[ DAaddict]]></author>
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